Calling all track designers, show off your work!

  • Thread starter glassjaw
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Strange, we both used the exact same place, and some of the same roads. It has good roads. 👍
 
A little idea I had, five versions of a track I designed (not in Streetview):

In 2017, ten years since the Swiss government overturned the ban on motor racing, a purpose built venue in the forests of Hornbach, roughly 20mi north-east of Berne, put forward a bid to host the 2019 F1 Swiss Grand Prix. The circuit design is another counter-clockwise track, in some way similar to the Nurburgring GP-Strecke.

circuit5.png


The home straight is the fastest part of the circuit, with speeds of 175mph being reachable before Turn 1, a medium speed corner similar to the Coca-Cola Kurve. A chicane, followed by a long sweeper follows. Turns 4-9 is a shout-out to the Ring's Arena section, with the slowest point at Turn 6, known as "das Messer". Turn 8 is another slow hairpin. After Turn 11, it's a simple wide chicane to the finish.

The circuit shall be 5.06 kilometres in length, with lap times predicted of 1'35. The supposed Swiss GP would be 60 laps in length.

Four variations of the Hornbachring have been planned as well:

Club Circuit
National Circuit
International Stock Circuit
International Circuit

(Apologies for the quality, the wireframe was designed in SketchUp, variations highlighted using my Terrible Skill At Photoshop.)
I'd really like feedback on this, just to see how actually good (or not) I am with this sort of thing.
 
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A little idea I had, five versions of a track I designed (not in Streetview):

In 2017, ten years since the Swiss government overturned the ban on motor racing, a purpose built venue in the forests of Hornbach, roughly 20mi north-east of Berne, put forward a bid to host the 2019 F1 Swiss Grand Prix. The circuit design is another counter-clockwise track, in some way similar to the Nurburgring GP-Strecke.

circuit5.png


The home straight is the fastest part of the circuit, with speeds of 175mph being reachable before Turn 1, a medium speed corner similar to the Coca-Cola Kurve. A chicane, followed by a long sweeper follows. Turns 4-9 is a shout-out to the Ring's Arena section, with the slowest point at Turn 6, known as "das Messer". Turn 8 is another slow hairpin. After Turn 11, it's a simple wide chicane to the finish.

The circuit shall be 5.06 kilometres in length, with lap times predicted of 1'35. The supposed Swiss GP would be 60 laps in length.

Four variations of the Hornbachring have been planned as well:

Club Circuit
National Circuit
International Stock Circuit
International Circuit

(Apologies for the quality, the wireframe was designed in SketchUp, variations highlighted using my Terrible Skill At Photoshop.)
I'd really like feedback on this, just to see how actually good (or not) I am with this sort of thing.



Good effort ;) 👍
 
Someone posted a coast-to-coast race in another thread and it got me thinking "what if cross-country endurance racing was made a part of GT6?"

So, I went out and designed such a course in my home state. It measues, as I recall, 1,468 miles. Strictly following the speed limits, it can be done in a day and three hours if you drive nonstop (bring friends along!). At race speeds, it's probably a few hours shorter, but the question is: with gas stations spaced rather infrequently in some places, will your car last long enough at full throttle? (the use of more than one driver - or, since it's unlikely to happen outside a video game, pausing and midrace saves - is so obvious as to need no mention)

This course is so epic, Gmap-pedometer wasn't good enough. My computer, at some point, just started to sit there and go "this is impossible!" after throwing 100% CPU resources at it for quite a long time. Even using full-scale Google Maps, it took up massive CPU resources and drained my remaining memory to almost nothing.

It starts in Homer and runs about 200 miles of mountain twists and blazingly fast coastal roads to Anchorage, with about 40 miles of freeway between there and Wasilla - but the elevation changes there will make it interesting enough. It runs the great Wasilla-Fairbanks-Tok-Glennallen circuit, then goes back to Fairbanks (thus repeating a fairly significant portion of the course) and out the north side, a fair distance to the beginning of the infamous Haul Road (that last run from Fairbanks to the Haul Road is probably one of the twistiest sections of the track as well). Narrow, badly-maintained roads, dangerous curves, potentially race-ending ditches (or worse, cliffs which are definitely race-ending), and inclement weather are all to be expected.

epicrace.png


Now I must close IE, because my computer still has only 112 MB of RAM left out of the 1GB installed (yeah, it's an old computer... I think it had like 256 MB from the factory).
 
Leaving this as a placeholder to make sure that I do it when I get back from Uni today. I made 16 tracks from scratch to make my own racing series in the same vein as F1. Basically it's MOSTLY in Europe, with brief forays into the US, Brazil, Argentina, Australia and two locations in the far east. Pics coming tonight.
 
I'm actually working an a concept 3D paper model of my own GP Circuit for an ID project. I'll post a few pics of it when it's finished, although it may be awhile.
 
Feedback would be pretty good for this, it took me a while, heheh. Also bear in mind the corner numbering is likely completely wrong, I just added that in as an aside just to show the track direction.
To be honest, I find them a little too similar to one another. None of them really leap out at me and scream "RACE ON ME!" the way circuits like Spa and Interlagos do. Looking at them, I'd say they'd all need similar setups, when you really need a good mix of high-, low- and medium-downforce layouts. I think most of them are also a little too needlessly complex, with twenty or more corners - but some circuits, like Monza, have just eight turns to them.

Still, it's a good effort.
 
I've been working on this for months. I call it.....

The International Circuit at Wilson Park



Uploaded with ImageShack.us

4.2 Miles
18 Corners
7 Different Configurations
Clockwise

High speed straights, swerving esses, tight hairpins, quick corners.
MULTIPLE PASSING ZONES.

Those were my most importants points when making this track. Tell me your thoughts on it, good or bad.
 
genericcircuit.png

A little track I made again. Probably goes clockwise. Includes 4 variations, a GP/MotoGP full circuit, an internal loop, external loop, and a mini circuit made from the extension of the internal loop.
 
Some of these are good for my slotcar layouts! By the way, how do you mark out a track on Google Earth or Google Maps?
 
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