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- xXJojjeXx
Cancel everything, today the only thing that matters is watching videos of WRC. 😊
I must have missed something? I thought triple screen support was included?
Second friend who plays it... and second opinion that there is too much grip on gravel. It's easier to over-brake in DR 2.0... Much easier than DR 2.0. Personally, if there is more grip on gravel than in DR 2.0 I will not be happy.
Happy to hear that. Nice if it is more forgivng. More fun.Second friend who plays it... and second opinion that there is too much grip on gravel. It's easier to over-brake in DR 2.0... Much easier than DR 2.0. Personally, if there is more grip on gravel than in DR 2.0 I will not be happy.
Looks and sounds great in latest videos, seems on pc mostly.
Hope it runs on console at 60fps.., and looks good still, no stutter and distracting pop ups.
Including replays i hope.
Doppler effect seems less cool in roadside replay cams, maybe just the video.
Still not got confirmed if seasons affects grip?
Hope tarmac has some bumps too, not just perfect like spain stages in dr2 often, apart from the small rubble that was added with degradation, and grooves in corners on the dirt beside the tarmac, although that is really cool already in dr2.
Playing wrc10 last day a little, and i like the feel of historic cars in finland.
Anyhow, looks cool overall up to now. 🤞
I speak Spanish so I have been watching all those videos. It's crazy that about half of the videos released today are from Spaniards. And they have been talking about the physics a lot more compared to the English-speaking videos.I also have other friends who are playing it, and they say that in dry and wet gravel, it is like DR 2.0 (same) but that in wet there is even more lateral slip. The sections are beautiful. Narrow... and in my opinion with many details
Please share one of those videos.I speak Spanish so I have been watching all those videos. It's crazy that about half of the videos released today are from Spaniards. And they have been talking about the physics a lot more compared to the English-speaking videos.
Please share one of those videos.
So what is their impressions on it? If you can/like to summarize it.I speak Spanish so I have been watching all those videos. It's crazy that about half of the videos released today are from Spaniards. And they have been talking about the physics a lot more compared to the English-speaking videos.
It looks like I might be wrong on this, and am very happy to be proven wrong. There seems to be a mid-stage weather change here:The biggest disappointment for me so far is that dynamic weather didn't make the cut, especially with the 20-30+km stages. So if it's raining, it rains over the whole 30+ km at a constant rate. Too bad as the dynamic weather was one of the best features of DiRT 4 and the KT WRCs.
In a nutshell Heikki says it's very similar to DR2.0 overall. Slightly improved on tarmac. On gravel grip seems a bit too high. He had some wierd moments on tarmac in a Group B though that left some bad impressions, though. Overall positive, and pretty much what he was expecting, but not sim-level (which can mean different things for different people).So what is their impressions on it? If you can/like to summarize it.
IMO the two things that keep DR2.0 far from the sim realm are:What is it that makes dr2 far from a sim?
Just trying to learn what is more realistic etc, not mean to argue what you're saying.
Basically what I wrote above. Braking distances, inertia and weight transfer feel more intuitive and realistic to me in WRCG than in DR2.0. WRC10 was also good but still had the ridiculously short braking distances.And how is let's say wrc10 and Gen better in real physics and replication of all these cars and responsiveness?
Historic cars are garbage in the KT WRCs.But i always felt the historic cars better up to now/recently in dr2, previous to wrc10 at least.
Historic cars are garbage in the KT WRCs. For the more modern ones I think I covered this above.Just seems to still lack in inertia, momentum, and seems a little hand holding for older cars at least, like in landings, and momentum, like when braking, being too stable maybe up to wrc10.
Historic cars are garbage in the KT WRCs. (can't say this enough LOL).I admit to playing more wrc10 lately than dr2 though.😁
But cars , especially older ones still in 10 don't seem as well replicated, for power curves, how it revs up on each gear, and on braking, downshift etc. Feels a little faked. I dont know.
It is definitely not a sim. But who cares. We will all criticize it for various things (too easy, too hard, too arcade, too sim, too much of a compromise, graphics suck, stages are repeated, no this, no that...). There will always be complaints about things. While I would have hoped for deeper simulation value, I was not expecting it, therefore I am not disappointed and feel no need to get on a RBR high horse yelling "your rally game sucks, mine is the best" like so many juvenile and elitist sim racers do.Broadbent in that last video posted of him, says its super good, but not a sim also.
