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- United Kingdom
- MSTER232
- PS3 =/= Xbox 360
Oh have you now?
Well, what do you think? You have to say that my drawings have improved in terms of contrast, making them look more realistic .
EDIT: Charcoal, 'nuff said.
Oh have you now?
Well, what do you think? You have to say that my drawings have improved in terms of contrast, making them look more realistic .
EDIT: Charcoal, 'nuff said.
You need to get proportion right on aston, the front end of the f40, i see nothing wrong with the aventador apart from the front being a bit blunt.
Good work.
Well, what do you think? You have to say that my drawings have improved in terms of contrast, making them look more realistic.
Remember how you posted that one picture of that Impreza driving on a wet road? That had contrast. The sharp define edges were depicted with little gradation between the black and white. Your shading technique still blurs the two together. What I do like however is that single reflection of a fluorescent tube on the Aston's bonnet. That' the kind of reflection I want to be seeing.
To add to this:
One thing I would say MSTER is perhaps when you have finished the drawing, just get a pencil and go over the cars defining features. Like the outline, grills, headlight, windscreens, fog lights etc
It would help define the car more and make it stand out. As AOS said the drawings are a bit blurry and just need clarity.
MSTER232There is nothing wrong with the Aventador other than the shading making the front
MSTER232I've finally finished my Lamborgini Aventador drawing, but I feel like I could have done the black rims a little bit better. I don't normally suck at drawing rims so bad, it's just because I'm not used to drawing rims that are the same colour as the tyres themselves.
If you can't see it then I don't think we can help you...upload the photograph alongside your drawing, it'd be interesting to see the differences - which hopefully you'll see too.
The front is more like a gtr, it needs to be longer and more arrow like but good attempt.MSTER232I've finally finished my Lamborgini Aventador drawing, but I feel like I could have done the black rims a little bit better. I don't normally suck at drawing rims so bad, it's just because I'm not used to drawing rims that are the same colour as the tyres themselves:
Thanks for the feedback, and that's quite an interesting fact that you mentioned there. Also, I know that this isn't exactly a drawing of a car, but still something similar:That's more like it. Sometimes, to depict realistic things, you have to exaggerate a few features such as the lights and darks, and proportions to an extent. That's what some people told me anyway. When you try to simulate regular lighting, it doesn't look as good as you think, as seen with some of your previous work.
You may notice that some still-life paintings that look really stunning are those that have a stronger lighting because that shows off form more easily and that is what our eyes look for when determining what looks realistic. Another situation where other sources of light have been tweaked to give the illusion of realism are 3D environment CAD models, like those seen in video games for example. It makes sense to have one light source which would be the sun, right? It does, however, it won't get you the refined appearance that CAD models have now, which modellers actually put in another source of light which lights up the other side of objects so that it simulates an "ambient" light.
And I have to say that this is one of the most realistic looking car drawing I've done for a while. What do you guys think?
Look man, don't take this as an offense, but as a valid advice. Stop trying to replicate real life-style shading and reflections and work on your linework and above all, on you proportions.
All of the drawings you have posted minus the kart are WAY WAAAAAAAAAAAAY off in terms of proportion, specially the Lambo, which looks like a kit car to put on a Fiero chassis.
This is even worse because you are actually copying the car from a photo, that is, it's in the exact same position as the photo. You are not taking the picture as a reference, but copying it. The proportions are already there, you don't need to imagine them or translate them into your drawing because you are doing the exact same thing in the picture, yet you can't get it right.
First of all work on improving the actual linework so your drawing really looks like the car you are trying to draw, and then you worry about coloring/shading. Take it in steps.
Errr... okay..? The BMW wasn't copied from anything, I just used loads of pictures of the E46 from different angles to draw it plus interior pictures. Hopefully it's more correct in terms of proportions.
Think the car is a box... look the photo, and see the box the car is in...
That rarely works for me funny enough. I end up interpreting everything too much like a box.
Errr... okay..? The BMW wasn't copied from anything, I just used loads of pictures of the E46 from different angles to draw it plus interior pictures. Hopefully it's more correct in terms of proportions.