Dead Assets - Useless Car List that you wouldn't mind losing in future GTs

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tvshacker
Dropping the dead assets would do wonders for the perceived level of overall quality in the game. Quantity simply for quantity's sake doesn't hold my interest anymore.

This gave me an idea for an "Reverse" wish list.
Please share what cars that you don't like, don't use or don't find fun to drive or can't even look at. Standard or Premium.

To start, I agree with the opinion that GT doesn't need so many R34 skylines or miatas but mostly S2000s (not a fan of convertibles).
I like what they did on GT5 with the Supras: 1 model that is lighter and without turbo, and the more powerful turbocharged.

Which cars wouldn't you mind losing if it meant more quality over quantity?
 
Suzuki Alto Works (ugliest standard car)
All Vaxhalls
Duplicate Renault Lutecia's
3 to 5 variations of the Miata, Skyline, at least...
 
The ones mentioned above (S2Ks, RX7s, MX5s, Skylines etc.), but also those brand duplicates I mean they should just decide for one. I'm referring to Opel/Vauxhall, Acura/Honda, Scion/Toyota/Lexus here as long as they're pretty much just the same model.
 
Some regional duplicate are genuinely different. Even having the wheel either side could be good globally for driver comfort. Some do have performance differences, one from personal experience is the JDM Rx8 which has a different map and set up compared to the one in the Uk. But others are the same.
 
lunar buggy

anything under 100 bhp
I strongly disagree, especially with the Lunar Buggy. GT is a car game, and you need to encompass every period and type of car, no matter how fast or slow. The beginning of the game is based off of such slow cars, and to just ignore them and skip up to faster vehicles loses a valuable part of GT's progression. And the Lunar Buggy is cool as hell, why does that single unique car bother you so much?
 
I was thinking...
why not divide cars into "main models" and "versions", like on tracks?
I mean, in GT6 there are 30 tracks and 70 variations (more or less), so, why not doing it for cars?
It would be like clicking a car would open a menu similar to the previous one, where there would be all variations of the cars, with different engines, some restylings, etc., reducing so much the number of cars, but without losing them.


What do you think?
 
I strongly disagree, especially with the Lunar Buggy. GT is a car game, and you need to encompass every period and type of car, no matter how fast or slow. The beginning of the game is based off of such slow cars, and to just ignore them and skip up to faster vehicles loses a valuable part of GT's progression. And the Lunar Buggy is cool as hell, why does that single unique car bother you so much?

WOW ... Thats struck a chord with you hasn't it ... lol.

I like Simulations of ROAD & RACE cars that I can relate to ... this car to me is pure arcade game, same as the kublewagon or whatever its called sorry if that offends you.
 
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Drop all "Original" tracks, add more Real World ones, drop all the concept cars, drop all duplicates and anything below 100hp.
 
This gave me an idea for an "Reverse" wish list.
Please share what cars that you don't like, don't use or don't find fun to drive or can't even look at. Standard or Premium.

To start, I agree with the opinion that GT doesn't need so many R34 skylines or miatas but mostly S2000s (not a fan of convertibles).
I like what they did on GT5 with the Supras: 1 model that is lighter and without turbo, and the more powerful turbocharged.

Which cars wouldn't you mind losing if it meant more quality over quantity?

Oh no, what have I done...? :lol:

Yeah, all those Skylines, S2000s, MX-5s, RX-7s, etc. Why don't they give us the top of the range/latest one from each model? just like Turn 10 does.

I'm certain this will shock a few members, but it's not like I prefer T10's way of doing it either (even if I do think the FM4 car list was the greatest, overall, of any console racer). Perhaps it was a space issue, but I didn't like that cars would be dropped in sequels on the same generation. If they're of broadly similar quality, I see no reason to drop them; which is the issue I have with Standards, really. All this talk of "amazing" upgraded Standards is like some sort of video game Stockholm Syndrome; Standards were some of the worst models available in car games during PS3's run, and to see their slightly upgraded forms (and still significantly below the level of quality you see in the competition) heralded as some sort of gift is bizarre.

