Assetto Corsa PC Mods General DiscussionPC 

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Had that same problem 2 months ago, after thinkering with every option available just as Masscot did, i just unchecked the automatic headights and bam, now everything works.
Glad that worked out for you but these are my current settings and the problem persists.

1693823080283.png
 
This just means, that your car will do the automatic headlight switching like the AI. So this setting should be ok. The problem is, that the AI are switching in not necessary situations. I never experienced this. But it seems other people have this problem. But this option is just for auto control your own headlights.
Hi Peter,

First of all thank you very very much for all your efforts making AC a fantastic sim.

I also have a high beam bug but it depends on the track I am driving. For example if I am driving in Akagi or Brands Hatch when I turn high beams off they stay off. But when I drive around SRP or LA Canyons with/out traffic (offline) high beams automatically turns back on but in online SRP traffic servers they stay off. Tried unchecking "use highbeams for default" over CSP settings, this time when I turn high beams on they automatically turn off and stays off.
 
@Peter Boese further to earlier discussions, Pure 0.203 Preview loads a lot quicker than the previous version when first joining the track (hurrah!), but that bug where headlights get turned on during the day (for me and for AI drivers) is still present. I know of at least one Sol user who has the same issue, so it might be a CSP rather than a direct Pure/Sol issue (or some conflict between the two), but any idea what might be causing it? It's extremely disruptive as it's quite hard to clear. I can toggle my own headlights but AI keep theirs on during the day when it happens, which not only looks daft but also kills performance.
This can be adjusted in pure config based on ambient light. In the second tab of the pure config
 
This can be adjusted in pure config based on ambient light. In the second tab of the pure config
It makes no difference, ambient light is always well above the trigger point for lights activation when the issue occurs.
 
Sorry for this stupid question (and no offense here) but what happens if you tick / untick the option for automatic headlights under weatherfx?
1693832722083.png


If 1 is checked, it sets the lights status to the weatherFX generated one:
So if the weatherFX script calls ac.setAiHeadlights(true), lights will be switched on.
If it is not checked, this function can be called, but CSP will not take it.

If 2 is active, headlights are switch on in general. Like an override option.


I saw a little bug, headlights were active ingame, while day! No matter if 1 was set or not. But if i change 2 on and off again, lights were working normally.

Could you try this @Masscot ?

imo there is a miscommunication here. CSP has its own headlights controll and weatherFX status can be used too with the checkbox (1). But actually it seems there is a miss setting at startup. So i could integrate a workarround for now, where the headlights force is just triggered and so it will work again. And then it is the best to set the checkbox 1!

Glad that worked out for you but these are my current settings and the problem persists.

View attachment 1285120
Could you please try this file:
\assettocorsa\extension\weather\pure\pure_ai.lua

It just triggers the force value and saves the weatherFX ini again. This should reset the headlights then.
 

Attachments

  • pure_ai.zip
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Could you please try this file:
\assettocorsa\extension\weather\pure\pure_ai.lua

It just triggers the force value and saves the weatherFX ini again. This should reset the headlights then.
Will do, be back this evening.
Thanks.
What checkbox should be ticked with this? Number one?
 
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Hello everyone, i tried to fix as much as i can version of mp4\13 maded by VirtuaSimulazioni that was posted on here while ago and get the physics more realistic
Besides physics change UI, kn5 and skins are updated, also extension file with audio tweaks is added so original sound works fine now.

edited:
F300 also updated !

Credits for skins to:
Sound for F300 by Prophetimus

View attachment 1285133View attachment 1285134View attachment 1285135View attachment 1285136

link:
https://www.mediafire.com/file/mrrsa76zpab0v7t/AC-updated_VirtuaSimulazioni%27s_MP4-13_%26_F300.zip/file
New shader on tyres and some small fixes, probably final update for those cars, enjoy !

Edited: Because of feedback i lowered ksSpecular so tyres looks a bit less shiny now, link reposted as v2.0
 
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Replay Cams for Melbourne 2022 Circuit & Porsche LiquiMoly Livery

The replay cams are for the 'melbourne22' track-mod, including the 2022 & 2023 layouts from Pyyer... Existing track-cams have been edited and are also included - you may wish to backup before overwriting. Here's a video showcasing new cams.



racealot-cams

The LiquiMoly livery is for the 'URD Darche 992 GT3-R 2023' car-mod.

preview.jpg


racealot-livery

The Melbourne 2022 track-mod can be downloaded from Pyyer's YT video that appeared on GTplanet's post of 09Apr2022.


