Thanks!
Yes, it was Brno that flagged this up and we've already made the corrections, but thanks for looking at it.
@Tyrone B noticed that the shadows were incorrect for the ToD, so initially we were considering rotating the track, but that would have broken all of the animations. Lux3y then found the way to rotate the entire solar system, rather than the track, which saved a LOT of potential reworking.
Speaking of Brno, the update is taking a little longer than planned because we keep finding more things to improve.
Current changelog is:
v2.66 updated September 2024
- All tree textures replaced to reflect the wider variety at Brno. More trees planted. All tree shadows fixed. Tree meshes fixed. Floating trees seated. New bespoke treewall and bush textures created.
- Animated flying birds added.
- Animated camera jib, marshals and cameramen added.
- Some adboard/sponsor textures updated. Some adboard meshes fixed.
- New distance markers, pit entry signs, and marshal hut numbers.
- New skidmarks.
- Track rotation corrected for proper solar path and shadow casting.
- Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks.
We're also looking to add a brand new environment map with proper terrain contours and elevations in the surrounding countryside, which might mean we can open up sight lines to the wider world. At the moment Brno is still a walled-in island floating in space as per the Race '07 original.