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Yeah I was sure AI line wasn't responsible, track is ultra tested.Yeah. I tried different tracks cos some peple suggest AI line as the culprit, but no help.
I did see one fella suggest that the AI shift point should be ~ 500 rpm less than the limiter, tried that too. No good.
Sorry, at the edge of my smarts-envelope here.
Maybe the car folder has capital letters?Why does a track never record a lap time during qualifying? I have a track with this problem
I think so, but the problem is only on that track 🤔😅Maybe the car folder has capital letters?
This an update to my mod for Legion's Lime Rock Mountain. It was one of the first track's I ever tried to edit so the mod really wasn't that good. Since then i've learned a lot so I tried to make the mod better. It's still not great, but better than before. For the record, this is not supposed to be a period accurate mod. It's more of a 'what if' had the track existed today.Lime Rock Mountain 3.0
CSP is required
Original Track by Legion, updated with permission
AI by @sab001
Rainfx by @twobegreen
Cams by @DaBaeda
3D objects by the Reboot Team. If they request, I will gladly pull the track for using their objects.
Thanks to @RMi_wood , @pugsang , @flyingsaucer , @norms , @gunnar333 and @Mike08 for answering my stupid questions over at @Breathe discord channel.
Thanks to @skupz0009 , @SGETI , @sab001 and @andrevr for testing the track and input on improvements.
Special thanks to @gunnar333 for the help with the digital leaderboard and letting me use his flag light object from Sachsenring as well as @sab001 for the new AI.
The GPL source is old and not good.GPL link: https://www.mediafire.com/file/cf8l2iz0wb3i02r/indyrp67.zip/file
GT6: Download link on GTP is broken. I contacted the author of the post to send me a working link.
RF: the rfactor track I have contains only the Oval track but sadly not the road course.
So we have to chances to save this historic track from disappearing not only in real life, but also in the sim world :-)
thanx a lot shi. It is really a shame.The GPL source is old and not good.
I don't think it can be converted from GT6 (course editor?).
Sorry to hear about the rFactor source.
There does not seem to be a good source at this time.
Drive the car yourself with automatic gearing (STRG-G) and check if its working. If it works use those two data points from drivetrain.ini in ai.ini.and the AI goes in second gear but then goes back to first and so on, lol.
[AUTO_SHIFTER]
UP=7200
DOWN=4200
Good idea, I always hoped to see this type of preparation for a Citroën 2cv.Hi gents, how to lose your driving license:
A new beast in my garage:
View attachment 1303832
engine: Hayabusa 175hp, 145Nm, 11000 RPM with sounds, RPM indicator revised, weight: less than 600kg, new exhaust line, 6 gears Susuki gearbox, no chance for DS3, Clio IV and many others with (so much!) more power. 0-100 in 5.2s.
But I need Safi Hellie's authorization before I can upload it.
Have a nice day, Mike.
Only a detail: in replays, the security cage can be seen when the car is far away, disappears at mid distance and appears again when the car is near... I suppose is a lod misspap. Thanks.BMW M3 GTS (E92) v.1.7 2023...
Checked and no red dots so the assumption, as in the beginning, is that is a problem related to the new version of CSP... I don't know maybe some new setting which is automatically activated by default. I need to keep investigating 'cause with the old combo of CSP (0.1.80 preview 442) and Pure (0.205) everything was smooth like never before.If you discover such things ALWAYS open the ingame Lua Debug app and look if there are red dots! Red dots are errors. And like with Pure, if there is an error it could mean the weatherFX Lua system halts and this can cause a serious FPS loss.
Solved! Yes, that was the only thing left to check...thanks.Drive the car yourself with automatic gearing (STRG-G) and check if its working. If it works use those two data points from drivetrain.ini in ai.ini.
If it doesnt work, change those values until they are working and add them to ai.ini under [GEARS] afterwards.Code:[AUTO_SHIFTER] UP=7200 DOWN=4200
Checked and no red dots so the assumption, as in the beginning, is that is a problem related to the new version of CSP... I don't know maybe some new setting which is automatically activated by default. I need to keep investigating 'cause with the old combo of CSP (0.1.80 preview 442) and Pure (0.205) everything was smooth like never before.
I've also re-done a clean installation and stuttering is still there. It's unplayable for me with such a problem 'cause it's not like a FPS drop, it simply jumps the momentum and while you're underbraking you completely lose the braking point and the most annoying part is that this happen randomly and frequently
It's not something related to a specific car or track btw. In the following video you can see that even the digits of the lap time get stuck for some tenths of a second...
