Assetto Corsa PC Mods General DiscussionPC 

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Hello everyone :gtpflag:

With AI cooldown lap switched on
I don't have a finish flag.
Crew chief doesn't give congratulations when you reach the finish line, only when you reach the pits.

Can this be repaired?
 
Hello everyone :gtpflag:

With AI cooldown lap switched on
I don't have a finish flag.
Crew chief doesn't give congratulations when you reach the finish line, only when you reach the pits.

Can this be repaired?
Yes, it can be fixed. Uncheck the "new_ai_behavior" in cm before the race and pray that the screen with the race results does not freeze in the end! :D
 
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think for now I will be going back to these kinds of previews. Maybe I can share the settings this evening.
Which one do you prefer to have?

Anyone knows how to get in touch with Jaskier? He made the TAV_Moderna Showroom. Got no answer on Discord :\
preview1.jpg
 
The car mod looks good with only 135k triangles
let me give you some advice about the textures and the livery skins
1. Making skins more than 4k is completely useless and you are just wasting your time.(take an example from my 12k skin for the GTR Kunos & the HDR skin for the Rena's Mclaren) is the 12k 506MB and the HDR 4k 340MB for a skin useless ? the answer is yes
2. The problem is in the UVM map. By increasing the resolution up to 4k the only thing you accomplish is more MB which results in an unoptimized mod, your only solution is to make the part that I show you, in red square bigger,
and then you will have a better resolution by 2k and 1k
3. Try to keep the car mod folder as clear as possible, which means don't put unnecessary stuff inside the folder(like photos and the .PSD file. keep your work secret ;)
4. try to make those changes and I will help you with the texture(dirt,damage,etc..) and LODs if you can do them
i did not make the car BE_MODDING did i did state that in my post. All i have done is make the skin, anything else is down to the og modder, not me. i dont even know what a psd is let alone how to make one

if you want a "lighter skin" then use the 2k one that i provide you don't have to use 6k or 4k i dont see what the problem is?

you make a skin in 12k to downscale to 5k or 4k or 2k and you retain sharpness to a point you don't release a 506mb skin that's stupid.

also my 5760x5760 skin is only 48.6mb i would hardly call that "unoptimised" bear in mind this is the entire skin not just the body.dds file

alot of my skin have been over 80mb in size for higher res that would be fair enough to pull me up on that but you try and pull me up on one of my lightest skins to date..............i don't get it infact i am confused.com as to what your saying, if i have missed something or i just dont understand then please let me know. i no very little

i am pretty pleased with how my skins look imho and i provide something for everyone if you want hi res or not. the 2k skin is 21mb in size i can do no more other than give you options

i don't like how the window stickers fight with each other though, but i cant seem to change that some mods do it some don't
Screenshot (347).png
 
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Stupid question. Is anyone having issues with RD's website recently? For like the past two weeks or so, I can not navigate around RD's website. My browser window will periodically flash\blink and after a couple of times, all clickable items are unresponsive, be it forum links, topic links, etc. Wondering if it's just me.
 
@racinjoe013 I had issues a couple of days ago, now it's all OK.

I have an issue with AC.
I have fullscreen option under Settings\AC\Video enabled, but after a couple of laps my monitor goes black for some seconds and after it goes in windowed borderless mode (CSP DXGI is disabled)
 
Hello everyone :gtpflag:

With AI cooldown lap switched on
I don't have a finish flag.
Crew chief doesn't give congratulations when you reach the finish line, only when you reach the pits.

Can this be repaired?
yeah, it doesn't work properly for me either and never has. I've ditched cooldown laps for now in AI races.
 
Stupid question. Is anyone having issues with RD's website recently? For like the past two weeks or so, I can not navigate around RD's website. My browser window will periodically flash\blink and after a couple of times, all clickable items are unresponsive, be it forum links, topic links, etc. Wondering if it's just me.
All good my side, in fact, touch wood, been great for ages now.
 
Just choose sunny weather 😀
Hihi yep that will help but didn´t fix my problem. I use random dynamic weather and the rainy condition are just optical (because I was unhappy with the rain physics & rain tyres). The rain physics is deactivated via WeatherFX Debug Tool. That worked really well and I had great fun.
 
@racinjoe013 I had issues a couple of days ago, now it's all OK.

I have an issue with AC.
I have fullscreen option under Settings\AC\Video enabled, but after a couple of laps my monitor goes black for some seconds and after it goes in windowed borderless mode (CSP DXGI is disabled)

All good my side, in fact, touch wood, been great for ages now.
Interesting. I'll have to try Firefox and see what happens. I know it's not my computer because it does it on any of my home computers, not just my racing rig. Thanks for responding.
 
Stupid question. Is anyone having issues with RD's website recently? For like the past two weeks or so, I can not navigate around RD's website. My browser window will periodically flash\blink and after a couple of times, all clickable items are unresponsive, be it forum links, topic links, etc. Wondering if it's just me.
I have also been having issues with RD, unresponsive links, pages jumping around without my input... never happened before. I'm using Chrome.
 
Hihi yep that will help but didn´t fix my problem. I use random dynamic weather and the rainy condition are just optical (because I was unhappy with the rain physics & rain tyres). The rain physics is deactivated via WeatherFX Debug Tool. That worked really well and I had great fun.
ok must admitt it was just a joke by me. sorry :bowdown:
I used rainy conditions also just optical earlier. But since last few csp versions it is mo more possible because rain ist bound with rain physics and the AI try to change to wet tires.
Some time ago Peter Boese said here, he could add a option to allow rain without rain physics. Unfortunately i can´t help you, would also like to use rain again.
 
24H
is it possible to remove objects of a track via ext_config files? 🤔
Yes. Put this code into a track's config and change the mesh name to match whatever object you are trying to remove.

[MESH_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION =
MESHES = 'objectname'
IS_RENDERABLE= 0

One word of warning though. Some objects\meshes are grouped with other objects\meshes. If you try to hide one object, you may actually be hiding other things as well.
 
Yes. Put this code into a track's config and change the mesh name to match whatever object you are trying to remove.

[MESH_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION =
MESHES = 'objectname'
IS_RENDERABLE= 0

One word of warning though. Some objects\meshes are grouped with other objects\meshes. If you try to hide one object, you may actually be hiding other things as well.
Follow up question, if I may:
Would this make a track less demanding for the PC (e.g. load faster, achieve stable FPS etc.) if one hides a bunch of stuff?
Say tree groups or buildings out of view for example?

I respect all the work modders pour into their creations but I tend to see just a fraction of it anyway
when driving in cockpit view...
 
Follow up question, if I may:
Would this make a track less demanding for the PC (e.g. load faster, achieve stable FPS etc.) if one hides a bunch of stuff?
Say tree groups or buildings out of view for example?

I respect all the work modders pour into their creations but I tend to see just a fraction of it anyway
when driving in cockpit view...
I'm not sure about that one. In theory I guess it should work. If the game is not rendering as many objects, I would assume it would be less taxing on a system. Honestly though, that would be one for someone with more knowledge than I have.
 
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