EA Sports WRC: General Discussion

  • Thread starter xX Jojje Xx
  • 3,431 comments
  • 358,649 views
I was kind of worried as my processor was just shy of the minimum specs but at least in the one stage I tried the game worked alright. Everything is set to low but even at those settings the game looks decent enough to last until I can upgrade my rig in spring. Looking forward to properly diving in this weekend.

Also, I'm still garbage at rally games with my wheel, so that seems to have carried over just fine from DR2. :lol:
 
First off can anyone get the Fanatec shifter on Xbox series x to work in manual h pattern mode because i cannot..
Well after 4 hours gameplay I’m impressed with the Xbox series x version I like the look and the lighting model alot gravel and snow are spot on feeling,tarmac well not so much,feels like the car is glued to the road,which maybe true in the modern cars but not the old generation car’s.after dipping in here and there I have to say the stage design’s are fantastic,loving chile the best so far,a real work out using the wheel
 
Enjoyed playing so far, highly addictive, even with a few bugs to iron out.
Only problem besides the occasional stuttering, is I can't get the old H2 and H3 rear wheel drives to work. When I drop the clutch and handbrake, it just slightly bounces but won't go, as if the handbrake is still on. Every other car works. Interested if anyone else has encountered this or has a solution.
I'm on PS with a Fanatec DD Pro + handbrake. Any ideas?
Set the deadzone of the handbrake in the lower range from 0 to about 10.
I had the problem that no car moved. After that everything worked.

I found that I have to manually adjust the steering angle on the old cars. So that the steering movement in the cockpit matches and it feels more grippy. With the newer cars it works well on automatic.
 
20231031223339_1.jpg

Apparently this particular Ford Escort must've had a bed bug infestation, seeing as my co-driver refused to sit in their seat... (and the hand poking out of the side)
 
It's the same screen on Xbox and after whacking the HDR down to 30 it looks much less washed out to me and a lot closer to DR 2.0 in terms of the overall colour balance.
Last time I thought about nits, I was still in school...

I've no idea if 2000 is better than 1000 but went for the higher as I assumed you are supposed.

I whacked the HDR all the way down to 0. This was on the basis other games say you should be able to "only just read the text in the box" and i could make it out all the way down to 0.

Feels like it needs a white point slider as well, which is included in other games.

Series S graphics look ok generally though, and noticed only minimal pop in and pop up in my short play. I completed the first 2 Moments (love that Colin McRae is the very first one 👍) and started career, did a couple of week 1 races in "Medium length" then decided I'll restart again in "Short length" as I'd like to work through and see all the rallies quickly the first time around as it's all new.


And the award for "most ripped off feature" goes to...
... the Career Mode for being so similar to the KT games that I forgot what I was playing for a moment...!
if you take the KT career mode lock stock and barrel, and swap out the level up matrix for the engineer/repairs levelling system from Dirt Rally 2.0, you've got EA WRC :lol:

However, I really like the KT career, so that's a positive for me.



And the award for "outstanding minor feature" goes to the awesome videos that accompany every single Moment event.
Make sure you don't miss them! I watched the Colin McRae video twice!


And the award for "best tribute to Open All Hours" goes to... the almost random, and not once every rally but not far off it, stutter. When it happens it's so jarring I keep expecting Ronnie Barker to pop up on screen!


And the final award for biggest downgrade from DR2.0 that's not mentioned much goes to... The Achievement List....
Drive 100 miles on this. Drive 100 miles on that. Drive 1000 miles in total.... So tepid. The DR2.0 achievements were so good (the best I've come across), this is a MAJOR disappointment, to me.

The KT achievements were very repetitive with each game but at least there was one for each rally.


However, overall conclusion is still. Oodles of content. Handling feels very good to me. (Feels easier than DR2.0 though, I actually went from WRC to FM23 tonight very smoothly so I reckon the handling is similar).

