Yeah, I noticed the alien braking like 20m later than I and that made me look at his tyres and damn. That's gonna be a few tenths a corner, adds up over a lap. I might load up a time trial and set the BoP to match what it was in the daily race. See what I can get with softs. I was gonna guess 1-1.5s but perhaps it's even more going by your experience.I'm more surprised that the difference in tire compound is only worth about a second. Was doing 1:42.5xx on the mediums. Then I figured out where the game would allow me to change to softs. The best I was able to do was 1:40.7xx. Looking at them written out, 1.8 seconds is a lot.
But for me it was worth doing my qualifying laps on Medium most of the week. Not because I didn't notice it, but because I practiced finding the perfect braking points with them on Medium.Yeah, I noticed the alien braking like 20m later than I and that made me look at his tyres and damn. That's gonna be a few tenths a corner, adds up over a lap. I might load up a time trial and set the BoP to match what it was in the daily race. See what I can get with softs. I was gonna guess 1-1.5s but perhaps it's even more going by your experience.
It's so much faster to just change the tires though.But for me it was worth doing my qualifying laps on Medium most of the week. Not because I didn't notice it, but because I practiced finding the perfect braking points with them on Medium.
Well, that was initially not so good for my starting position in the race, but in the race the START on medium got me a lot, while others used up their soft tires in the first very wide laps without really benefiting from them, I was actually always able to go with them keep up with the medium. Then the switch to soft, while many others in the field have switched to medium, often gave me the opportunity to get a few places that I would not otherwise have been able to get so easily.
Later I improved my grid position by doing a few laps on soft. As a result, it was a bit harder in the races due to the better starting position, but the chances of a "podium place" were even higher.
Since you always have enough cars (often also dupes), if you have to use different tires, I will now use one car with the harder tires and one with the softer tires for qualifying and races.
Not really, because e.g. in the race last week you couldn't select the soft tires in the setup menu. You can probably drive into the pits and swap it there, sometimes that works, sometimes not. Ergo, it only works if you just drop out of the race completely and then change the tires there in the setup.It's so much faster to just change the tires though.
I hate to plan ahead and be slow, anyway I think the new AI system called Sophy may replace your opponents in future daily races. Then the racing will be fair with no dive bombers and brake checking, and also being force of the track for no reason.It's more planning ahead than quick reflexes.
In time trials you're basically rote learning, no reflexes involved, fine tuning a programmed response. You know what to do, now you need to perfect your timing to get everything right.
In a race you need to be aware of what's going on with the cars around you. See the lines they are following, where they are going and plan you're own line through it. Eyes in front, mirror in peripheral vision while keeping an eye on the radar display. Some reflexes are needed of course when a car suddenly lifts off the brake to cut you off in a braking zone with a late dive, or when your peripheral vision alerts you of a dive bomb coming in the mirror.
Yet most of it is planning ahead, think multiple corners ahead to plan a pass. What do you need to do now to get a better exit two corners later to attempt a pass. Often that's backing off a little bit so you can make full use of the slipstream and create a slingshot effect coming out of a corner.
When approaching a corner side by side it becomes a game of chance, greatly helped by how well you can predict what the other driver is going to do. It's a tricky decision, go deep or brake early for the undercut when you're on the outside. When you're on the inside you have it easier, but got to watch out for the outside car turning in on you.
Racing is a game of chess imo. Plan ahead, adjust strategies on the fly. And be flexible enough to mix it up to throw off your oponents. You don't want to become too predictable. It's a fun game (as long as people play fair...) that never gets old!
As I understand it, Sophy can/should be used more for training, maybe also in races of the campaign. In training to be able to compete better against other players would certainly be an enrichment and could help to reduce the frustration when you lose in "ranked" races against other players because they are just able to drive a "battle line".I hate to plan ahead and be slow, anyway I think the new AI system called Sophy may replace your opponents in future daily races. Then the racing will be fair with no dive bombers and brake checking, and also being force of the track for no reason.
You have to change the front tires first. It's a quirky PD solution to a.time where people circumvented the mandatory tires by running different compounds on front and rear axle.Not really, because e.g. in the race last week you couldn't select the soft tires in the setup menu. You can probably drive into the pits and swap it there, sometimes that works, sometimes not. Ergo, it only works if you just drop out of the race completely and then change the tires there in the setup.
So now I just use the same cars in different colors. That way I know which tires are on which ones, so I can decide which tires I want to start with when I register. Since the cars start with a fixed BoP, no tuning is necessary.
That would make me throw the game out. If there's no human opponents I wouldn't want to play.I hate to plan ahead and be slow, anyway I think the new AI system called Sophy may replace your opponents in future daily races. Then the racing will be fair with no dive bombers and brake checking, and also being force of the track for no reason.
