Assetto Corsa PC Mods General DiscussionPC 

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Anyone has experience with, uh, opening RBR files (.scg) ? Asking or a friend. I'm tired of seeing spanish modders ripping and encrypting stuff from that game.
3dsimed?
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Okay still more fixes to SimDream 1982, 1983 and 1984 cars.

There were still issues.

Sorry for releasing these two times but I had to edit over 100 images / DDS files to get them right. These were SO messed up.

Brabham 1983 being the most important as there was no car number visible anywhere. Also both Patrese and Piquet wore Brazilian flag on the side. Fixed.

Someone reported that Brabham 1983 floor is transparent when he's using VR. I have no skills to fix that issue. Please do, if you can.

Cleaned up even more mess from the cars and tidied them up. More helmet fixes. I think all is now in pretty good order.

Regarding the 1982 championships (these cars are designed for the 82, 83, 84 custom championships). 1982 was the trickiest to get right as the power differences between Cosworths and turbos was enormous. According to old Derek Daly interview it was even 200 hp in the qualifying. And if you look at the real QF times from 1982 there's even 4 second differences. On the race trim they had to tone the boosts down though. But Rosberg won the title in 1982 with the 4th or 5th fastest car, because of Williams (relative) reliability and his consistency.

Turbo-less Cosworths Williams, McLaren and Lotus now have boost at 1.9. Turbo-less Cosworths (minor teams) have them at 1.7 or 1.8. Ferrari (turbo) boost 2.0, Brabham (turbo) boost 2.1 and Renault (turbo) boost 2.1. Toleman (turbo) boost is at 1.9.

This is significant as removing turbos completely from the Cosworths created another issue. Even with different power.lut the driver ai ratings didn't match their qualifying/race performances. At least I couldn't make them to perform properly.

For me the realistic results are priority. Even if you have all the graphics looking realistic it's not very cool to see Tolemans and Arrows on top of the qualifyings. Now it's very realistic. Piquet, Ferraris and Prost taking most of the poles.

Now the Cosworths are about 2-3 seconds slower on Monza, Hockenheim, Kyalami, Paul Ricard and other fast circuits, which is about accurate. The turbos WILL overtake you and you can't get a pole on these tracks. However, when you're driving a Cosworth your fuel economy is much better and in most races you only have to pit once. It created pretty cool races (imho). You still have a chance to win on street circuits and Jacarapegua. But I didn't have any chance on Monza and Oesterreichring even with one stop.

I created the AI engine failures before but that is not a good way to go because the cars leave on the track when they fail and create traffic issues. Playing with fuel economy settings was the most realistic way to create the 1982 championship.

I wasn't even born in 1982 but it was crazy fascinating era with full of mystique. Watching those old races is so cool.

I think I'm now finally done with these. I can't get them any better as I'm not a really good modder. But now the seasons are fully playable (as I made tons of fixes to the SD car physics, with the advice of Thockard.) Way less crashes (although 1982 was a crazy season which SHOULD have a lot of crashes).

There are so many more better modders than me. If you can fix these cars even more, please do and send me the stuff.


PS: Shin has Detroit 1982 coming and Nurburgring 1984. I've already tested the 1984 Ring and it's amazing.

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1982 season & track files in the video description


1983 season & track files in the video description


1984 season & track files in the video description.


Edit:

Just to report about my SD 1982, 1983 and 1984 car mods:

Played a 30 lap race on Long Beach with 1982 cars, 21 car grid. Not one single crash. Not even one.

Before the tweaks only 6-7 cars finished the race. Half of the vanilla SD cars slingshotted from those bouncy kerbs to the wall and retired. Softening the suspension and altering the ARB really did the trick. I'm very happy. Now these cars run ok. They are not RSS/VRC/ASR quality but almost decent. Top speed for non-turbos is about 300 km/h which is (again) about right. Turbo Brabham can reach 320-330 on the straights.
 
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INDYCAR Grand Prix of Arlington 2026

This track will continue to be worked on until the actual race in March 2026, and any changes made to the track throughout this next year will be added. We will also continue to make quality of life updates to the Detroit Street Circuit mod.




We are also searching people to join to our team (@mouzerofficial , @wakamatospecial78 , @ben32star , @PAQUITOCR ) people with knowledge in 3d model and textures. If you are interested collaborating in Indycar projects in AC, don't hesitate to DM me to join us!
 
