I've tested the "data_override" option with the URD Darche Cup 2021 to change the ingame name in car.ini from "Darche" to "Porsche" and to increase the brightness of the brakes in lights.ini. The ingame name doesn't change, but the brakes are really brighter. So I guess, that "data_override" does only work for ini-files, that do not effect the performance of the car like lights.ini or driver3d.ini. Otherwise you could use it for cheating in online races, e.g. by reducing the weight of the car in car.ini. The result is, that there is no way to deactivate the extended physics in cars with modder encrypted data.acd file, even if you can read the ini-files.You can override some (not all, it seems) encrypted data* by creating a folder called 'data_override' in the extension folder and putting whatever edited X.ini you want in there, thus leaving the original data.acd effectively untouched and therefore not borking subsequent loading on cars that use encrypted data as part of their overall encryption. Normally, editing the data.acd or leaving it unpacked afterwards means that these cars will crash during loading.
So for what we're trying to do, the process should (I think!) be:
1. unpack the car's data.acd
2. copy the car.ini from the unpacked data folder
3. create a folder called 'data_override' in the 'extension' folder
4. put the car.ini copy in the 'data_override' folder (still call it car.ini, not car.ini_copy or whatever)
5. delete the unpacked data folder in the main car folder so that the original data.acd remains untouched
6. edit the car.ini that's in the 'data_override' folder with the commented HEADER and extended physics entries, keeping the rest of the car.ini config as the original
I've not tested this specifically for disabling extended physics, but it works for other stuff I've tried.
*technically, ALL data.acd is encrypted. I'm talking here about additional encryption that some modders use to lock down their oh-so-perfect creations.
later CSP's have the rain phys tied to extended-2 inherently so the rain_dev stuff is redundant now (for some previews now)I've always had to edit the car.ini file to completely stop rain physics by commenting out one or both of these lines. Like you, disabling extended physics never seemed to work.
;[HEADER]
;VERSION=extended-X
;[_EXTENSION]
;RAIN_DEV=1
Got the idea from this VIDEO that I used back in the day to enable rain physics when they were new. I just did the opposite. The important part is near the end of the video.
I know there's a way inside one of the cfg files to disable rain phys inherently (only for user not AI) but I can't remember for the life of me what it wasWith PURE, is there an option to disable rain physics for all cars (including those that use extended physics) if you just want to occasionally drive in changing dry-wet-dry conditions without having to pit every few laps to change tyres?
The SOL planner had a little slider to make rain driving easier or harder by changing rain grip levels, but PURE does not seem to have this.
Some cars have dry grip even in torrential conditions, but others don't and are undriveable without changing to wet tyres, even with extended physics disabled in CM settings.
I know AC is a sim, but the option would be nice for occasional use. It must exist somewhere, surely?
@Peter Boese ..?
No not really afaikHello guys, is there any F1 2012 mod which is better than SD mod?
They get more and more horrible to drive in my opinion.
Is there any good F1 2012 mod out there or in the works??
i have one but really i don´t know where it is from.... or if it´s SD one ??? How do i recognize that? I do not have any SD mods, at least i don´t know i i have...Hello guys, is there any F1 2012 mod which is better than SD mod?
They get more and more horrible to drive in my opinion.
Is there any good F1 2012 mod out there or in the works??
Manthey PureRxcing WEC 2024 #92 Skin for the 992 GT3R by Bonny. (link for the #91 and the alternative power.luts in quote below)
- having updated the common elements alot between doing the #91 & #92, I will update the #91 soon.
View attachment 1326537View attachment 1326538View attachment 1326539
Quite a shame to be fairNo not really afaik
these are done and not public...........yetFantastic... But how many models are you working on? All great and expected...thank you... Please don't forget the Supra Castrol Gt500 🙏
I'm sorry, I didn't understand, will they be public in the future or will they be paid? In the latter case it's not a problem for me to buy... thanksthese are done and not public...........yet
Not mine but the Gabiria-Legazpi port fromRBR (one of the best tracks of the game) is coming very soon to AC 👀. Images are from WIP version, sent by the author to CSP discord.
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This is gold! Now I can finally fix those floating digital_instruments on encrypted cars. Only tested 1 so far, but it works.You can override some (not all, it seems) encrypted data* by creating a folder called 'data_override' in the extension folder and putting whatever edited X.ini you want in there, thus leaving the original data.acd effectively untouched and therefore not borking subsequent loading on cars that use encrypted data as part of their overall encryption. Normally, editing the data.acd or leaving it unpacked afterwards means that these cars will crash during loading.
So for what we're trying to do, the process should (I think!) be:
1. unpack the car's data.acd
2. copy the car.ini from the unpacked data folder
3. create a folder called 'data_override' in the 'extension' folder
4. put the car.ini copy in the 'data_override' folder (still call it car.ini, not car.ini_copy or whatever)
5. delete the unpacked data folder in the main car folder so that the original data.acd remains untouched
6. edit the car.ini that's in the 'data_override' folder with the commented HEADER and extended physics entries, keeping the rest of the car.ini config as the original
I've not tested this specifically for disabling extended physics, but it works for other stuff I've tried.
*technically, ALL data.acd is encrypted. I'm talking here about additional encryption that some modders use to lock down their oh-so-perfect creations.
no paid modsI'm sorry, I didn't understand, will they be public in the future or will they be paid? In the latter case it's not a problem for me to buy... thanks
The model is from total immersion racingit's a lesson for me i had never even heard of Sintura until your post.
Glad it helps!This is gold! Now I can finally fix those floating digital_instruments on encrypted cars. Only tested 1 so far, but it works.![]()
i know is not perfect (3D Model from Asoluto Racing)
And the Tc2000 SUV? release something, don't leave us wanting
Wipers workingThe sound is immersive... The model is superior to all those in circulation... are the gear change animations missing and perhaps the windshield wipers?
Because car had to have wiper back then, a passenger seat, trunk and full size spare tireEDIT : on picture you can really see how stupid the windscreen is on that car. the wiper cannot do anything in the view. And I even pulled it up, normally it is even lower/less useful...
let's hope that instead of making the same car over and over (coff coff, Rekus Lux, coff coff) some studios would consider to give us a verison of this unicorn racecar...As far as I can tell the only somewhat racing version of that car is based on the pre production renders and is by RTM so it’s a pretty terrible representation all around.
The only game that has modelled the real racing version that runs at the N24 seems to be Asphalt 9.
View attachment 1326536
Not sure if anyone even thinks it’s worth converting that model but it’s out there. And I guess that actually means I need to correct my stance lol. Besides the 458 GT3 this is another modern GT3 car we’re currently missing in the game, although it’s not homologated.
Create a folder named "data_override" in "extension" and put the modified files inthere. Example are the touring cars of VRC, CSP physics one tho.but I don't know what a Data Override is or how you use\create it. Is it a file that an ext_config file?
Forgive me my stupidness but you easily can change the ingame name with CM?!I've tested the "data_override" option with the URD Darche Cup 2021 to change the ingame name in car.ini from "Darche" to "Porsche" and to increase the brightness of the brakes in lights.ini. The ingame name doesn't change, but the brakes are really brighter. So I guess, that "data_override" does only work for ini-files, that do not effect the performance of the car like lights.ini or driver3d.ini. Otherwise you could use it for cheating in online races, e.g. by reducing the weight of the car in car.ini. The result is, that there is no way to deactivate the extended physics in cars with modder encrypted data.acd file, even if you can read the ini-files.
Because car had to have wiper back then, a passenger seat, trunk and full size spare tire![]()
I think he meant using an editor - not CM:Forgive me my stupidness but you easily can change the ingame name with CM?!