I give up, i dont know.🤪😋
Not proper* triple screen support no, sadly. I posted about it here: https://www.gtplanet.net/forum/threads/ea-sports-wrc-general-discussion.419496/post-14106940I must have missed something? I thought triple screen support was included?
Thanks Pfei, appreciate the detailed reply.👍In a nutshell Heikki says it's very similar to DR2.0 overall. Slightly improved on tarmac. On gravel grip seems a bit too high. He had some wierd moments on tarmac in a Group B though that left some bad impressions, though. Overall positive, and pretty much what he was expecting, but not sim-level (which can mean different things for different people).
IMO the two things that keep DR2.0 far from the sim realm are:
Keep in mind that these previous two points are what I would like to see addressed and I am not claiming that if a game does not simulate that correctly then it can't be good, however they would make the games more difficult, which is something the devs are probably trying to avoid. DR2.0 despite its simplistic and often odd physics is a very enjoyable game to drive but I always needed a lot of adjustment when going back to it after RBR/WRC10/WRCG sessions. It has a particular way of driving the cars fast which does not seem entirely intuitive to me and requires some "relearning" of how I think a car should handle.
- Braking distances. They are way too short in most rally games. WRC5-10, DR1-2.0, SLRE, DiRT4, V-Rally4 (to name the "modern ones") have braking totally nerfed. Braking distances are probably less than half of what would be needed IRL. And the weight shift of the car does not seem to affect the car stability or your ability to set up the car for turn-in. Exceptions to this that I have experienced are RBR and WRCG where you need to make slight lifts off the brake at times to decompress the suspension and upset the stability, so that you can better position the car for the turn that you are approaching.
- Inertia and weight transfer. I feel the cars are too easy to rotate, lack mass & inertia, and have a "powerslide on demand" mentality that, while it can be fun, is not entirely realistic.
Basically what I wrote above. Braking distances, inertia and weight transfer feel more intuitive and realistic to me in WRCG than in DR2.0. WRC10 was also good but still had the ridiculously short braking distances.
Historic cars are garbage in the KT WRCs.
Historic cars are garbage in the KT WRCs. For the more modern ones I think I covered this above.
Historic cars are garbage in the KT WRCs. (can't say this enough LOL).
It is definitely not a sim. But who cares. We will all criticize it for various things (too easy, too hard, too arcade, too sim, too much of a compromise, graphics suck, stages are repeated, no this, no that...). There will always be complaints about things. While I would have hoped for deeper simulation value, I was not expecting it, therefore I am not disappointed and feel no need to get on a RBR high horse yelling "your rally game sucks, mine is the best" like so many juvenile and elitist sim racers do.
EA WRC has all the ingredients that point to a great game: semi-realistic handling (realistic enough for most "serious" racers, approachable enough for most "casual" racers), lots of content, great sounds, endless multiplayer replayability, photo mode, career. Overall it will be an engaging and enjoyable experience, I am sure of that. Am I disappointed it's not more on the simulation side? Yes. Will that prevent it from being a good rally "sim"? No. Not at all. Enjoy it for what it is, everyone. Rally is probably 100x more difficult to simulate than track racing, and budget constraints likely make a deep dive into rally physics an impossibility (yes, even for RBR which lacks lots of simulation elements even though the core handling model is excellent).
Just think of what would need to be done to properly simulate a rally car's behavior:
I doubt we will ever see anything like that. People asking for EA WRC to be like that are delusional. It's not a sim. But that's not necessarily a bad thing. Only the most elitist and arrogant of "sim racers" refuse to play a rally game because "muh arcade crap".
- The core physics (the car's center of mass and how it moves and affects the rest of the dynamic model)
- The suspension simulation
- A complex tire model, modeling each tire individually.
- Tire temperatures and its effect on grip and tire wear
- Road surface type and temperature and its effect on grip and tire wear
- Modeling grip levels that change constantly throughout a stage, depending on the surface type, camber, humidity, size and type of gravel, etc.