Bugs, Glitches and Ongoing Issues

  • Thread starter phonypoly
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I don't use it. I might turn it on in the endurance races. I think it's perfectly valid but people should be careful not to rely on it because overuse could really ruin the gameplay.
While you make a fair point, the whole aspect of the option is to cater to the casual, the ones that don't have much time to have to restart a whole race when their is a mistake that causes you to not play at 100%. I think what would ruin the game for them would be the instance that causes you to use rewind, not the feature itself. If someone feels they need it on, and use it often, I'm not seeing how it would ruin the game for them.

I use it because the small amount of laps and the over-aggressive bash happy AI. That coupled with Full Sim Damage makes for some easy problems. Although, Most of the time I'm so far ahead that it's not necessary, but it has never ruined my gameplay for using it. In fact, I use it because in career mode I'm alot more casual and laid back, compared to any multiplayer gamemode. It has nothing to do with physics, nor does it have to do with bad drivers, like someone seemed to mention.
 
You cant say pause and restart are okay but rewind is not. Come on now that's just being silly. Not even worth continuing an argument after that kind of statement. :lol:

Of course I can, I even did ;)

Pause is ok, it is in pretty much all racers that I have ever saw. It does not help you win races, it does not allow you to magically repeat a few seconds of the game and avoid an accident or being overtaken. In fact in many cases it can cause you to crash but it is needed especially in longer races because 1: its a game and 2: sometimes you need to pause a game for whatever reason.

Restart, well I am not a big fan of being able to restart while in the race and would rather see it only as an option after the race is complete but at least it isn't a magical time jump like rewind. Pretty much all racing games include a restart option of some sort or another.

Rewind is a totally different animal, it allows you to repeat a few seconds of a race over and over again as many times as you want at any point in the race so you can try and block that AI that is going to beat you or ram him off the road over and over again or wipe out in that same corner 100 times and still win the race because on the 101 attempt you successfully used the AI as brakes and took him out of the race while managing to stay on the track.

Forza is the "only" game I play that offers a rewind option.

Restart when used early within the race is kind of like a rewind. It lets you redo the start and maybe the first corner or two but after that it is nothing like the rewind as you have to start from the beginning, rather than being able to just retry turn 10 on lap 12 for example. I rarely use restart either, but will in some cases like I forgot to set the options properly before the race, loaded the wrong tune or am in the wrong car.

Yes rewind is there and it will most likely be there in all future Forzas, It can be turned off and it can't be used in multiplayer races so it is no big deal as far as game play goes but it is a silly option to have and takes away from the games attempt to be a serious racer.

I definitely think that it should not be allowed when full sim damage is enabled it kind of removes the whole point of damage if you can magically undo the damage when it happens.
 
Rewind is a totally different animal, it allows you to repeat a few seconds of a race over and over again as many times as you want at any point in the race so you can try and block that AI that is going to beat you or ram him off the road over and over again or wipe out in that same corner 100 times and still win the race because on the 101 attempt you successfully used the AI as brakes and took him out of the race while managing to stay on the track.
You see, you are purposely associating it with asshat drivers. While it can happen, more often than not its used to correct a dire mistake that was made(either by you, or the Ai that just smashed you off the track), and its not used 100 times in a row. I don't know one person that would waste so much time like that, especially considering that its a feature designed to save you time, rather than restarting.

Yes, it can be used like that, but how many times have you seen someone use it like that?

Restart when used early within the race is kind of like a rewind. It lets you redo the start and maybe the first corner or two but after that it is nothing like the rewind as you have to start from the beginning, rather than being able to just retry turn 10 on lap 12 for example. I rarely use restart either, but will in some cases like I forgot to set the options properly before the race, loaded the wrong tune or am in the wrong car.
And that is exactly the point. It's a feature for those that don't have the most time and would like a more casual approach to the situation. It's fine.

Yes rewind is there and it will most likely be there in all future Forzas, It can be turned off and it can't be used in multiplayer races so it is no big deal as far as game play goes but it is a silly option to have and takes away from the games attempt to be a serious racer.
I'm glad, the more options the better. It does not hinder me in anyway, nor does it hinder anyone else if I use it. The thing is, this game is literally catered to the casual, while giving the options for those that are more hardcore. It's not the other way around.
 
