The Rally1s have very sharp steering (like in real life) which makes my old settings a bit twitchy, your fix seems like a good one.In terms of Xbox Controller settings, the tip I got from @PJTierney for GRiD and DR is still valid here:
- Steering Sensitivity from 50 to 100
- Steering Linearity 3 or 4 (depending on preference)
- Reduce deadzone in the steer left/right to be lower, depending on how much stick drift you have (will be visible in the interface)
Doing this gives you FAR more control when driving than the stock settings. Highly recommended.
Edit: After testing on tarmac I found that even Linearity 4 is quite twitchy. I'm now on Sensitivity 100 and Linearity 5.
different engine. However yes it has a lot of issues and graphics are not as good as dirt 2 (but we have to consider longer stages and seasons)Really shocked that people are saying a next gen only title looks no better than Dirt Rally 2.0.
Not a deal breaker for me but if it also has performance issues as well as not looking any better that seems very odd.
It has been many years since I have played 2.0 that I can't remember how that ran but I don't remember any performance issues of the top of my head.
Good point, longer stages will explain some of graphical cut backs compared to other current gen titles.different engine. However yes it has a lot of issues and graphics are not as good as dirt 2 (but we have to consider longer stages and seasons)
The important thing is... How does the Maxi Megane look?!
Won't get playing it til late tonight, but I preinstalled it from work. Very excited.
Ahhhh it's even got the right livery! I could cry!!
Are you guys talking about on console?different engine. However yes it has a lot of issues and graphics are not as good as dirt 2 (but we have to consider longer stages and seasons)
Are you guys talking about on console?
Because on PC we have HDR implemented now (which is awesome and makes the stage lighting come alive), and graphically it looks better than DR2.0 to me.
Yes we're talking about on console. It looks kind of mid geometry-wise compared to DiRT Rally 2.0 but still looks better than the Kylotonn games to me.Are you guys talking about on console?
Because on PC we have HDR implemented now (which is awesome and makes the stage lighting come alive), and graphically it looks better than DR2.0 to me.
Yes console, ps5. as others stated the same applies for Xbox.Are you guys talking about on console?
Because on PC we have HDR implemented now (which is awesome and makes the stage lighting come alive), and graphically it looks better than DR2.0 to me.
When calibrating the wheel, do you turn it as much as you can or do you go for a specified degree angle?I played quite a bit very early morning.
I completed all the rally school on all surfaces and the first two moments with a gold.
I’m on Ps5 with a T300rs wheel.
Wheel works very well out of the box, very good handbrake even if mapped on the circle button. Really easy to use. Force feedback is good.
Graphics on ps5 are not top notch, colors feel like the first dirt rally 1. Honestly is look worse that dirt 2 on ps4 or at least on par. Surely good but not something you would imagine for a next gen only title. Nowhere near forza horizon or GT.
Shuttering and framedrops on ps5 are very notable and need to be patched. Performance is really poor at this stage. It freezes in quick rally and time trial too.
Handling is very easy on gravel and snow, a lot of grip. Tarmac is really difficult to get used to. Cars are very responsive in turning and it is to overcook. If you get the feel the grip very high.
Car builder and livery editor are cool. Tomorrow i will start career which looks Amazon.
All the way down. I’m using the second dash view so no wheel on the screen.When calibrating the wheel, do you turn it as much as you can or do you go for a specified degree angle?
Turning all the way through makes for 1020 degrees more or less but then the wheel ingame (cockpit view) doesn't match my inputs.
I tried around 720 but it doesnt really match either.
Some of the reviews are saying the graphics are a little hit and miss. Great but don’t think this is going to be up to many people’s expectations.
Perhaps your right, DR2.0 on XB1X gave us dynamic 4k 60 but then when you play it on an SX it's absolutely locked in both regards. I'm looking forward to having another go tonight 😄Think I must be one of the only people happy with the visuals 😆. The car models, stages, lighting etc are all above DR2 to me. I think what some people could be seeing, particularly on Xbox is the dynamic res dropping occasionally below 4k, where DR2 stuck to 4k60.
Perhaps your right, DR2.0 on XB1X gave us dynamic 4k 60 but then when you play it on an SX it's absolutely locked in both regards. I'm looking forward to having another go tonight 😄
I think we are at the point where massive graphical leaps between generations are over and people have set their expectations too high regarding the jump in PS5/XSeries graphics compared to their predecessors.Some of the reviews are saying the graphics are a little hit and miss. Great but don’t think this is going to be up to many people’s expectations.
Couldn't disagree more - the new consoles are much more powerful than the old ones but this game if anything has gone backwards graphically. At best, it's stagnated. Same can be said for the new Forza Motorsport. Progress has stalled. Your post will be music to developers' ears though, if gamers all thought like that then devs' jobs just got a lot easier. At this rate we'll still be playing games with 2010 graphics in ten years from now on PS6. This game looks like an early Xbox One title. Codemasters chose to use an engine which is very heavy on resources, that's on them.I think we are at the point where massive graphical leaps between generations are over and people have set their expectations too high regarding the jump in PS5/XSeries graphics compared to their predecessors.
Really, the graphical leap has diminished with each generation, and I think people need to put to rest the idea that focusing on current-gen consoles only will mean obvious graphical bumps. And I think leveraging the new-ish hardware in other ways, i.e. quicker loads and longer, more dense and varied stages, etc. matter more to the experience than graphics.
In all honesty, I couldn’t tell apart the graphical differences in even cross-gen games like GT7, FH5, and TC Motorfest (among many other examples outside the genre) unless they were pointed out to me; but differences in frame rates and load times stick out more clearly.
Someone said it earlier that its not entirely about graphics, I feel like a lot of people are fine with whats being presented. Im probably gonna get the game when its on saleCouldn't disagree more - the new consoles are much more powerful than the old ones but this game if anything has gone backwards graphically. At best, it's stagnated. Same can be said for the new Forza Motorsport. Progress has stalled. Your post will be music to developers' ears though, if gamers all thought like that then devs' jobs just got a lot easier. At this rate we'll still be playing games with 2010 graphics in ten years from now on PS6. This game looks like an early Xbox One title. Codemasters chose to use an engine which is very heavy on resources, that's on them.
I will say if they don't release a day one patch which fixes the stuttering then the game will be panned in Steam user reviews.