I expect GT6 will be the curtain call for the Standard ranks, and I welcome a focus on quality moving forward on the PS4 with PD, because as well all know, they definitely have it in them to create some of the absolute best assets. I'm also not of the opinion that every Standard needs to be converted to Premium; some will be dropped, and I'm fine with it. I was saddened by GT3 dropping things like the first-gen RX-7, SVX, Pulsar, and Cosmo, amongst others, and those are arguably more worthy for inclusion in GT than things like the Honda Element. Unless somebody really wants to make the case that that thing warrants six man-months of work ;)

Anywho, a quick list off the top of my head:

  • Any regional duplicates. That includes non-unique Acuras and Vauxhalls. The CL, for example, could stay (if PD thinks it's worth a Premium version, which is debatable). The DN-X, less so. Which reminds me...
  • Concept cars, mostly. The upcoming NSX, I can't really fault, because I imagine it will be given to us in stages, much like the FR-S/86 and C7 before it. But the DN-X, or HSC, or the Pikes Peak, Le Mans and Nuvolari from Audi, or the hilariously outdated FX concept from Infiniti? I can almost see the argument for the Hondas as the evolution of the NSX concept, but I wouldn't put them anywhere near the top of the priority list for Premiumization.
  • Year duplicates. Why keep the Standard DB9 when there's a Premium '06 with exactly the same specs? Even if they're not utterly identical, I see little reason in keeping two years of otherwise similar cars. A facelift is one thing, and I have no qualms with those, but the multiple Ford GT's, the Swifts, the years of SiR Civics (that @finnracer already mentioned) are nothing but number padding. Yes, there will be the argument that some people like that they can drive their own car in the game. To that, I ask how terribly important it is to those people if they're "stuck" driving a '94 when the mechanically and visually identical '95 is their only option?
  • The "nearly-there's" - cars that have a Premium equivalent that already offers 95% of the experience. There's a '00 C5 Z06 that's Standard; the only thing it's really missing from the Premium version is a paint option and twenty horsepower. PD could whip up a Premo in a day, sure - it wouldn't be the first time we've had Premium duplicates - but I really wouldn't miss it if it were gone.
  • The original Fiat 500 duplicates. I love the little thing - I do - but we don't need four. We've got one Premium already; ditch the three Standards.
 
I was thinking...
why not divide cars into "main models" and "versions", like on tracks?
I mean, in GT6 there are 30 tracks and 70 variations (more or less), so, why not doing it for cars?
It would be like clicking a car would open a menu similar to the previous one, where there would be all variations of the cars, with different engines, some restylings, etc., reducing so much the number of cars, but without losing them.


What do you think?
FTW.
 
Some regional duplicate are genuinely different...
...When PD actually model them as such. For nearly all of them (basically anything except the Acuras minus the DNX and HSC and a few others) they didn't bother; hence normally aspirated AWD USDM Mitsubishi 3000GTs and twin turbo Lexus sedans. And all the cars PD just made up.


Drop all "Original" tracks, add more Real World ones

There's no relation between that and quality.


The "nearly-there's" - cars that have a Premium equivalent that already offers 95% of the experience. There's a '00 C5 Z06 that's Standard; the only thing it's really missing from the Premium version is a paint option and twenty horsepower. PD could whip up a Premo in a day, sure - it wouldn't be the first time we've had Premium duplicates - but I really wouldn't miss it if it were gone.

Though the Standard one looks better than the Premium.

:lol:
The original Fiat 500 duplicates. I love the little thing - I do - but we don't need four. We've got one Premium already; ditch the three Standards.

Eh, I'd do up the 500R too. Dump the other two, though.
 
I was thinking...
why not divide cars into "main models" and "versions", like on tracks?
I mean, in GT6 there are 30 tracks and 70 variations (more or less), so, why not doing it for cars?
It would be like clicking a car would open a menu similar to the previous one, where there would be all variations of the cars, with different engines, some restylings, etc., reducing so much the number of cars, but without losing them.


