Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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BTW, also need to rename 'suit-gloves-helmet-face' files (as highlighted in the image) for all skins...

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FYI, these are new settings available on latest CSP 025prev1.

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Have not driven this mod yet, but the UI claims 'Jandrovi Physics', and if history is anything to go by (based on car's real data), it should drive & feel pretty good - if not awesome...
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Opel Calibra DTM - Livery WIP Updates

There has been a few more liveries added to the collection since the last post - things are going slower than expected since returning to work (most liveries were done during a 2week break) - but looking good to finalising a 24-livery-pack soon...

HANKOOK
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MILWAUKEE
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PENNZOIL#2
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Some livery-aspects have been challenging to do - but at least the skill-workflow is definitely improving.

Get those mouse-clicks going if variety is your thing! Cheers.

'Go the Panthers' on the NRL Grand Final (National Rugby League)...

here i think is the problem, wrong drive name

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here i think is the problem, wrong drive name

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Too right Greg! This error was identified by @gavkiwi's post of 26Sep2024 (see below).

But when the driver-model was altered, the skin-files also had to be amended so that the driver-livery could be seen correctly via showroom & ingame. Thanks for the feedback though - the more assistance the better. Cheers
Okay

the skins are set for asr_driver_helmet

BUT

the driver model in the data file is set to an SD helmet driver 3d model

that is the issue

[MODEL]
NAME=Driver_SimDream_1993
POSITION=0,0,0


should be

[MODEL]
NAME=asr_driver_9x
POSITION=0,0,0
-.-

Opel Calibra DTM - Livery WIP Updates

Here's another livery that's in the works right now...

REPSOL
opel_calibra_dtm__repsol-85_1.png

opel_calibra_dtm__repsol-85_2.png

opel_calibra_dtm__repsol-85_3.png


'PANTHERS 2024 Winner, 4yrs in a row' Great game!
 
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Created new period correct skins for the track fuji_speedway_mts, mainly for my 2007 championship.

efbRIlz.jpg


CKf85Qu.jpg


bMKy1sG.jpg


bmwqRMk.jpg


6JigepD.jpg


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igNmvvs.jpg



If you want to try my 2007 Championship, it's all here.

youtube.com/watch?v=qH2WsldCS0g

All tracks have period correct skins. This was probably the most realistic season I've played in AC. Three-way battle between Kimi, Alonso and Hammy just like it was in real life. Every track works perfectly, the difficulty level is perfect, VRC cars are perfect.

All the other 2005_2007 skins are here (I already posted them a few days ago but if you missed them)

 
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Does anyone have this "Escort GrA" by SRD (Assetto Corsa) skin pack that they could send me in private? The link is down...Thanks in advance!
 

Attachments

  • Updated Ford Escort RS Cosworth Gr.A Livery Pack by SRD (Assetto Corsa) _ Download link below ...png
    Updated Ford Escort RS Cosworth Gr.A Livery Pack by SRD (Assetto Corsa) _ Download link below ...png
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Does anybody no what this is in the photo? pics are just to low resolution to be able to work it out

thank you

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FIA World Touring Car cup crest, looks like a T and a C and some cars in the green stuff


I'd say just wing it mate, no one will look at that and say 'yeah it's not done well, **** skin'. I mean, even the guys at FRM did what they could....

Capture d'écran 2024-10-06 160854.png
 
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If people are going to insist on using Velo's F355 Challenge then at least seal the internal seams so they don't all glow like there's miles of LED strip lighting installed into every crevice. It'll also help to stop sunlight projecting where it shouldn't.
Code:
;fix stuff that experienced car modders keep forgetting.
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = body, wipers_rubber_trim, plastic, COURO_FURO, bmw_m1_metal_vehicles_basic__VehicleBasic_, COURO, INTERIOR_PLASTICO
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

Different variation of course, but personally I get my F355 kicks from Peter Crill's Ferrari F355 Challenge Evoluzione, which I find much more rewarding to drive and much better aesthetically.
To each their own though. Whatever floats your boat.
Peter Crill's F355 Challenge car is based of an actual F355 challenge car ontop of that. Which drives surprisingly close to the real car. Velo's one just seems to be based of the F355 challenge car with more modern aero, tires and suspension.
 
FIA World Touring Car cup crest, looks like a T and a C and some cars in the green stuff


I'd say just wing it mate, no one will look at that and say 'yeah it's not done well, **** skin'. I mean, even the guys at FRM did what they could....

