Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I forgot, thanks for letting me know again. I made the change and this time I only upload the data.acd file so you don't have to reload the whole car again. My bad šŸ˜‚

There's still something missing. The car now has sequential, but there is no auto cut-off or auto blip.
Which means that upshifting with throttle pushed results in wheel spin and engine damage even when the revs are still below max.
I changed it for myself (also downshift protection), but it's just FYI :)
 
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This car is SO addictive to drive! Great job. šŸ‘
Thanks :D

Thanks, but the issue haven't solved :(
Strange, I'll check back in the game now but everything should be fine. In practice I had set the orientation of the brake disc to 176 degrees and not 180. If in doubt, try redownloading it by doing a clean install. :confused:

There's still something missing. The car now has sequential, but there is no auto cut-off or auto blip.
Which means that upshifting with throttle pushed results in wheel spin and engine damage even when the revs are still below max.
I changed it for myself (also downshift protection), but it's just FYI :)
So actually this is still a dilemma. The car has neither cutoff nor autoblip because I believe they are not electronically active. I used the video I link below as a reference: if you look closely, the driver quickly lifts his foot off the accelerator when upshifting and goes heel-toe when downshifting (or at least from a tap on the gas like minute 5:59). So I assume the T400R has a sequential gearbox but the cutoff and autoblip are up to the driver. For the upshift I made sure that the movement is equally rapid, you just need to lift your foot halfway off the gas and the gear should go in smoothly. If I find more accurate documentation or someone actually knows how the T400R gearbox works, just write to me and we'll immediately see how to solve it. :cheers:

 
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Strange, I'll check back in the game now but everything should be fine. In practice I had set the orientation of the brake disc to 176 degrees and not 180. If in doubt, try redownloading it by doing a clean install. :confused:
I have tried to redownload your last version without success, you should verify ingame, for me moving in only 1 axis is not enough to solve this issue, I think you should redone brake disc with a copy of the left one ...
 
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1.jpg


anyone knows which showroom or map this is?
 
I just have FFB+ and FFB- mapped to an up/down toggle switch on my DDW in CM/SETTINGS/ASSETTO CORSA/CONTROLS/PATCH, so adjusting FFB on a per-car basis is as simple as a couple of flicks while driving. It gets automatically saved to the car too. The fidelity of the FFB change per flick of the switch can be fine tuned too (I have mine set at 5% per click for speed and simplicity, but it can be set to anything you like).

Am I maybe missing out on some extra tuning features? This always works perfectly for my needs... but maybe ignorance is bliss... :lol:

View attachment 1316216
Where can I set the fidelity per click?
 
I have tried to redownload your last version without success, you should verify ingame, for me moving in only 1 axis is not enough to solve this issue, I think you should redone brake disc with a copy of the left one ...
The 3D object is straight, I checked again both in game and in blender. The only thing I can tell you is that the texture mapping is likely to be slightly offset, but the discs are straight. Anyway don't worry, I'll look into it to see if there's something I'm missing :D
 
The 3D object is straight, I checked again both in game and in blender. The only thing I can tell you is that the texture mapping is likely to be slightly offset, but the discs are straight. Anyway don't worry, I'll look into it to see if there's something I'm missing :D
I have just verified in 3DsimED3 and they aren't straight, and I have redownload your file 3 times.
 
I have a lot of cars sitting mostly finished but never having time to finish properly between myself and a few others. I've tidied the rest of this mod and it is good to go as it is, optimised and etc. Anyone feel free to add more CSP functions, refracting lights would be a real bonus for this car but meshes will need ammending. I will try to release a few more in the coming weeks if I can.

Volvo S60 R - 2004

1704383435746.png


 
Hello GTP! I've been lurking for a year or so here picking up several fun mods and decided to say hello & thank you. My AC car and track lists are now so large I will never find enough time to enjoy then all --- what a problem to have!

I did want to ask @JK1977, your XJR-9's download link went stale it seems. I have the car but wanted to put it up on a server and can only find older versions from... um, questionable links. Could it be reposted?

Released :Jaguar XJR-9 LM Spec V. 1.0
<snip>
Download:
[edit] JK1977 provided a fresh link. Woot!


If you want to check it out on my test server as I work out a BOP: https://787b.org/?server=1
 
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Aston V12 Vantage Manual 2010 Update 1.1 !!!!
Download: https://sharemods.com/92g8e1or9flt/aston_martin_v12_2010_update_1.1.rar.html
-AO inside and out
-Realistic Dashboard
-Physics By VRDRIVING
-CSP Settings
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@Mascot,and norms

View attachment 1316115
Hi, is a clean install needed , or will an update do (only overwriting existing files and adding new files)?

(need to know for I need to backup extra skins and reinstall skins if a clean install needed,
and I prefer not doing all that if a simple update will suffice...)

Thanks!!!

ps: Best wished for 2024 to all !
 