You'd probably never win a race though, given that Slophy seems to have beaten all the top players in the world as I understand it!I hate to plan ahead and be slow, anyway I think the new AI system called Sophy may replace your opponents in future daily races. Then the racing will be fair with no dive bombers and brake checking, and also being force of the track for no reason.
There seems to be a lot of confusion as to what Sophy actually is, but we do have something coming up explaining it.This whole Sophy thing seems to have way too much faith in it. I can see no way that they’ll do a wholesale swap of the crap AI we’ll start with to this new super duper one in a few years time. It’ll probably just be a ‘race sophy’ challenge or something. Either way, it’ll come way too late after most the single player user base has moved on.
Sophy beat those top drivers while using aggressive tactics & driving, even against other Sophy AI cars. Don't even get me started on the abuse of curbs & track limits which would draw a human driver a penalty.You'd probably never win a race though, given that Slophy seems to have beaten all the top players in the world as I understand it!
This i didn't know.. sorry. Everyday i learn a bit more.You have to change the front tires first. It's a quirky PD solution to a.time where people circumvented the mandatory tires by running different compounds on front and rear axle.
Have you watched Sophy race in October?I hate to plan ahead and be slow, anyway I think the new AI system called Sophy may replace your opponents in future daily races. Then the racing will be fair with no dive bombers and brake checking, and also being force of the track for no reason.
Running Sophy probably requires a lot more resources than running any standard AI. A full grid of Sophy AI might simply be too much for the ps5 to handle. One of one for training seems more likely.As I understand it, Sophy can/should be used more for training, maybe also in races of the campaign. In training to be able to compete better against other players would certainly be an enrichment and could help to reduce the frustration when you lose in "ranked" races against other players because they are just able to drive a "battle line".
Sophy will probably not be able to help against "dirty" drivers either.
Yep, that seems most likely. It would be fun to have the AI enter daily races, have a couple compete in each region. See what happens when letting her play in the daily races. I also wonder whether the AI can deal with lag.This whole Sophy thing seems to have way too much faith in it. I can see no way that they’ll do a wholesale swap of the crap AI we’ll start with to this new super duper one in a few years time. It’ll probably just be a ‘race sophy’ challenge or something. Either way, it’ll come way too late after most the single player user base has moved on.
In round 2 the track limit penalties were on, Sophy got lots of em. And also exposed plenty places where there should be track limit penalties. Sophy on Maggiore:Sophy beat those top drivers while using aggressive tactics & driving, even against other Sophy AI cars. Don't even get me started on the abuse of curbs & track limits which would draw a human driver a penalty.
Yeah, that's not happening.we port in all our cars etc
Nobody has any idea about this at all. However, I wouldn't expect GT Sport to continue for more than six months after GT7's launch - if that.Will GTS be turned off immediately or will there be overlap?
The biggest difference in that picture between Sophy & a human driver (or just me) is with the car in that position, the human driver would already be going out of control & not making that corner as intended.In round 2 the track limit penalties were on, Sophy got lots of em. And also exposed plenty places where there should be track limit penalties. Sophy on Maggiore:
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Well, we know it won't be a fresh start. With DR/SR transferring from GT Sport, it'll be like a mass migration. As best that we've been able to ascertain, liveries will be only what has been shared & only 100 at a time. If you shared liveries for friends or the community as a whole, you have to share in GTS, then share again in GT7. Here are some of my expectations: https://www.gtplanet.net/forum/thre...read-march-2022.394098/page-421#post-13587992Not sure where to ask this but how will the transition to GT7 work? Do we just download gt7 and boom we port in all our cars etc or is it a fresh start? Will GTS be turned off immediately or will there be overlap?
Indeed. That's what I thought when I saw the footage. It's o.k. for Sophy to use those lines but it shouldn't brake and make the corner whilst on the grass. That's cheating.The biggest difference in that picture between Sophy & a human driver (or just me) is with the car in that position, the human driver would already be going out of control & not making that corner as intended.
I hope I did not ruin your race at all. What was your PSN as there was a few good battles there. Most of the race I was dealing with a Spaniard in the Atenza. I was faster but he could slip me easy once past. He was mostly clean though with only one nudge I wasn't happy with. I don't remember a VW, but it was a Spaniard in a Slophy that annoyed with with a divebomb costing me 2 places on the last lap.Can confirm Race C is filled with at least 50% idiots. Saw @OJBrit in one, unfortunately a very angry Brit behind me punted me in to him at T2, though it didn’t seem to hurt his race. Seems like he had his hands full with an utter tw@ of a Spaniard in a Scirocco.
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