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yeh i see what your saying, thanks for that i will do what i can and make something up which is "close enough" :cheers:
 
If people are going to insist on using Velo's F355 Challenge then at least seal the internal seams so they don't all glow like there's miles of LED strip lighting installed into every crevice. It'll also help to stop sunlight projecting where it shouldn't.
Code:
;fix stuff that experienced car modders keep forgetting.
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = body, wipers_rubber_trim, plastic, COURO_FURO, bmw_m1_metal_vehicles_basic__VehicleBasic_, COURO, INTERIOR_PLASTICO
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

Different variation of course, but personally I get my F355 kicks from Peter Crill's Ferrari F355 Challenge Evoluzione, which I find much more rewarding to drive and much better aesthetically.
To each their own though. Whatever floats your boat.
Appreciate the settings!

Both car are awesome, they both offer something different.

Do think and this is my personal opinion, but the Velo mod v1.3 created by pitone1975 just looks a lot more refined around the edges and general quality.

Still enjoy driving both a lot as this is one of my favorite Ferrari's, not just in game but also in real life.
 
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@ClimaxF1 may i ask what kind of upscaler u use?
chaiNNer-upscale_dds_ESRGAN-2024-10-6_18-02.png


to upscale textures, you can use the open source software chaiNNers based on nodes, which is very good and supports the dds format for both input and output.
here are different filter models to suit your needs:
Thanks to EASY (ACTK) for introducing me to this software, which he used to enhance the textures of these tracks.
 
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UPDATE BALTIMORE 2013

v1.1
-fixed a pop up issue of a building
-added full night lights setup by CrisT86 + new cams for the real layout
-found a solution for that starting issue of the real layout (see known issues)

KNOWN ISSUES: There is a bug with CSP "lights patch v0.2.5-preview1 full" where 9 cars in front of the original layout are starting from the pits. To avoid this go to the Settings->Custom Shaders Patch->General Patch Settings and deactivate the setting "Fix missing or misplaced spawn points".

Screenshot_vrc_pt_2024_ferrenzo_baltimore2013_6-9-124-19-21-52.jpg
 
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This is a BRZ GT car participating in the “Super gt”, a Japanese domestic race.
We previously published the 2022 model, and we have created the 2024 model as well.
The quality of this mod is lower than paid mods because it is a personal hobby.
I tried to reproduce the vehicle behavior to the best of my ability, but I have not been able to reproduce it completely.
If you have any dissatisfaction, please modify the data by yourself.

Please take the above into consideration when downloading.

Translated with DeepL.com (free version)

Download Link
https://www.overtake.gg/downloads/super-gt-subaru-brz-r-d-sport-2022-gt300.65965/

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Good afternoon

I really like your mod, but the windshield wipers only move in the CSP Showroom..

I don't know if it happens to anyone else.

Hugs from Brazil
 
Thanks!
Yes, it was Brno that flagged this up and we've already made the corrections, but thanks for looking at it. @Tyrone B noticed that the shadows were incorrect for the ToD, so initially we were considering rotating the track, but that would have broken all of the animations. Lux3y then found the way to rotate the entire solar system, rather than the track, which saved a LOT of potential reworking.
Speaking of Brno, the update is taking a little longer than planned because we keep finding more things to improve.
Current changelog is:
v2.66 updated September 2024
  • All tree textures replaced to reflect the wider variety at Brno. More trees planted. All tree shadows fixed. Tree meshes fixed. Floating trees seated. New bespoke treewall and bush textures created.
  • Animated flying birds added.
  • Animated camera jib, marshals and cameramen added.
  • Some adboard/sponsor textures updated. Some adboard meshes fixed.
  • New distance markers, pit entry signs, and marshal hut numbers.
  • New skidmarks.
  • Track rotation corrected for proper solar path and shadow casting.
  • Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks.

We're also looking to add a brand new environment map with proper terrain contours and elevations in the surrounding countryside, which might mean we can open up sight lines to the wider world. At the moment Brno is still a walled-in island floating in space as per the Race '07 original.
Further to the message above, it's been a busy couple of weeks on Brno and most things are now in place. The track is now in Tyrone/Nukedrop's hands for some real-world accurate terraforming, and early results are looking very promising indeed.

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Here's 2005-2007 skins for ks_barcelona. No more Kunos logos or DRS signs.

CSgzCdn.jpg


SfmEj1e.jpg


kLHG72y.jpg


Vn1ljJA.jpg


gDJ6dWQ.jpg



Full 2005-2007 generic ad pack updated.

Contains now period correct 2005-2007 ads for these tracks.

yk6fNcU.png


 
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