I think it doesn't deserve it's own thread, so it's been merged with the main thread.well, since it has not been confirmed, there is no "link" besides a thread on NEOGAF .. but the source has been correct before.
i think this is a good thread to discuss the possible ramifications of such a purchase. i've also contacted my source about this, too.
I think it doesn't deserve it's own thread, so it's been merged with the main thread.
no thanks .. but too much hatred in this thread.
I've explained my point of view, and would genuinely be interested to hear yours.
Fixed.no thanks ..but too much hatredtoo many people in this thread do not agree with my opinion.
Wow that is great news
RIP to sucky central pivot system
agreed - SONY never declared F1CE a "Full on SIM"
so will I, but it's nice that CM come right out & tell us there will be a separate Sim mode.
Yeah, I like the way they are directly connecting with the people who will buy the game. Other game makers could take a leaf out of their book.
i don't even see another thread, anyway .......
MS7XWDCwell, since it has not been confirmed, there is no "link" besides a thread on NEOGAF .. but the source has been correct before.
i think this is a good thread to discuss the possible ramifications of such a purchase. i've also contacted my source about this, too.
I think it doesn't deserve it's own thread, so it's been merged with the main thread.
It typically takes us two years to develop such a game, but a lot of
the assets have already been created - we have a number of the tracks
because they already exist in GRID, and we have the basics of the car
dynamics and handling.
Yes, simulation versus arcade. Codemasters history in TOCA Race Driver
has been very heavily weighted towards simulation, appealing to the
real hardcore fan - be they V8 supporters in Australia, DTM fans in
Germany etc, we have always recognised international traits. But if you
want to take the game to an even wider audience, particularly the
United States (for us the largest gaming market in the world), then you
have to appeal to a mass audience and so we blend the simulation with
an awful lot of arcade elements too.
The issue people have
today is time. This is time-based entertainment and the one thing we
all know is that time is constrained. People want to be able to pick up
a game, do whatever you do very quickly, post their times up on a
leader board and then go off and misbehave elsewhere. We want to be
able to offer both things within the game - simulation for the hardcore
gamers, but also an arcade experience that you can truly pick up and
play. I believe weve balanced that in GRID and I believe were going
to balance it in Formula One.
????????????????????????and as I said :
"i don't even see another thread, anyway"
"So many multiple threads" ?? I searched back 2 pages, and saw nothing.
how about you get off my back, OK ?
you posted more about posting than about the GREAT NEWS that broke today.
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back on Topic:
It is a major step for CM to take, and the concept of them reading / replying on the forum is great, too !!
How about you grow up a little, settle down, and stop looking for arguments?how about you get off my back, OK ?