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Hi, is a clean install needed , or will an update do (only overwriting existing files and adding new files)?

(need to know for I need to backup extra skins and reinstall skins if a clean install needed,
and I prefer not doing all that if a simple update will suffice...)

Thanks!!!

ps: Best wished for 2024 to all !
Always do a clean installation, for cars AND tracks. Bad juju and extreme flatulence will happen otherwise.
 
Hi, is a clean install needed , or will an update do (only overwriting existing files and adding new files)?

(need to know for I need to backup extra skins and reinstall skins if a clean install needed,
and I prefer not doing all that if a simple update will suffice...)

Thanks!!!

ps: Best wished for 2024 to all !
Just drag & drop files directly into folder without using CM, this way extra files (ie skins) will remain unless they are named the same as the updated one
 
Just drag & drop files directly into folder without using CM, this way extra files (ie skins) will remain unless they are named the same as the updated one
but this is same as Update in CM ... and depending on the type of update the author did existing files could need to be removed (then clean install is needed). Or if a update is mandatory (when no clean install allowed, as the archive with the update contains only the needed files of the update , and is not a full package containing the original files which remained the same).

If the author doesn't specify , one doesn't know for sure.... (unless you first check and compare the content of the archive provided with the actual files in the previous version, to figure out what is the best course of action).
I hope you see that not all of us want to do that last part, and it's easier for the author of the update just to always pass that info along with any update.


Always do a clean installation, for cars AND tracks. Bad juju and extreme flatulence will happen otherwise.

I also used to think that way , but now I do not completely agree anymore....
as you could end up w a none-working partial mod if the update archive is not a full package (if files that were already in prev. version are omitted in the update archive ).

And if a clean install is not needed, I prefer not doing so , as it means more extra work (creating new custom previews, re-adding custom skins, ...).
 
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I also used to think that way , but now I do not completely agree anymore....
as you could end up w a none-working partial mod if the update archive is not a full package (if files that were already in prev. version are omitted in the update archive ).

And if a clean install is not needed, I prefer not doing so , as it means more extra work (creating new custom previews, re-adding custom skins, ...).

Well, you just back those files up first, no?
 
Well, you just back those files up first, no?
my point is with a simple update that doesn't require a clean install , all that is not needed.

Also from Compact (LZX) pov, each time you do a complete clean reinstall, instead of update of just a few files, all the files are again uncompressed on the NTFS disk.... So doing updates only of nesc. files also saves time in re-compressing and also in some cases in incremental backups (not all files need to be written to my backup disk when an update is done, but w clean install all files get backed up again to my NAS - over internet).


So if one would say with each update : "clean install is needed", or "clean install not needed" or "clean install prohibited (not full package)"
that would give everyone the info needed to do the right thing as they want to do it (you can still do clean install even if not strictly needed... )
 
but this is same as Update in CM ... and depending on the type of update the author did existing files could need to be removed (then clean install is needed). Or if a update is mandatory (when no clean install allowed, as the archive with the update contains only the needed files of the update , and is not a full package containing the original files which remained the same).

If the author doesn't specify , one doesn't know for sure.... (unless you first check and compare the content of the archive provided with the actual files in the previous version, to figure out what is the best course of action).
I hope you see that not all of us want to do that last part, and it's easier for the author of the update just to always pass that info along with any update.


EDIT : in response to Mascot's "always do clean install ... "

I also used to think that way , but now I do not completely agree anymore....
as you could end up w a none-working partial mod if the update archive is not a full package (if files that were already in prev. version are omitted in the update archive ).

And if a clean install is not needed, I prefer not doing so , as it means more extra work (creating new custom previews, re-adding custom skins, ...).
Its not the same as drag&drop into CM then clean install via CM as it recycle the files before installing it from zero. Droping in files will only replace the files with the same names.
 
Its not the same as drag&drop into CM then clean install via CM as it recycle the files before installing it from zero. Droping in files will only replace the files with the same names.
I didn't say drag&drop and choosing "Clean install" is same as what you suggested, I said drag& drop in CM and choosing "Update" is the same as what you suggested (copying over manually to the content dir and overwriting existing files)...
 
Has someone ever used Paintshop app in game? I do like its symmetry feature where you can stamp a decal mirrored on the opposite side simultaneously in order to save time, but is there a way to flip the mirrored one to normal from the opposite side in someway (especially for logos)? Or am I forced to stamp logo in both sides manually myself instead like in Photoshop/GIMP?
 
Has someone ever used Paintshop app in game? I do like its symmetry feature where you can stamp a decal mirrored on the opposite side simultaneously in order to save time, but is there a way to flip the mirrored one to normal from the opposite side in someway (especially for logos)? Or am I forced to stamp logo in both sides manually myself instead like in Photoshop/GIMP?
I'm afraid that's not working well for logo's (text) , those indeed need to be stamped on both sides manually unfortunately...
 
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