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I understand the frustration, but the T500 is pretty long in the tooth at this point, vs all the new stuff that has come out recently. I don’t know how all the techy stuff works, but it could just be a case of the wheel can’t read/interpret all the info the game is giving it now?
What PC games do you play? Are they new releases also, or older games? I’m curious now, why it’s just GT. I wonder if different games use different/newer/older ways of giving the FFB to a wheel base? 🤔
I get it's an old wheel, but it's one that functions perfectly well pre update.
Whatever they changed they seem to have made an error with the T500 settings, or at least that's how it seems as I recall other t500 users saying similar things.
It would be very strange if it were just me.
I don't really currently play any PC games and only dable in other console games too.
I purely loaded a couple to see if the wheel still performed how it should, and at full strength. Likewise I tested in the PC control panel, and all was as it should be.
Again, pre 1.31 the wheel was fine in GT7.
Either way, upgrading to improve my experience is one thing. Upgrading because PD/TM unintentionally or intentionally borked the wheels ability is another thing entirely.
Would be great to roll back the update on my system purely to check that the update was the specific reason for this, but we aren't allowed to do that lol
The only way I can get any feedback on this update it to crank max torque up to 10, and sensitivity to 6. However based on all prior knowledge that shouldn't be the settings for this wheel, and even then it's still very weak.
Hopefully there are some other T500 owners around than can confirm this.
I might try and default the control panel options, and turn on spring and dampener, but I've been reading they make no difference to console, and feel like a band aid fix regardless.
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