I really need to spend more time with the stealth jets, I find my score per minute drops pretty sharply when I use them though because I have hardly any unlocks (I've got three) and the attack jet is better suited to pretty much anything except fighting stealth jets; it's slower so you can keep your gun trained on targets for longer, the gun does far more damage, it can take more damage and you unlock rockets - possibly the best weapon (I haven't used the JDAM yet) against tanks and boats - quite early on. The stealth jet's heatseekers and passive radar missiles kind of suck from what I can tell as they're reliant on circumstance (i.e. That someone else got your target to ditch their flares and do at least a little damage to them) and yeah, the default cannon is a peashooter against all but other jets, scout choppers and possibly attack helicopters.
The stealth jet is terrible at everything other than taking out other jets, be it stealth or attack. The stealth jet cannon is just awful at damaging anything that is not a jet or helicopter. When I jump in a stealth jet, I try to own the sky the best I can and harass ground targets with the laser guided missiles.
I guess I should probably change to active radar missiles instead of laser guided. At least with those I would have a better chance at destroying helicopters. The high speed of the stealth jets and small targets that are helicopters make it difficult to make a gun run. My approach to engaging choppers certainly need to improve. However, the problem with the active radars is that leave little to do outside of engaging air targets and I end up just flying around doing loops and circles to pass time waiting to engage air targets.
The higher speed of the stealth jet definitely plays a factor in landing shots on ground targets, but even slowing down to a crawl and lining up a ground target perfectly makes little difference. The stealth jet cannons need a buff against ground targets. A buff to the cannons does not need to make them as good as the attack jets against ground targets, just a viable option.
The stealth jet is basically the least versatile vehicle besides the scout chopper (though that is insanely awesome if you have good engineers in the back who drop AT mines/fire AT or AA projectiles/repair) with the default loadout.
The default minigun on the scout chopper is awful. Between the very small splash damage and low direct damage, the minigun is just worthless in its intended role. If DICE were to up the direct damage against infantry with the minigun and lower the damage done to infantry by the 25mm while potentially increasing vehicle damage as a compromise, then the minigun might actually be a viable choice depending on the opposing team's use of or lack of use of vehicles. As it stands now, there is little reason to not use the 25mm at all times.
I think the worst part is that I just can't get kills quickly enough with the default loadout to prevent the other pilot from ejecting, I lose so many kills that way.
Go with the cannon instead of missiles. The cannon can wreck opposing jets much faster than missiles. Missiles typically do just enough damage to make the opposing pilot want to bail. With the cannon, you can destroy the jets before they have a chance to bail out.
Maybe I should give in and play air superiority.
Air superiority is not a fun game mode. There are too many jets in the air and not enough cooperation between teammates. You end up getting tag teamed by two or more jets and being ultra defensive just trying to not die. There is little time to play on the offensive. Also, many people will crash into the ground, getting a killed in action, instead of "awarding" a kill to the opposing pilot. Very frustrating.