Camber

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I cannot wait for this chart:bowdown:
LOL you're funny.

Addition:
I'm really looking forward to the math formula for this chart. If he get it correct he needs to leave the bloody games alone.
 
I'm surprised nobody has made the argument that camber is working correctly because they can use it to decrease oversteer.
 
Oh wait, that argument has been made on every page, despite our attempts to explain that "stable" does not equal "correct".
 
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LOL you're funny.

Addition:
I'm really looking forward to the math formula for this chart. If he get it correct he needs to leave the bloody games alone.
It's your chart I'm waiting for Zuel:lol:
 
I figured I'd put my two cents into this conversation simply because I felt like it.

Decided to test the camber with the Red Bull Junior as I have much experience with it (4100+ miles) and it is a car with 2.0/1.0 camber stock. So I figured it would also be a prime test vehicle.

The track I chose was Suzuka East.

This was done in "Test Drive" mode offline, grip real, no aids except 1 abs. Logitech G27 with no mods, wheel set to 670˚ of rotation by built in button combination (a personal preference for racing these in general).

I bought a brand new Junior, changed the oil and set the transmission's top speed value to 162mph. Nothing else was changed for the tests besides camber.

I first did five laps without any camber. These were mostly laps to warmup for and understand the track. The fastest lap I set was a 41.616, surprisingly on lap one. The other four laps were within four tenths

I then did ten laps with stock camber values of 2.0 / 1.0
My fastest lap with these settings was a 41.849 on lap five and I was struggling to keep it under 42.000. Only two of my laps were in the 41's; laps one and five.

I then did another five laps without camber and managed to keep all five laps under 42.000 and beat my previous best lap by .151 seconds.

In essence I agree with almost everybody else here, camber is broken. I may do more tests out of curiosity, but I honestly don't think they are necessary.
 
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It is this sort of test where the findings really are damning. If you removed camber from any car that had been set up to have camber (castor set relative, toe set relative etc) the drop in performance would be a marked one.

The above post clearly displays the opposite to this and therefore camber isn't behaving right. You wouldn't be able to walk into a pit garage and remove any and all camber without changing anything else and see improved performance.
 
Dude she could take apart your car in an hour.Maybe she would be nice enough to rebuild it for you.Sorry but it is what it is,that's why she flies around the world getting paid the big bucks.

But by the same token, your wife knows squat about game engines, game physics, the risk of hot fixes, or console development. (and please google my tag name before starting something here)

Yes, comparing real world to the game is tough, because the game doesn't (I guarantee) have the complexities of real world. However, it is modelled after real world in some capacity. That's why I posted the RC link.

The fact has been beaten to death. With all things being equal, camber is decreasing corner speed and lap time. If it were working properly, it should increase corner speed or decrease lap time.

It's also quite likely that some poor dude is banging away on a keyboard trying to get a fix in and far more frustrated by this than we are. He also feels like crap because a producer is telling him about our rants.
 
Your blind arnt you YOU CAN SEE IT the castor and camber, but if you don't understand this its you that has a problem

SO can SAY it is not in GT6 but I SHOW you that it is... So ah what you got? Bunch of talk? that it? Thought so...

Haha refuse to accept the truth aren't you?? Been too long you guys have been selling bull crap and not even smart enough to figure out how caster and camber works in GT when somebody speels it out for you

lol
OK show me the castor in GT 6 and how you propose its adjustable. Do you actually understand how castor is measured in real life? Wow you didn't do well in spelling now did you. I mean really it corrects it for you. You don't expect anyone to take you serious if you can't spell on your video or on here now do you?
 
Please elaborate on how you see castor and what angle it is at in your video? I will be very interested in what degree your car is at!
 
Its not adjustable, but its the castor that applies the pos camb on the inside and neg camber on the outside tires, just like it does on your grocery getter in the driveway....

You don't get this because its not explained on some site talking about wheel alignments, because they speak of affect on handling and not so much the effect to the wheel physically because it applies a "camber angle effect"" in handling

But look at the pictures of the caster angle, you can use common sense to see how it will have a camber effect
 
What castor angle is your car at? Positive or negative in relation to the 4 points of contact? Please explain as a " grocery cart explanation" isn't going to cut it here . I'm waiting patiently.
 
Really? What the hell are you smoking? Are you serious? The castor angle camber affect? Wow! Dude you have just made my day. Let me stop laughing for a minute. Ok as I wipe away the tears, puff puff pass bro, puff puff pass. Now go touch up your spelling mistakes, check the grassy knoll, and check for monsters under your bed. Night night.
 
No it shows you can SAY THAT ALL YOU WANT but its NOT true at all, if you had any clue you would know this but you are stuck on a opinion that is completely wrong, not willing to budge faced with facts in your face

Again. The graphics engine IS NOT THE PHYSICS ENGINE. You are relying on the fact that camber is represented visually (which no-one has ever disputed) as your sole proof that camber is accurately represented in the physics engine. This is not a viable argument because the two engines are not inextricably linked.

Skidpad testing, which is objective and tests the physics engine without having to worry about variance between drivers (and which is, in the real world, what is actually used to measure steady-state lateral grip, which is what static negative camber enhances), has repeatedly shown that a 0/0 setting has more lateral steady-state grip than a -1/-1 setting, which has more grip than a -3/-3 setting. No matter what the graphics engine is doing, it is not possible for the physics engine to be accurately handling the effects of camber given those results.

The "tunes" you have provided have been ill-handling pigs with severe understeer and the fact that you claim to be the same person who made the best straight-line tune does not grant you credibility on how to tune a car for corners.
 
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Ok bro we did your tests, many of us did. We were faster with 0/0 camber. Tuners who actually post tunes,which you haven't,seem to have pretty fast cars. My suggestion to you is, post a setup for a real easy car, a 2000 Lupo Cup car at 485 PP 279 HP 800 kg at your favorite track. Once your done that I will post mine also. No aides or ABS.
 
Ok bro we did your tests, many of us did. We were faster with 0/0 camber. Tuners who actually post tunes,which you haven't,seem to have pretty fast cars. My suggestion to you is, post a setup for a real easy car, a 2000 Lupo Cup car at 485 PP 279 HP 800 kg at your favorite track. Once your done that I will post mine also. No aides or ABS.
Don't even bother.

@Zenmervolt, perfect.
 
The "tunes" you have provided have been ill-handling pigs with severe understeer and the fact that you claim to be the same person who made the best straight-line tune does not grant you credibility on how to tune a car for corners.

But...but...but...Jack made the fastest straightline tune in a game released 10 years ago on a last generation console...surely that means he's a great tuner in GT6 right?:lol:
 
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