Battlefield 4- Out on October 29th (current gen)

  • Thread starter Darren.
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If you have all your friends on battlelog have them all join you (by pressing the yellow arrow by your name), you'll be in multiple squads, but if you're using something like skype you can still all talk. Granted that's if you're on PC. Then again when I played BF3 on PS3 I still used skype to talk to the people I was playing with because the VOIP on BF3 was horrible quality.
 
If you have all your friends on battlelog have them all join you (by pressing the yellow arrow by your name), you'll be in multiple squads, but if you're using something like skype you can still all talk. Granted that's if you're on PC. Then again when I played BF3 on PS3 I still used skype to talk to the people I was playing with because the VOIP on BF3 was horrible quality.

I'm on the 360 playing. The only way we can do it is to just party chat and make multiple squads. Then you have to find a room that is nearly empty and join. The other squads then join our game in progress if we are lucky enough that it didn't fill up to fast. Then the battle of everyone trying to get on the same team starts. It's ridiculous. It is the only reason about 8 of my friends stopped playing it after 2 days and went back to cod.

If I have 32 friends who want to play together we should be able to group up before the game and break into squads and quick match into a server and all play together on bf4. How can you advertise teamwork if you can't get a team together in the game. It drives me crazy. I love the game but its just absurd that you can't get a decent sized team together to play. We have no problem at all getting an entire team in cod no matter what game mode it is and never have. I hate cod with a passion but its the only console game there is where you can actually bring a group of friends on and play. To me and I'm assuming most older gamers half of the fun is being able to meet up and hang out with your buddies online and shoot some people together.
 
^ Nice, I hadn't see that one yet. System is built and ready to play, lets go! :D
 
There is an option for Adaptive Weapon Camo. If the option is chosen, then the camo on the gun will change according to which map is being played on. That is, if a jungle map is being played on, jungle camo is selected or if an urban map is next, urban camo will be selected.

I like that the game will select the "correct" camo for the map and I do not have to change it each match. There are a bunch of camo options for each map type and I wonder if DICE will give the option to the user to set which specific camo is selected for map type. If that were to happen, then that would be even more awesome.

I also wonder if DICE will give the same option to character camo. I rarely change from the default camo in BF3 because it is too much of a pain to change quickly. Now, if DICE were to change the way camo is selected, like say in the same manner as weapons, then I might actually change it up more often.
 
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Reviving changes detailed

Official Battlefield Twitter
Contrary to what’s been seen in previous titles, players will not be in a revivable state after getting knifed. Unlike regular gunfire, the knife will end a soldier’s run without any chance of being picked up by a nearby ally. This makes the close-quarters encounters even more intense, allowing each and every swing of the blade to mean more than ever before.

How players are revived has been altered, too. A quick tap of the defibrillators to the chest of a downed player will bring that person back to half health, while charging the piece of equipment will allow for a full revive. This means that soldiers can go from simply looking at the sky, unable to move to being on their feet with a full load of health in just seconds.
 
O...K? Recommended graphics cards: 7870 or GTX 660, both are 2GB cards. Recommended graphics memory: 3GB.

What?
 
With the next gen consoles coming out expect specs for PC games to rise dramatically. Next Gen consoles are using around 3GBs video memory
 
Any one interested might check out the other videos on LevelCap's channel. He has machine gun and assault rifle BF4 videos also posted.
 
Any one interested might check out the other videos on LevelCap's channel. He has machine gun and assault rifle BF4 videos also posted.

As a guy who loves being an engineer (how can you not on vehicle heavy maps?) I'm kind of a little disappointed the PDW's are the class' weapons in BF4. But if it means that it makes engineers play closer to the action (and thus closer to the vehicles they are meant to take out) then it's probably a good thing. Luckily carbines are still available to I should be rockin' my ACW-R for most of the time.
 
As a guy who loves being an engineer (how can you not on vehicle heavy maps?) I'm kind of a little disappointed the PDW's are the class' weapons in BF4. But if it means that it makes engineers play closer to the action (and thus closer to the vehicles they are meant to take out) then it's probably a good thing.