Checked and no red dots so the assumption, as in the beginning, is that is a problem related to the new version of CSP... I don't know maybe some new setting which is automatically activated by default. I need to keep investigating 'cause with the old combo of CSP (0.1.80 preview 442) and Pure (0.205) everything was smooth like never before.
I've also re-done a clean installation and stuttering is still there. It's unplayable for me with such a problem 'cause it's not like a FPS drop, it simply jumps the momentum and while you're underbraking you completely lose the braking point and the most annoying part is that this happen randomly and frequently
It's not something related to a specific car or track btw. In the following video you can see that even the digits of the lap time get stuck for some tenths of a second...
agree +1CSP (0.1.80 preview 442) and Pure (0.205) everything was smooth like never before.
Is working for me too, but try this if you please, with "hide CPU occupancy warning" unchecked in CSP settings, and see what's happening:As I already wrote, do a clean install of pure. Have you used uninstallpure.bat to get rid of old files before installing new pure 0.222?
you can:Hi gents, how to lose your driving license:
A new beast in my garage:
View attachment 1303832
engine: Hayabusa 175hp, 145Nm, 11000 RPM with sounds, RPM indicator revised, weight: less than 600kg, new exhaust line, 6 gears Susuki gearbox, no chance for DS3, Clio IV and many others with (so much!) more power. 0-100 in 5.2s.
But I need Safi Hellie's authorization before I can upload it.
Have a nice day, Mike.
I use DiRT3 - Finland Trail Blazer v1.15 by RMi , cause when the collider is too low , you will notice it at the first bridge (that you encounter a few hundred meters after the starting line).guys, which track do you use to adjust the colliders?
Hi all. I have a problem with some tracks, mid_ohio by Tyrone for example, which gives CPU OCCPANCY > 99% even if I'm alone on the track. As you see, the only thing greater than 100% is that "Sim" thing in render stats app. In other tracks with cpu and gpu even greater than 100%, but Sim smaller than 100% all is good. What could it be, and how to solve this? Thanks.
I have CSP 442 and pure 205
View attachment 1302760
Edit: The combination of car and track is the problem. Lexus and new Lambo from RSS and TA2 from VRC give this in mid_ohio from Tyrone and Zwiss. I'm not sure if this happens only in these, but at least these I tested. Something interacts in this combination to increase the "Sim" so much. If you could test it and see if this happens only to me or if it is a common problem. And what's this "Sim" anyway?
Yes, thanks. That was it. That "sim" drop to 4% without CSP physics.The Lexus and new Lambo EVO2 from RSS and the TA2 from VRC use all CSP extended physics. This will surely have an heavy impact on the performance of the game, especially in combination with poorly optimized tracks. But all 3 cars have the option to deactivate the CSP physics and use optional data.acd with standard physics, if you have performance issues. Just try this.
It's the dimensions in tyres.ini.hi. how to fix this? I want to move the green lines, not the actual tyre in the car. Thanks
This "uninstallpure.bat" didn't work, at least on my rig, Had to do it manually.As I already wrote, do a clean install of pure. Have you used uninstallpure.bat to get rid of old files before installing new pure 0.222?
Actually it just looks like if Pure or some other thing causes an error. Could you please open Lua debug app and show me?
Please also sho the Pure Config app!
Also what CSP do you use? If you use a preview version, did you install it manually?
As I already wrote, do a clean install of pure. Have you used uninstallpure.bat to get rid of old files before installing new pure 0.222?
I know how to edit the diameter, rim diameter and width, but which value affects the track?It's the dimensions in tyres.ini.
custom shaders patch settings, graphics adjustments, disable: FORCE FXAA ROUTEView attachment 1304054
Eccolo Pietro. Ovviamente faccio sempre un'installazione manuale e pulita (per auto, piste e varie). Non sono nuovo nel gioco. Ho provato inizialmente con CSP manualmente e Pure con gli script .bat di disinstallazione/installazione puri, quindi con un'installazione manuale completa per ogni file e, ultimo ma non meno importante, con l'attivatore mod in CM (dopo aver rimosso le versioni precedenti).
Come ho detto, per me non ha nulla a che fare con Pure... immagino che si tratti di qualche nuova impostazione in CM attivata per impostazione predefinita con l'ultima versione di anteprima di CSP.
Ad ogni modo, grazie mille per il vostro aiuto e interesse @Fall Guy e @Peter Boese, lo apprezzo davvero.