Credits:
@original track-author (ACU)
@bensrac32 (track-edit)
@Pyyer (addon F1 layout extensions)

Happy racing everyone!
 
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till few months ago, CTRL + P was working fine (with controller but not with the wheel). Since few months, CTRL + P is not workin anymore, the only solution is to close the session and restart via CM.
Yes i can confirm that, i tried all, but closing the session is hte only solution for now.
I remebered this from GTR2, it was a nice feature.
 
Never trust a stranger with your heart
Nah, racealot isn't a stranger here... and above all, he has not asked me for money... 🤣

Jokes aside, he has shown me to be a good person; he has had infinite patience helping me on more than one occasion with this whole mess of installing or fixing mods. Well, him and other members of the forum, I also have to say... Errr... actually like everyone who shares their work and/or helps solve problems with their answers. Yeah, it's nice to be part of this community!

(Peace and Love Mode, off).
 
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Yes. Headlights automation via the weatherFX script
@Peter Boese the new lua doesn't seem to help, sadly. At least with 'turn headlights on and off automatically' ticked. (edit: and with it unticked too - same result).
Started a daytime hot lap session and my headlights were off... but then I exited that session, changed the track and my headlights were on at the start.
Bah!

Has anyone else tried it?
 
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Replay Cams for Melbourne 2022 Circuit & Porsche LiquiMoly Livery

The replay cams are for the 'melbourne22' track-mod, including the 2022 & 2023 layouts from Pyyer... Existing track-cams have been edited and are also included - you may wish to backup before overwriting. Here's a video showcasing new cams.



racealot-cams

The LiquiMoly livery is for the 'URD Darche 992 GT3-R 2023' car-mod.

View attachment 1285183

racealot-livery

The Melbourne 2022 track-mod can be downloaded from Pyyer's YT video that appeared on GTplanet's post of 09Apr2022.


Credits:
@original track-author (Polska Liga)
@bensrac32 (track-edit)
@Pyyer (addon F1 layout extensions)

Happy racing everyone!

Polska liga didn't do nothing here, it's the ACU track but modified (idk by who tho)
 
till few months ago, CTRL + P was working fine (with controller but not with the wheel). Since few months, CTRL + P is not workin anymore, the only solution is to close the session and restart via CM.
I guess this has changed with CSP 0.1.80-preview346. I hope Ilja can bring this feature back in next versions.

Edit: I have reverted back to preview218 and it still doesn't work. But at least AI laptimes are recorded, so I will stick with this version.
 
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hi, i noticed that in the terra21 video:
the spectators are there, when I try to do a race by myself they are not there, no one is there, how can I solve it?
 
This track is quite abandoned. It has no AI and it is not in Breathe's list. Can it be fixed/updated?

 
Audi R8 LMP 2002 mod for Assetto Corsa (Beta not completely finished)

download: https://www.mediafire.com/file/3gfzwswil3y6sew/Audi_R8_LMP_2002.7z/file

2 versions

One with front dive planes one without

If you have the VRC Ariel(Audi R8). Highly recommend using those sounds for this mod.
ext_config if using VRC sounds are included.

Laptimes, trap speeds, and downforce are similar to real-life counterparts.
a multitude of sources used.

Lemans Prototype Near Finalized: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Credits

RMS Group

Visuals: Allen.Huang, Fullnoise, Assetto Garage, RMS

Physics: Fullnoise, Peugeot905, RMS

Sounds: Mach-77

Pictures by: RacingManiac

Please do not use an alternate link source

Screenshot_rms_audi_r8_lmp02_front_diveplane_rt_sebring_2023-03-05-16-59-1.jpg

Screenshot_rms_audi_r8_lmp02_front_diveplane_rt_sebring_2023-03-05-17-0-10.jpg

Screenshot_rms_audi_r8_lmp02_front_diveplane_rt_sebring_2023-03-05-17-1-23.jpg

Screenshot_rms_audi_r8_lmp02_front_diveplane_rt_sebring_2023-03-05-17-2-12.jpg

Screenshot_rms_audi_r8_lmp02_front_diveplane_rt_sebring_2023-03-05-17-3-8.jpg
Screenshot_rms_audi_r8_lmp02_front_diveplane_rt_sebring_2023-03-05-17-4-20.jpg
 
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