What do you think?
This is what i always thought, i agree.
Example, you go on the mazda rx7 (3rd gen model) and then you have all the different version.
 
I was thinking...
why not divide cars into "main models" and "versions", like on tracks?
I mean, in GT6 there are 30 tracks and 70 variations (more or less), so, why not doing it for cars?
It would be like clicking a car would open a menu similar to the previous one, where there would be all variations of the cars, with different engines, some restylings, etc., reducing so much the number of cars, but without losing them.

What do you think?

Ideally, this is something I'd love to see; approach car inclusion in a similar way to a marque's "build your own" websites. Say the BMW F30 3-series; we pick the model in the dealership and are presented with the base model, and then get to choose any of different trim levels. I realize for a lineup as vast as the F30, that'd be a lot of options - something like 10 wheel options, a few different bumpers, numerous engines - but how cool would it be to craft our own personal car?

Drop all "Original" tracks, add more Real World ones, drop all the concept cars, drop all duplicates and anything below 100hp.

If PD ever drops the "holy GT trinity" of Grand Valley, Trial Mountain, and Deep Forest, I call dibs on crafting the needed picket signs. If they drop iconic cars like the Beetle, 500, or truly entertaining David-style cars like the Cappuccino or AZ-1 in the face of nothing but Goliaths, I'll do the same.
 
Ideally, this is something I'd love to see; approach car inclusion in a similar way to a marque's "build your own" websites. Say the BMW F30 3-series; we pick the model in the dealership and are presented with the base model, and then get to choose any of different trim levels. I realize for a lineup as vast as the F30, that'd be a lot of options - something like 10 wheel options, a few different bumpers, numerous engines - but how cool would it be to craft our own personal car?

I've always thought about a system like this. It reminds me of Test Drive Unlimited a bit and really wish more if not all other racing games adopted this game mechanic.
 
All standard duplicates, even it means losing 300 cars.

Besides that specific case, I don't like losing content. For example I was just thinking about how great Rhonda could look in PS4's GT7 ...unless it is removed for whatever reason.
 
Citroen's, Peugeot's and other non enthusiast cars from the 2000's. In general as long as most important JDM car stay preserved, then i'm happy.
 
Every single standard needs to be gone in GT7.

I'm sure PD has the data of which cars get used the most in GT games. They can easily take that data and figure out which cars they should make premium for GT7.
Yeah, can you imagine having standard cars on the next-gen console game? But who knows.... The premium cars from GT6 might become 'standard' cars on GT7. :mad: :mischievous: :scared:
 
Duplicates only. And that's the only thing I'll agree with. There is no point on taking other cars out of the games just because "someone doesn't like them."

Here we are, wishing for more cars, and yet we are making a wish list to remove cars from GT just because they don't have enough cylinders, enough power, or just because they aren't exotic enough or Japanese enough? Who gets these people? :rolleyes:

Again. Duplicates, yes. The rest have no reason to be taken out.
 
Yeah, can you imagine having standard cars on the next-gen console game? But who knows.... The premium cars from GT6 might become 'standard' cars on GT7. :mad: :mischievous: :scared:
The premiums are already next-gen ready and next-gen quality.
 
@SlipZtrEm Agree on all except the concepts, I find them interesting!

I agree in cases where it warrants it; the FR-S precursors or the Vette, yeah, sure. Things like the GT-Concept-era GT-R concept, which lacked an engine in real life? Nope, I don't really care for it. With the hope that Standards are dropped when the PS4 GT comes along, I certainly also hope the Standard concepts like the ones I mentioned will be low-priority options on the list of Standards PD hopes to give a Premium replacement. We're getting plenty of imaginary Wipeout cars in GT6 anyways!

Yeah, can you imagine having standard cars on the next-gen console game? But who knows.... The premium cars from GT6 might become 'standard' cars on GT7. :mad: :mischievous: :scared:

The jump from this generation to next won't be nearly as big, and Premiums won't stand out massively in the same way as Standards do now. They have interiors, they have properly modeled exteriors with actual panel gaps versus textured ones - the big advancements will be seen in improved shaders and lighting, really.
 
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