I like the change to PDWs being Engineer weapons and carbines being all-kit. With the addition of C4 and Motion Sensors to Recon, carbines should make for an awesome complimentary weapon option. PDWs, while quite effective in very close quarters, are not versatile enough to fill in as a different weapon to DMR and bolt actions.

Luckily carbines are still available to I should be rockin' my ACW-R for most of the time.

I also really like the ACW-R. I wonder what the change from 6.5x39mm Grendal rounds to the 5.56x45mm NATO rounds will do to the weapon, at least other than increase the magazine capacity to 30 rounds.
 
Off-screen PS4 footage.

Some might wish to skip :55-2:09 and 6:52-7:31, these are shots of the lovely 篠崎愛. 👍

 
I also got to play it at the Tokyo Game show!


Initial thoughts:

My first experience with BF4 on the PS4 sucked. my controller (or something else) was broken so when I tried to swing my gun to the left it wouldn't move at first and then on the third try it would go flying to the left and almost complete a 360. Needless to say I didn't kill many people, but I did disable 2 tanks and repair torch kill an AA. Finished about even in KD. I wasn't the only one with this issue. I counted 3 other people that basically had to abandon midgame because their controls weren't working.

My second experience was much better. I didn't opt to use any of the new guns but instead wanted to see how the guns I am familiar with handled so I loaded up my favourite assault rifle, the AUG A3, and went at it. I ran off a 7 kill streak to start the match and at one point looked up and saw that I was the guy being watched in Spectator mode. Finished 17-5.

Thoughts on the Game Mode: Obliteration.

it's like Capture the Flag was meant to be, more focused and team oriented. The map is cut down considerably so the focus is on the bomb and the objectives. I didn't see much in the way of destruction but that could just be the way the game played out. The huge tower fell every game about the time the first (or was it second?) objective was planted. This meant the bomb spawned in the rubble of the fallen building. This also meant that every player on the map gravitated towards the little island where the tower once stood and no one could move the bomb because it was a nasty meatgrinder. Vehicles couldn't get in there so it was all infantry and everyone just shot each other to pieces. I don't believe I saw one game actually won by any team but instead some kind of draw as time wound down at the 15 or 20 minute mark.

Going off first impressions I would say the recoil is greater than that in BF3, but they give you so many different attachments that once you set up your weapon it will probably be about the same. All the Japanese players there wanted to get in the game but had problems at first due to the game being a NA version which mean that X meant confirm while O meant back. People didn't get to navigate the much more diverse menu well. I, on the other hand, on my second shot at the game, rigged up my AUG A3 with a normal Red Dot Sight but also the Magnifier. This really helped because, even though we were playing on a cut-down map 15 vs 15 (almost ps3 numbers) the distances were still quite long. It also meant that I had to adjust to 2 different aiming speeds. I also got away from the 226 pistol which was the default, and not a bad gun, and chose my beloved 412 REX. I dunked on multiple people with that thing. All hail the REX.

For players of BF3 the controls will take some getting used to. L1 and R1 are no longer ADS and fire respectively. That belongs to L2, and R2. It was comical to watch the hardcore BF3 players not being able to fire their weapons because the buttons had been switched. This did cause some comedic episodes during my gameplay. Prone has also been moved to O while the L3 is knife so many people were knifing the air as they tried to hit the dirt. In one humorous segment, I flanked and came up behind 2 snipers. Killed one and stood right behind the other and then proceeded to spot, throw a grenade, and then shoot him in the head giving up on the knife. Apparently square gets you in a vehicle, and triangle now allows you to grab a fallen kit. I found this out the hard way after exhausting all my AUG ammo, swimming across the river, headshotting someone with the REX and then dying trying to kit-switch.

Great game, though!

P.S. don't like the character models aside from Recon. Support looks bizarre.
 
Why change the controls to the COD crap!!! Hopefully there will be a classic control setting in the option menu.
No, that's not great either.

They should let us freely adjust the button configuration.




And as far as I can remember that weren't the default COD controls, I never played BO2 though. Maybe they changed that.
 
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