Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 140,249 comments
  • 38,748,391 views
First we need to understand what “steer assist” is in Assetto Corsa.
For those interested see below a detailed explanation from Lord Kunos himself.

"Steer assist is a variable power steering. It doesnt work on speed but it works on the amount of force. It's basically a gamma function, I use gamma functions a lot in AC.
So let's say you have a FF input from -1 to 1 (it's the job of the ffmult to get the actual torque and scale it down to a normalized -1 , 1 range)... the resulting FF after the steer assist will be:
Interresting! Is there a way to make the driving experience absolutly atrocious thru this, like, undrivable for a human but that won't mess it up for AI? As i've been tweaking some mods to make them faster to race against offline but i don't want them to be drivable.



Also, on my day 789 of trying to get a better AI :

I'm curious about one thing, do you guys know what's the setting, anywhere in the game, that decides for the distance the AI cars would take other cars into account? My english being what it is, let me explain this better :

AI car1 goes into a corner, slides a little, hits the brakes.
AI car2, behind, starts braking because car1 is in its way.

How do assetto decides when AI car2 starts braking? At which distance does the script decides it's time to release throttle and/or adapt speed?

Same goes for lateral distances, i see Ai cars that can race side by side but depending on the mods some would just drop out of the battle immediatly if you're just standing 50cm next to them.

I've made a Goodwood video using the Mini from Pessio lately and it's a good example : other minis would keep on fighting and never let it go, whereas the Lotus Cortinas would immediatly drop back. there has to be a setting in the data.acd somewhere that controls that.

I believe it could be related to the aggression levels but then again, where is the aggression script/data?
 
Last edited:
Hmm, this could be useful for adding to my mods, given some issues that some people have had with the steering weight. Does anyone know what the POS_X and POS_Y refer to?
(POS_X and POS_Y) is in-game the steering assist tab location, up or down, and left or right
str.jpg
 
Welcome aboard :cheers:

There are very nice close siblings of the cars you're looking for, the 936/77 and the A442, over at Legion's GDrive. (@GzeroD)
@andrevr thank you! Although I already have these. My thought was that someone like @MrLonguinha17 who has already made many missing Le Mans cars, maybe had already worked on the cars you mentioned, in order to make the two I did. I already tried to do the conversion from Legion's 936/77 to 78 model, but I can't say it ended up well. I've managed to find just the skins of these cars but not the correct 3d models.

@Greg_ST I can't wait for this JGTC Skyline! Looks so promising! <3

@Cote Dazur apologies for the double post! I think I learned how to triple post on the same post! lol
 
@JCRR There are two collisions around km 3'8 of Muracciole-Vezzani in the midle of the road, probably caused by an object around the track
View attachment 1374970
View attachment 1374971

Do you plan updating the stage, at least to remove that imperfection that makes it undriveable? It's a shame that this happens as this track is absolutely billiant.

Hello
It's ok, I found the problem. I will soon update the track on RD. THANKS!
 
I have an issue with track sidelines getting blurry.
I couldn't find the option to correct it
View attachment 1393997
Mip LOD Bias is prob. what you need to adjust:
1727969514356.png

check out via the i button and see the result... (the more negative , the sharper it stays , but at some costs... )

or you can change this setting directly in-game , using the View & Video Settings app :
1727969754793.png
 
Last edited:
@andrevr thank you! Although I already have these. My thought was that someone like @MrLonguinha17 who has already made many missing Le Mans cars, maybe had already worked on the cars you mentioned, in order to make the two I did. I already tried to do the conversion from Legion's 936/77 to 78 model, but I can't say it ended up well. I've managed to find just the skins of these cars but not the correct 3d models.

Later 1970s grids haven't yet been on the radar for the LM Project team. Early 1920s is something that will happen as well as a good 1955 grid. Our tracker for 1975 indicates that there are tons of blanks for those races and with the A442 being a reasonable substitute it means that efforts would probably go to bringing a new car in the came that covers a broad range of open slots instead.

That said .. the A442 mod is absolutely bonkers and a handful when you turn up the boost. She's also pretty thirsty when you do so. I 1000 percent recommend it as a fun drive around some tracks as it has always made me smile.
 
