Regarding the disturbing unrealistic reflections from road/curb paint etc. inside the cockpit :
the move meshes to COCKPIT_HD (as proposed earlier by Tummie555) is unfortunately not a one-fix-for-all ...
Some parts can't be added to the COCKPIT_HD because they then become static when they shouldn't be (eg a chrome part of a steering wheel... )
For some mods in some cases it just doesn't fix it at all either and the reflection remains...
(for example on the WSC60 Ferrari 330 P4 Spyder the LOD_A_EXT_SEAL mesh )
View attachment 1325460
I had to revert to lower the reflectiveness of the material.
This with a trick I picked up here in the forum (forgot who shared it though):
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS = Black Plastic
PROP_... = fresnelC, 0.01
PROP_... = fresnelMaxLevel, 0.02
(add this at the end of the ext_config.ini in the extension folder of the car)