Co driver calls seem about right to me (but this is impacted A LOT by what you're driving). A faster car like the current WRC1, I suggest people move the calls earlier. Default felt spot on in the WRC3 career intro 👍

Force Feedback is muted again. Had to turn everything up to 150... :(

Still, get the stuttering sorted out, and there is a cracking game here 👍
 
Last edited:
One thing I would mention Is I agree the earliest Pacenote option is too late. I need it earlier. In the faster cars I'm only getting told notes one corner as I go, And a few times I have had to jam on the brakes in sphincter clenching fashion to keep the stage going.

I prefer 2-3 in advance. I imagine this is a simple problem to fix though and at the moment it isn't gamebreaking.
 
I don't know how other racing games play with DLSS, this feels weird to me. I've tried it with it on and off, off looks like a game older than DR2.0 sometimes. On it looks better but it looks really pixel sprite-y, things like the rev "bar" in the rally school car looks really off and the digits refreshes kind "slow"? I think in some area of Cyberpunk it feels like this but this looks nowhere as good. Maybe its because of the TV. Exterior view in replay, the rolling dusty tires looks like they have 1/3 the resolution of rest of the pictures. Water splashes also looks bad.

Getting over the occasional stuttering the game plays pretty similar to DR2.0 for better or worse. gravel and snow still makes way more sense to drive on than tarmac. The stages definitely feels narrower which is always where DR falls a bit "safe". Looks forward to sink a week in it to see what I think after. Starting a Jr. WRC campaign mode now...

I really would rather play this in VR but the way the game runs I really worry how my PC will run it in VR. With some tweaking in OpenXR DR2.0 was like one of the best VR games...
 
Set the deadzone of the handbrake in the lower range from 0 to about 10.
I had the problem that no car moved. After that everything worked.

I found that I have to manually adjust the steering angle on the old cars. So that the steering movement in the cockpit matches and it feels more grippy. With the newer cars it works well on automatic.
You were spot on, thanks for the assistance.

All the other cars were working perfectly with the handbrake including starting. It only happened on the H2 and H3 cars. All calibration looked fine nothing sticking on at all, but 1% deadzone on the handbrake was the solution.
 
Last edited:
I've no idea if 2000 is better than 1000 but went for the higher as I assumed you are supposed.

I whacked the HDR all the way down to 0. This was on the basis other games say you should be able to "only just read the text in the box" and i could make it out all the way down to 0.
My C2 evo telly can only manage 830 nits on a good day with the wind behind it so I kept the brightness ceiling at 1000. At 0 HDR brightness everything looked really gloomy. I'm happy with 32 or 33 so far.
However, overall conclusion is still. Oodles of content. Handling feels very good to me. (Feels easier than DR2.0 though, I actually went from WRC to FM23 tonight very smoothly so I reckon the handling is similar).

Co driver calls seem about right to me (but this is impacted A LOT by what you're driving). A faster car like the current WRC1, I suggest people move the calls earlier. Default felt spot on in the WRC3 career intro 👍
Whether they're early or late (I can't tell) the extra detail in the notes makes things a lot easier for me, especially when Jonathan the co-driver says "slowing (slow in?)" or "brake" so I know a sharper turn is coming up ahead. I'm not getting that feeling of needing fighter pilot concentration to get through the stages like DR 2.0 and I'm finding WRC a far less stressful experience on the whole. Jonathan seems a lot calmer than Phil Mills as well. I'm not sure whether that's a good thing.
 
Last edited:
Finally got a chance to play it. I did a long Estonia stage and a long Japan stage in Rally1 cars.

Initial impression is that the tarmac physics feels much more grippier and more stable than before. Damage is much more forgiving than DR2. The graphics overall are pretty meh, not pretty but also not terrible. I feel like the pace notes do not sound as visceral as the ones in DR1 and 2, are they recorded the same way as they were before? Also, I really need to change my driving style for the hybrid system. I keep leaving some throttle input as I'm braking, causing it not to regen.
 