24H
is anyone able to download from their site?
no chance for now

anyone knows in which file these messages are saved?
View attachment 1397423
The only way to download (in my case) is to sign up using my Steam account (rather questionable decision, Which is why i just made an alt account for it just in case) and then using content manager to download and install the cars. Direct download of their site just dont work for some reason.
 
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I never did get OBS working, it always produces black screen recordings.

Works fine for me. It was a bit tricky for me at first too. You have to check "display capture" on that small screen visible whatever you're recording. Click the eye icon. If you want to record anything from SimHub it works great as SimHub has ready-to-use browser link for the overlays.

So many good tutorial videos how to use it on Youtube. It's very good program and doesn't eat too much resources.
 
YouTube algorithm does it again.



I didn't know Fuzo is working on the Audi RS3 TCR 2024!

Happy Lets Go GIF by NHL


Preview build 0.9.1 available here:


And if CM didn't notify you of updates to his Elantra TCR and Cupra TCR, then you can download the updated cars from his patreon.

Tested it yesterday and looks already amazing and drives even better. I'm a friend of a driver who drove this car and, in the sim, it has the same feeling that he described me: a small version of the Titanic with 4 wheels. Heavy, huge but extremely fun to drive :D
Great job from @Fuzo, thanks for your work.
 
INDYCAR Grand Prix of Arlington 2026

This track will continue to be worked on until the actual race in March 2026, and any changes made to the track throughout this next year will be added. We will also continue to make quality of life updates to the Detroit Street Circuit mod.




We are also searching people to join to our team (@mouzerofficial , @wakamatospecial78 , @ben32star , @PAQUITOCR ) people with knowledge in 3d model and textures. If you are interested collaborating in Indycar projects in AC, don't hesitate to DM me to join us!

By the way there are current WIP in Nashville Superspeedway, WWT Gateway and St Petersburgo (2025 revamp), all three done by mouzerofficial and with LiDAR data. With incredible waka skinpacks job I think Indycar is in his best moment in Assetto Corsa than ever. We just need a new mod car with the new hybrid and new lua features (please VRC 🥹)
 
is there a guide how to use traffic on omegas hometown?
but its for every car i use and not just vrc

and also has someone maybe the same issue that u cant save changes in cm paintshop?
maybe i found the issue if i disable gui in cm settings its gone. but also after reenabking it and unchecking everything active it still appears. maybe the shaderss patch discord or some other discords where i asked can help me with it. but thanks @maximeerkat
 
Does anybody have a fix for the right mirror on the ACFL B194? I Don't know how to mirror the left mirror in 3DSimEd. 😣
 

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Does anybody have a fix for the left mirror on the ACFL B194? I Don't know how to mirror the right mirror in 3DSimEd. 😣
it seems that it missing the double side so

try via ext_config something like this


[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Missing double sided
MESHES = NAME OF THE MESH OF THE MIRROR (use this or the material below)
MATERIALS = NAME OF THE MATERIAL OF THE MIRROR (use this or the mesh above)

And see if something change
 
is there a guide how to use traffic on omegas hometown?

maybe i found the issue if i disable gui in cm settings its gone. but also after reenabking it and unchecking everything active it still appears. maybe the shaderss patch discord or some other discords where i asked can help me with it. but thanks @maximeerkat
No worries sorry i was not much help, i have never heard of the issue you have before with every car.


BTCC Peugeot/Talbot Sport 405

install: choose if you want 4k or 6k and drag that content folder over to CM

if you want AO change the name of the main skin file from " car_body_ao.DDS " to " 405_BODY.DDS "

Pictured is with AO

car: https://modsfire.com/d1vPhx1y6B5nQ22


I will be doing some more BTCC skins for this and some conversions

Screenshot (740).png



Peugeot-BTCC-Titre-2203260456.jpg
 
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it seems that it missing the double side so

try via ext_config something like this


[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Missing double sided
MESHES = NAME OF THE MESH OF THE MIRROR (use this or the material below)
MATERIALS = NAME OF THE MATERIAL OF THE MIRROR (use this or the mesh above)

And see if something change

Unfortunately no success. But thanks for your input.
 
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