While you make a fair point, the whole aspect of the option is to cater to the casual, the ones that don't have much time to have to restart a whole race when their is a mistake that causes you to not play at 100%. I think what would ruin the game for them would be the instance that causes you to use rewind, not the feature itself. If someone feels they need it on, and use it often, I'm not seeing how it would ruin the game for them.

Some people use it as a crutch to avoid getting better at driving. When you can take every corner five times until you get it right, there's no reason to learn braking or turn in points, etc. Using it when you make a mistake is one thing. Using it so you don't have to recognize mistakes is another. Some people may enjoy playing that way, but in my opinion they're not getting the full experience.

It doesn't sound like you're playing that way so that's that. Like I said, I'm okay with it being in the game. I usually just restart races when they don't go right, but there are times I wish I turned rewind on. Then again I'm the type of player who progresses low and slow. I want to get the most out of each race, which is why I'm still in the Sport Icons section.
 
Some people use it as a crutch to avoid getting better at driving. When you can take every corner five times until you get it right, there's no reason to learn braking or turn in points, etc. Using it when you make a mistake is one thing. Using it so you don't have to recognize mistakes is another. Some people may enjoy playing that way, but in my opinion they're not getting the full experience.
While I get what you're saying I would say in a sense, wouldn't taking that turn 5 times in a row end up teaching you how you should be approaching that turn, as that is essentially the same as practicing a line? Maybe they'll use it 5 times in a row, but the next time they get around to that turn it's likely they'll have a better understanding of what they'd need to do. That's the thing, you can't say who is or isn't getting the full experience. I would say they are getting the full experience no matter what options they choose to use.

It doesn't sound like you're playing that way so that's that. Like I said, I'm okay with it being in the game. I usually just restart races when they don't go right, but there are times I wish I turned rewind on. Then again I'm the type of player who progresses low and slow. I want to get the most out of each race, which is why I'm still in the Sport Icons section.
Yeah, definitely not, but I'm still in support of the feature. I'm also slow to progress in the story mode. I went through the series up until volume 3, but I've been going back and finishing every race before that.
 
Of course I can, I even did ;)

Pause is ok, it is in pretty much all racers that I have ever saw. It does not help you win races, it does not allow you to magically repeat a few seconds of the game and avoid an accident or being overtaken. In fact in many cases it can cause you to crash but it is needed especially in longer races because 1: its a game and 2: sometimes you need to pause a game for whatever reason.

Sometimes I need to rewind for whatever reason.

:P

Yes rewind is there and it will most likely be there in all future Forzas, It can be turned off and it can't be used in multiplayer races so it is no big deal as far as game play goes but it is a silly option to have and takes away from the games attempt to be a serious racer.

It's an optional aid that absolutely does not affect your play-through if another player uses it. Its inclusion means more players can enjoy the game, because while you or I have no major use for it (I keep it on in endurance races), other people are different. If it's not affecting others, I don't see a "wrong" way to have fun in a game.
 
Until I start receiving real money and not video game credits, I'd prefer rewind and similar features stay. This isn't my job.

On topic, I'm getting some serious slow-down when purchasing upgrades, just like in FM5. Sometimes up to 10 seconds go buy after clicking purchase and waiting for it to register.
 
On topic, I'm getting some serious slow-down when purchasing upgrades, just like in FM5. Sometimes up to 10 seconds go buy after clicking purchase and waiting for it to register.
Same, this is happening to me. I remember in FM4 you could upgrade real fast. FM6 you select a mod and go make a sandwich or something.
 
I definitely think that it should not be allowed when full sim damage is enabled it kind of removes the whole point of damage if you can magically undo the damage when it happens.

Oddly enough, that's exactly when I want to use rewind. It's not really that I want to use Sim Damage in endurance races (as I'm well aware of my limitations), it's that I have to use it if I want my tires to wear and my fuel to run down. Rewind is how I undo damages I would have liked to switch off in the first place, but can't, seeing I want to pit for fuel and tires.
 
