- 121
- France
Interresting! Is there a way to make the driving experience absolutly atrocious thru this, like, undrivable for a human but that won't mess it up for AI? As i've been tweaking some mods to make them faster to race against offline but i don't want them to be drivable.First we need to understand what “steer assist” is in Assetto Corsa.
For those interested see below a detailed explanation from Lord Kunos himself.
"Steer assist is a variable power steering. It doesnt work on speed but it works on the amount of force. It's basically a gamma function, I use gamma functions a lot in AC.
So let's say you have a FF input from -1 to 1 (it's the job of the ffmult to get the actual torque and scale it down to a normalized -1 , 1 range)... the resulting FF after the steer assist will be:
Also, on my day 789 of trying to get a better AI :
I'm curious about one thing, do you guys know what's the setting, anywhere in the game, that decides for the distance the AI cars would take other cars into account? My english being what it is, let me explain this better :
AI car1 goes into a corner, slides a little, hits the brakes.
AI car2, behind, starts braking because car1 is in its way.
How do assetto decides when AI car2 starts braking? At which distance does the script decides it's time to release throttle and/or adapt speed?
Same goes for lateral distances, i see Ai cars that can race side by side but depending on the mods some would just drop out of the battle immediatly if you're just standing 50cm next to them.
I've made a Goodwood video using the Mini from Pessio lately and it's a good example : other minis would keep on fighting and never let it go, whereas the Lotus Cortinas would immediatly drop back. there has to be a setting in the data.acd somewhere that controls that.
I believe it could be related to the aggression levels but then again, where is the aggression script/data?
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