Cars with unusual traits

  • Thread starter Catlin
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I noticed something on the '09 Corvette ZR1 speedometer. As an American car, you may expect the speedo to read in MPH, but it actually reads in KM/H. Weird.

Not actually. I thought this as well since it's a problem that the Viper and C3 Corvette has.

But in the ZR1, the speedo works fine. It's in MPH, and goes all the way to 220. At the beginning it feels like if it gains speed too fast and you might think it's reading it in KMH, but it's because the car is really fast. Take it to La Sarthe and try to max out the speedo, and you'll see it works fine :)
 
Something I just noticed recently: in the Bugatti Veyron, when you reach a certain speed, the spoiler lifts but what I noticed is that the front of the car also lowers a bit to help aero. It's a very nice detail!

How do you manage to find out something like that?
 
Some cars lock the front tires if you pull the handbrake, as example the Bugatti.

IIRC the xantia 3.0v6 should do the same as the xantia had the handbrake operate the front wheels.....
 
How do you manage to find out something like that?

I noticed that while watching replay. When the car passed close to the camera the movement of the front of the car cought my eye. I took the Veyron to a practice to make sure I wasn't seeing things. Luckely I wasn't.

The emblem on the trunk of the Viper SRT10 ACR '08 act as a brake light.

The emblem acts as a brake light on all coupe Vipers (SRT-10 coupe, GTS and ACR).👍
 
[QUOTE="notStig]
The emblem acts as a brake light on all coupe Vipers (SRT-10 coupe, GTS and ACR).👍[/QUOTE]

Oh. In my defence I'm not much for american muscles. ;)
 
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the NSX-R (one of them) has a unique cockpit camera view in a replay, being up and behind the drivers shoulder. Don't think any other car gets this additional view.

The Lancia Delta S4 is supercharged and turbocharged. Pretty unusual.
 
QB1o
the NSX-R (one of them) has a unique cockpit camera view in a replay, being up and behind the drivers shoulder. Don't think any other car gets this additional view.

The Lancia Delta S4 is supercharged and turbocharged. Pretty unusual.

I don't remember which one but I know there's at least another car with that kind of replay's view.
 
the NSX-R (one of them) has a unique cockpit camera view in a replay, being up and behind the drivers shoulder. Don't think any other car gets this additional view.

The Lancia Delta S4 is supercharged and turbocharged. Pretty unusual.

The Zonda R and the Elise 111R also has that kind of view. It's one of the best views in the replay because it feels the drivers is actually driving the car. This cam should be in all cars. I really love it. :)
 
Didn't try it yet in gt5 but in gt4, with the Nismo Fairlady S-Tune, which you could also be turbocharged and supercharged, when put alone it's ok, but when both parts installed at the same time the game frozen.
 
The Honda Integra Touring Car and Mazda Atenza/6 Touring car have extra generic GT Auto wings available to buy.
 
IIRC the xantia 3.0v6 should do the same as the xantia had the handbrake operate the front wheels.....

And that's why I love Citroen... If it isn't a car that can go on three wheels, or have or a "floating" steering wheel, it has the E-Brake operating on the front wheels...

That actually I didn't know about the Xantia, btw.
 
Good find! I forgot about the C4!! I love that car and that feature always catched my attention.

Here's a pic of the "floating" steering wheel.

picture.php


I always thought that this was a very unique idea from citroen. It brings to life the reputation of the manufacturer of implementing really odd features into their cars. The C4 is actually the first "fun" and interesting car that Citroen has made in ages.

Nissan also did the "floating" steering wheel with non-rotating control panel...in the '80s. :P Though none of the cars it was available on (IIRC, the Cedric/Gloria twins and the Laurel) are in GT5, unfortunately.

Shown here on a 1985 Cedric:
honbutyou04-img600x450-13224418868x7i1z46746.jpg


And here on a 1986 Cedric:
ai_net_sanwa-img600x450-13221290331lxonv30947.jpg
 
If you look at the interior of the 1999 Vauxhall Tigra, the steering wheel is on the left side, but the gauge cluster is on the right. On the Opel Tigra, both are on the left, which I guess is correct.
 
The Nismo 400R has more of a power spike than a power curve. Redline is 9000rpm, Max Power at 6000rom, at 9000rpm you get about 1/2 power.
Short shifting is the only way to get any real speed out of it. I have mine set to a top speed of over 400 yet i am in 6th gear by 220kph and only hit 7000rpm on the longest straights.
 
The 1974 Lamborghini Countach cranks over slow then revs high a couple times when you get in it. Makes it seem like it's not gonna start or stay running.
 
Good find! I forgot about the C4!! I love that car and that feature always catched my attention.

Here's a pic of the "floating" steering wheel.

picture.php


I always thought that this was a very unique idea from citroen. It brings to life the reputation of the manufacturer of implementing really odd features into their cars. The C4 is actually the first "fun" and interesting car that Citroen has made in ages.

Looking at bthe picture, I seem to have found a rather large flaw in the photomode: The handle and logo are both relecting the scenery outside the car, rather than any interior features.
 
Looking at bthe picture, I seem to have found a rather large flaw in the photomode: The handle and logo are both relecting the scenery outside the car, rather than any interior features.
The car has windows.
 
Looking at bthe picture, I seem to have found a rather large flaw in the photomode: The handle and logo are both relecting the scenery outside the car, rather than any interior features.

The reflection is generated by rendering into an environment map, which is updated according to the car's location. Usually, these maps only contain the "distant", static scenery, but not always.
The real limitation is self-reflection, as would be necessary in the interior shots, and would require ray-tracing / multiple or per-polygon maps in order to account for the close ranges and wide angles / parallax involved. Either that, or they have a pair of maps, one for the exterior (still visible from the interior) and one for the interior, which will be grossly inaccurate because of the closeness and parallax involved, but possibly tolerable. Of course, that requires more memory and some way of knowing which parts should receive interior reflections, and which parts the external - think open-top cars, areas near windows etc.

Basically, it's a deliberate performance decision that is by no means unique to GT.
 
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