What the hell is wrong with the 2014 E-tron? I'm trying to do the Le Mans 250 race with it and each lap it seems to lose power. On the 1st lap it can reach 320kph, 300 on the second, 280 on the third, and only 270 from fourth on. It's impossible to defend against cars that are 60+kph faster on the straights.

No damage BTW. The car still handles beautifully, just the straight-line speed is awful.
 
Menu music and loading screen music sometimes play simultaneously while the game is loading before or after an event. It's occurs randomly and it sounds so glitchy. I believe this issue came about after one of the recent title updates. Also, there are random occasions where the car makes no sound while approaching the starting grid before starting.
 
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On topic, I'm getting some serious slow-down when purchasing upgrades, just like in FM5. Sometimes up to 10 seconds go buy after clicking purchase and waiting for it to register.

I have saw this several times also, it doesn't just happen when purchasing upgrades though. I have also saw it when swapping between parts that are already purchased.


A side note related to endurance races and sim damage.

I think that in the case of endurance races, tire wear and fuel usage should be enabled and not allowed to be disabled at all. Sim damage could be optional. What is the point of having an endurance race if you do not have to change tires or refuel? That is a big part of the strategy and should be included.

One of the things I liked about GT4 was that tire wear and fuel usage was a part of the strategy for all but the beginner level races. It made the game more interesting.
 
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I have saw this several times also, it doesn't just happen when purchasing upgrades though. I have also saw it when swapping between parts that are already purchased.
Yeah it seems to happen with any selection in the upgrades menu, which is such an odd thing that has been happening for the last few games. Sometimes I think the input registered and I'm sitting there just waiting since I know it takes long sometimes, and it just doesn't even go lol.
 
It seems to be getting worse lately. Does the Xbox One have a caching issue that occasionally needs to be cleared like the 360 did?
 
It seems to be getting worse lately. Does the Xbox One have a caching issue that occasionally needs to be cleared like the 360 did?
Just like a computer, it should, but I don't do it often and I don't notice much change in other games. I agree though, but sometimes its worse, and sometimes it's instant. It's too inconsistent to try to pinpoint what it really is.
 
I get the above mentioned too. Perhaps after each upgrade purchase, the computer has to wait for C/C payment clearance? :lol: It's internet traffic jams! :banghead:

Is it just me, or Multiplayer is down since early this morning? (Canadian Time, eh.) :boggled:
 
I get the above mentioned too. Perhaps after each upgrade purchase, the computer has to wait for C/C payment clearance? :lol: It's internet traffic jams! :banghead:

Is it just me, or Multiplayer is down since early this morning? (Canadian Time, eh.) :boggled:
it was down for me (UK) as of an hour ago. haven't looked since
 
I'm not sure if anyone mentioned this, but the Nissan Skyline GT-R R33 seems to have poor wheel motion animation and when it gets on the sand, it's like the car is floating. And also, on the cockpit, on its RPM gauge, when going at full throttle, it will always go beyond 10,000RPM (although in telemetry, it goes at around 8,750RPM).

The previous Forza games got the R33 right, but in 6, the R33 looks glitched.
 
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@HAL20XX Would you happen to be a Preview Member?? I was for some time and noticed a few things in the game become slow. And even in the Dashboard it would take a couple of times for my Xbox to recognize my button presses. I opted out a couple weeks ago because of the "New Xbox Experince Dashboard" it totally made my wheel useless. After I went back to the Original Dashboard things seem to speed up. BUT doing this reset my Xbox, I had to redownload cars/games/apps.
 
@HAL20XX Would you happen to be a Preview Member?? I was for some time and noticed a few things in the game become slow. And even in the Dashboard it would take a couple of times for my Xbox to recognize my button presses. I opted out a couple weeks ago because of the "New Xbox Experince Dashboard" it totally made my wheel useless. After I went back to the Original Dashboard things seem to speed up. BUT doing this reset my Xbox, I had to redownload cars/games/apps.
I avoided being a preview member for those exact reasons. It does make me wonder if there will be a period where wheels won't work once the OS update goes live for all.
 
