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- Pyano1132
I think thats the only rational conclusion they had to draw from the past. If they want to support modding, maybe even on the consoles, they must have an own shop and then they must handle copyrights. And also in this way imo, they made a decision about support work. I think they will focus on the bigger modding groups and more professional modding people. So people wiith a decent work skill and a decent mind for customer support.
AC modding was fastly slipping out of their hands. They were only be possible to handle this in the first 2 years or so. Then the things getting to heavy to handle this. So they trying to limit their own support work to handle the modding in a practical way, where they still have the power to prevent the usage of a mod, if there is a copyright problem.
Imo that means that there will be a restricted shop, where modders must be approved to share their things, paid or not will not be the question. But i think it means that AC EVO modding is completely different to AC modding in terms of the community.
Even if people find a way to hack their own "not official" mods into AC EVO, Kunos can say, "they hacked it". And maybe it will be a little battle and restrictions get harder and harder.
I can't say that this is a bad decision by Kunos. Its the only logical way they can go, if they want to keep the full control over their product. I think they never thought that AC would be that great and things fastly get over their heads, but not because they are bad developers, but because they developed a fantastic base for a racing/modding like sandbox and NO company can handle such anthill.
So at the end its what i though till the first announcement of AC EVO: There will be a movement of casual racers to AC EVO for sure. People who just want to race, like AMS2 users. But for the rest of the players that fumbling around, collecting whatever cars, fun players and "just drivers", AC can still be the place to have fun on a decent level.
I think with AC EVO, AC gets more and more the "black sheep" in the racing world, because it will be mostly the only place where uncontrolled modding is possible (in a good and bad way for modders and their copyright issues)
I honestly don’t see how a mod storefront for AC like Bethesda has would even work to be honest.
Every new car and track would need to be officially licensed by the manufacturer or owner of that intellectual property. Modders could therefore only make a select list of pre-approved car models and tracks that Kunos has access to but hasn’t implemented yet.
For example if the storefront existed and some modding team wanted to make… let’s say the Aston Martin DBRS9 and Magny-Cours, then Kunos would be on the hook for approaching Aston Martin and the property owners to get the rights for the modding team to use them in-game. You need big cheddar (such as backing from 505 games) to be able to even do that.
If the modders were to go the alternate route, making Darches and Ferruchios, putting them on console on a Kunos-run storefront would put those kinds of “fake but not really” mods in a much more prominent spotlight, and the holders of the intellectual property would be much more likely to crack down and take legal action that their designs are being used without authorization.
Idk the way I see it, if there’s going to be modding in AC Evo, it’s going to have to be either the same as AC (PC-only and completely open), or Kunos is going to have to contract out cars and tracks to modding teams for use in official DLC, which technically means they wouldn’t be mods anymore.
Basically if there was a pre-approved list of models creators could make for this hypothetical Kunos-led storefront, you might as well just make those as DLC packs and forget about the storefront altogether.
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