Last edited:
Question to car modding experts: What is the adjustable value when cars are too "bouncy" on the kerbs? I mean is there /data folder file/values that increases the downforce/gravity of the cars? Some higher kerbs (like on Adelaide) act like slingshots with some cars while some other cars are ok with them.

What to look for? Thanks.
 
Last edited:
Hello guys ! Question to experts !
While change the car on CM suddenly the Force feedback Gain in the game stuck.
Can't change FF settings down, only up and its stuck on 100 % .
the weird thing I can take it up more than 100 but not below.
It happened to all cars and also not just online it's also on single!!
Thanks for the help .
 
Set anisotropic filtering to 16x in the graphics driver? The in-game setting doesn't always work.
It was disabled, with 8X it's OK (also 16X)

Mip LOD Bias is prob. what you need to adjust:
check out via the i button and see the result... (the more negative , the sharper it stays , but at some costs... )

or you can change this setting directly in-game , using the View & Video Settings app :
and combining it with "Mip LOD Bias" adjustment solved the issue
THX

Question to car modding experts: What is the adjustable value when cars are too "bouncy" on the kerbs? I mean is there /data folder file/values that increases the downforce/gravity of the cars? Some higher kerbs (like on Adelaide) act like slingshots with some cars while some other cars are ok with them.

What to look for? Thanks.
You have to adjusts (soften) dumpers and spring settings, also increase car heights
 
Car link in the overview tab (best version of this car in the game by an absolute mile)

Skin Rework

There was an STW skin which was not accurate from the pictures i found and it had BTCC plates on it so i decided to make it correct.

the list of stuff is long and boring so i wont bother with the minor details but it was 8 hours of work to get it much closer to real life, i skinned mainly from a picture on track and not a 1/18th scale model but even so there will be minor differences. (slightly different front splitter anyway)


drag and drop to CM to install.

if you want no AO just rename the skin folder to "car_body_ao.DDS" and this will remove the AO

i cannot remove the "autotrader" from the headlights if i do they go black with no texturing. So the logo has to stay

I spotted another STW skin with BTCC plates and not accurate so i will re do that one aswell when i am back on sunday
Screenshot (718).png

th-2260919834.jpg
 
Last edited:
Hey Guys

I'm hopping you guys can help.

I've always liked the 355 Ferrari, just a beautiful shape.

Tried racing it now and the rev lights don't work and center dash display clock textures are not visible.

Is this a CSP issue and does anyone have the latest version of this car?

Cra mod is the ferrari_355_challenge

preview.jpg
__custom_showroom_1727988894.jpg
 
Last edited:
Hey Guys

I'm hopping you guys can help.

I've always liked the 355 Ferrari, just a beautiful shape.

Tried racing it now and the rev lights don't work and center dash display clock textures are not visible.

Is this a CSP issue and does anyone have the latest version of this car?

Cra mod is the ferrari_355_challenge

View attachment 1394136View attachment 1394137
i cannot help you sorry, but i can be nosey :gtpflag:

what Ferrari is this who is the modder? is it better than the one by shokeusACT80's?
 
i cannot help you sorry, but i can be nosey :gtpflag:

what Ferrari is this who is the modder? is it better than the one by shokeusACT80's?
I actually don't even remember where I got this mod, have had it for while but haven't driven it in over a year now.

Have tried just about every other mod now on the net to see if there's a fix but none of the models come close to this, or they look very different inside.

Sounds, physics and general quality of this car is much better.

Just don't know why the rev lights are not working and the center dash clocks do not show.


I would be happy to upload my version here if it doesn't cause any problems because honestly cannot remember where I got this from or who sent it to me.

Would be happy to give the car a full texture update to but really want the rev lights to work and the clocks to show first.
 
Last edited:
I actually don't even remember where I got this mod, have had it for while but haven't driven it in over a year now.

Have tried just about every other mod now on the net to see if there's a fix but none of the models come close to this, or they look very different inside.

Sounds, physics and general quality of this car is much better.

Just don't know why the rev lights are not working and the center dash clocks do not show.


I would be happy to upload my version here if it doesn't cause any problems because honestly cannot remember where I got this from or who sent it to me.