In that case, it would be more interesting if it had been fixed since the previous game. :indiff:

I personally find it interesting how many bugs/abnormalities make it all the way through from previous versions. A cynic might think that Turn10 were simply re-dressing a turd with each iteration :D
 
I personally find it interesting how many bugs/abnormalities make it all the way through from previous versions. A cynic might think that Turn10 were simply re-dressing a turd with each iteration :D

I'd rather say it's sad. It's so typical of big game developers these days not to fix the small gripes. Adding content and only patching the most striking problems seem to be the priority these days. The patch notes for the October Update even stated having numerous additional car improvements and corrections. I still haven't come across any such corrections since the first days of playing in September. Not that I don't believe they fixed some, but they surely have an obligation to fix a lot more. Fingers crossed with limited optimism for the next title update.
 
I'd rather say it's sad. It's so typical of big game developers these days not to fix the small gripes. Adding content and only patching the most striking problems seem to be the priority these days. The patch notes for the October Update even stated having numerous additional car improvements and corrections. I still haven't come across any such corrections since the first days of playing in September. Not that I don't believe they fixed some, but they surely have an obligation to fix a lot more. Fingers crossed with limited optimism for the next title update.
The part that I don't understand is that one single player can play this game for a few hours and make a nice list of issues and glitches, yet an entire development studio overlooked these issues? Are there game testers anymore? Many times while playing FM6 I found myself wondering, "How the hell did that make it into the final product?" I love the game, but sometimes it feels rushed.
 
The part that I don't understand is that one single player can play this game for a few hours and make a nice list of issues and glitches, yet an entire development studio overlooked these issues? Are there game testers anymore? Many times while playing FM6 I found myself wondering, "How the hell did that make it into the final product?" I love the game, but sometimes it feels rushed.
Considering that these issues are very minor, small things like this can easily get overlooked. A mirror reflecting the wrong direction? There's 450 cars to pad over, so its not all that far fetched.

However, even with all that said, the minor issues are the ones that usually never get fixed.
 
Considering that these issues are very minor, small things like this can easily get overlooked. A mirror reflecting the wrong direction? There's 450 cars to pad over, so its not all that far fetched.

However, even with all that said, the minor issues are the ones that usually never get fixed.

Every car arguably is another star in the show, so each one should've been added to the game with care. Yes, a mirror reflecting incorrectly can be overlooked, but small things like that all add up to a sloppy impression.
 
Every car arguably is another star in the show, so each one should've been added to the game with care. Yes, a mirror reflecting incorrectly can be overlooked, but small things like that all add up to a sloppy impression.
Yes, I know. The point being that with that amount of cars, there is going to be a small hiccup here and there with minor errors like that, though. While annoying, the minor problems like that don't bother me that much, but different strokes for different folks.

I'm still upset that you can't seem to paint the Toyota Trueno a solid color.
 
I recently posted a link from the official forum in a new thread posted here just minutes ago.

I double checked the issue that dude was having; yeap, can confirm those:

* Silvery Jag race car from the 1950s has the fuel lid (on top) stuck in the open position in some races. Hard reset sometimes fixes it, sometimes doesn't.

* Wierd goat horn-like visual glitch appearing on the roof of my car - looked like the driver's seat belt after checking it in photo mode. Hard-reset fixed it.

* MP4-12C has a really strange hood cam angle - mounted high and pointing down; barely 25% of the horizon is visible.

* Esprit V8 headlights severely limited - impossible to drive at night.

* Shift animation missing from Chevy Super Sport sedan (downshifting)

* Audi race car from the 1930s era - the wheels do not turn past 20 degrees or so, even though car turns properly as it should.

* Audi R8 (2013) cockpit cam zoomed in way too much - can't see the speedo properly.

* Supra has funny wheel housings after body kit upgrades - looks shaved off around the arcs.

Can you guys replicate the same if possible? I think these are genuine concerns!

Edit: here's a copy/paste of the images posted there.


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