Last edited:
One thing I noticed and loved is how the wheel felt when I hit the ice sections on Monte carlo, the wheel suddenly felt very light and I could feel the wheels slipping on the ice 😎
 
Well guys. Well, I'm happy for everyone who has been convinced by physics. In my case, they are a clear step back on gravel and snow. It is very easy to "put" the car into a curve. On wet gravel, in DR 2.0 the car "heads... twists... looks for traction..." here everything is simplified. There are things about this graphics engine, which the game seems to inherit. The headlights (the tulips) look like a toy like in WRC G. The dirt on the cars is forgiving, the damage is forgiving, the gravel physics is forgiving... everything is more "lights". I hope to see in the future a worthy physics successor to DR 2.0. Graphically DR 2.0 with everything in Ultra, and playing at 3440x1440p it looks infinitely better than this WRC. In the menus, the cars look good but not in the race. I wish CM had continued with its EGO engine. Even if the stages were shorter. I see it as a step backwards in everything.
 
Well guys. Well, I'm happy for everyone who has been convinced by physics. In my case, they are a clear step back on gravel and snow. It is very easy to "put" the car into a curve. On wet gravel, in DR 2.0 the car "heads... twists... looks for traction..." here everything is simplified. There are things about this graphics engine, which the game seems to inherit. The headlights (the tulips) look like a toy like in WRC G. The dirt on the cars is forgiving, the damage is forgiving, the gravel physics is forgiving... everything is more "lights". I hope to see in the future a worthy physics successor to DR 2.0. Graphically DR 2.0 with everything in Ultra, and playing at 3440x1440p it looks infinitely better than this WRC. In the menus, the cars look good but not in the race. I wish CM had continued with its EGO engine. Even if the stages were shorter. I see it as a step backwards in everything.

Maybe DR2 didn’t have enough grip? 😜

Anyone else tried the Scandia rally? That is absolutely brutal.
 
Bio Bío is a bit on the technical side. I tried doing a shakedown just now and felt like I'd done an entire rally. :lol:
 
Bio Bío is a bit on the technical side. I tried doing a shakedown just now and felt like I'd done an entire rally. :lol:

I haven’t done the whole one yet, but I am in love with what I’ve seen of Chile. Very very nice stages.
 
Career mode is amazing. After few hours shuttering reduces. It is very easy at 80% AI. I’m getting -30sec. Gradually increase at each rally.

Graphics in selected conditions are beatiful. Surely rally school is the worst in terms of graphics. In career way better, sweden morning wow.
 
Last edited:
It is very easy at 80% AI.
Speak for yourself, mate :lol:

[EDIT]I set up a one stage event against the 80% AI and lost by less than a tenth of a second so they're definitely not as hard as DiRT Rally 2.0 80%. I think I'll leave them to the Sebastian Loebs on the forum though :)
 
Last edited:
I generally think the graphics are fine, stutters aside, but the new Moment they put out at night really looks bad for me. Everything looks flat and flickery, there's very little sense of depth or volume to the light, and there were some really weird visual bugs that were like TAA ghosting but way bigger. Not a fan of how it looks at night, and even without the bugs in the way I'm not sure it changes much.

Hopefully it's something that some Reshade genius can improve. I remember DR2 at night being really quite an exceptional experience, and I'm tempted to go back and see if that was just rose tinted glasses or if it's actually gotten significantly worse.
 
Was on for a little over an hour last night. Mostly just checking things out. Did the first rally school and the first moment for gold. Felt pretty good with all stock settings, surprisingly
 
Graphically this game is very disappointing. It's literally an old gen standard. Even Dirt Rally 2.0 looks better!!

I'm honestly can't get over how bad the visuals are, and be able play it, even if physics, handling and sound are great.
 
Last edited:
I won't actually play until I get a round wheel for my La Prima. So very late November. I might even wait a bit longer to let them sort all bugs/stuttering out.
 
I honestly don't understand the complaints about the graphics. The game looks perfectly fine as far as i am concerned. Then again i am not a graphics worshiper. It looks as good as dr2.0, and a little better in some ways, as far as i could tell last night and there is nothing wrong with that in my opinion.

The two issues i am having is that without the camera position options of dr2.0 i cant get the cockpit cam to feel good. Probably going to hafta switch but it is by far my preferred view for rally. Also the co-driver is really quiet i feel
 
Back