Would be happy to give the car a full texture update to but really want the rev lights to work and the clocks to show first.
share it baby!. Any problems blame it on me 🤣
 
I get a short 10 fps drop the first time I run over dirt or grass during a race, whenever I have the new smoke and dust option on. I'm guessing it might be some caching issue related to the dust particles. I don't think it's performance related, as it's a 10 fps drop no matter the upper limit - If I'm running at 144, drops to 134 and back up, If I'm limiting it to 90, drops to 80 and back up.

Is this a known issue with CSP or do I have a setting I shouldn't have somewhere?
 
share it baby!. Any problems blame it on me 🤣

Found the mod eventually, car has had a major update but I still have no rev lights on the steering wheel and now no gear indicator on the dash.

Dash rev and speedometer lights also don't work now!

Spent the lst three hours waisting my time, although mod looks better it's now worse because I have less lights.

Reverting back to the previous version, interior is not as refined but has most functioning lights.

It's loose loose situation now between the two different versions. Makes me mad, hopefully someone can find a fix because it just spoilt it for me now.

@Velo2023

Screenshot_ferrari_355_challenge_grand_valley_speedway_ll_4-9-124-1-40-16.jpg
 
Last edited:

Found the mod eventually, car has had a major update but I still have no rev lights on the steering wheel and now no gear indicator on the dash.

Dash rev and speedometer lights also don't work now!

Spent the lst three hours waisting my time, although mod looks better it's now worse because I have less lights.

Reverting back to the previous version, interior is not as refined but has most functioning lights.

It's loose loose situation now between the two different versions. Makes me mad, hopefully someone can find a fix because it just spoilt it for me now.
thanks for that. I believe we are looking at the same base 3d with various tweaks and stuff, same sound and different physic's. I like both but i will be switching to Velo's one purely because even on a controller i can tell Velo's has a better feel the other one feels like its on rails a bit compared to Velos one. The dash lights do work on the other 1 though so thats a plus also i will say the roll cage is much better on the other one aswell, shame they can't be swapped with a ext_config or something i no you can with wheels
 
Last edited:
Ok here are the skins separate downloads as promised. These are generic, not specified for any particular year but they are accurate between 2002-2007 I would say.

I'm not sure when Santander started advertising in F1 but they were definitely the dominant sponsor in 2007. I didn't use them that much because I'm not sure if they were around pre 2006.

I created these for my 2005 and 2007 seasons but I think they suit fine with any other year between 2001-2007 too.

No DRS signs
No ROLEX ads
No Rolex clocks (all replaced with TAG clocks)
No modern F1 logos (all period correct)
No Aramco, Heineken, Emirates etc. modern ads anymore, ever again :D
All Jumbotrons show cars from this specific era

All are Gauloises, Marlboro, Zepter, TAG, Allianz, Vodafone, ING, Mobil I, Toyota, Panasonic, Bridgestone, Fosters, Repsol, Olympus, Potenza, etc. etc.

Skins are for:

acu_hungaroring
acu_istanbul-park
albert-park_acu
bahrain_2020
china_2021_fab
ks_nurburgring (2004 skins, not done by me)
monaco_2017
montreal
Kunos monza (2007 skins, not done by me)
Kunos spa (2008 skins, not done by me)
vhe_hockenheim


Here are the ads again visible in my 2005 season video. There was still one F1 2021 sign showing on China GP but that has been fixed.



Feel free to use them anywhere you want.

We have such amazing cars as VRC 2005 and 2007 and we were forced to play the seasons with modern track ads, which really ruined the experience (at least for me).

All 80's and 90's are so accurate (like the superb 1988, 1992 and 1998 track packs) and those can be used almost anywhere during that era.

But NO 2000-2008 ads which was such great era of F1 (Prime Kimi, Prime Alonso, Schumi and Hammy debut in 2007). Now there is. If you like driving this era of F1 I'd say these greatly increase the atmosphere.

PS: I have worked really hard to get SimDream 1993 cars working. I have adjusted about a million things on them. They work perfectly now and drive well. It's an important season for me as I'm a huge Prost fan and it was his final year in F1.

But I don't know why those SD cars slingshot and flip over that eagerly at Adelaide 1992 higher kerbs. And yeah... the 1988 version is even worse with these cars. The race is playable but there are too many crashes. If someone is willing to help me with that that'd be greatly appreciated. Contact me in PM if you know how to make the cars' suspension take those kerbs better. I want to make these seasons as good as possible.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back