EA Sports WRC: General Discussion

  • Thread starter xX Jojje Xx
  • 3,431 comments
  • 358,649 views
I honestly don't understand the complaints about the graphics. The game looks perfectly fine as far as i am concerned. Then again i am not a graphics worshiper. It looks as good as dr2.0, and a little better in some ways, as far as i could tell last night and there is nothing wrong with that in my opinion.

The two issues i am having is that without the camera position options of dr2.0 i cant get the cockpit cam to feel good. Probably going to hafta switch but it is by far my preferred view for rally. Also the co-driver is really quiet i feel
I think the disappointment arises from the fact that being the game only next gen we were expecting something top notch. While it looks like dr2 on ps4 and sometimes even worse.

On the other hand it has many rallies, seasons and stages that are way longer.

Overall i think unreal engine is pretty average or too demanding for actual consoles.

Personally i’m happy cause I got used to kyloton titles that were very ugly.

Speak for yourself, mate :lol:

[EDIT]I set up a one stage event against the 80% AI and lost by less than a tenth of a second so they're definitely not as hard as DiRT Rally 2.0 80%. I think I'll leave them to the Sebastian Loebs on the forum though :)
I’ m very average honestly. Junior wrc on 80% AI, sweden was super easy. With a wheel.

I moved io to 85% and gap reduces to 10seconds with something red sections.

Just a quick recap of my experience on ps5

-T300rs plays perfect out of the box after calibration. I can’t believe it honestly, perfect from the first moment.

- handbrake mapped to R2 is super easy to use. No need for any extra device.

- the game is way easier the DR2.0 on all surfaces. Gravel and snow super easy to get the flow and a good grip. The only element that makes it harder are the pacenotes. Tarmac needs a bit of time to get used to.

- default sound is all over the place, engine hyper loud. Pacenotes.. you can’t even hear them.

- graphics are pretty average and honestly worse than DR2.0 on pc. Anyway they are way better then previous wrc titles. Overall it does not look next gen.

- graphic quality chances in selected conditions, some are really beatiful other looks like bad ps4 titles. Rally school looks terrible. I was shocked as i started there.

- severe shuttering and framedrops in rally mode. Especially Montecarlo. After few hours of playing the problem reduces. At this stage is pretty bad and will be patched for sure.

- career mode is really beatiful and engaging. It has a lot of variety. I started junior wrc and h2fwd championships. It makes a Smart use of all the content. Very good and very happy.
 
For Nvidia users, New driver with WRC listed as being affected, Mainly DLSS 2.

1698839598720.png
1698839724520.png
 
Thanks for the tip. Although right now I'm getting good performance on PC and due to HDR I think it looks better than DR2.0.

Strange that it's not looking as good on consoles. I guess Codemasters are still learning how to optimize Unreal Engine and struggling with the consoles as a result?
 
Strange that it's not looking as good on consoles. I guess Codemasters are still learning how to optimize Unreal Engine and struggling with the consoles as a result?
It looked a lot better for me on Xbox once I turned the HDR slider down from 50 to 30 something. Remember that even the most powerful consoles are equivalent to High setting on PCs.
 
Last edited:
PS5:
FFB feels great ( DD Pro 8Nm )
Love the physics, tarmac is a big improvement compared to DR2.
Sound is good as usual.
The graphics is for the most part ok, need better texture resolution and better lighting/contrast (HDR).
I have a 75” Samsung ( 1500 nits ) and lowering the HDR setting to 20 makes it better.
Motion blur off.

Framerate and the screentearing needs optimization, but I am sure a patch or two will fix this.

Great game :gtpflag:
 
Last edited:
I'll echo on the graphic bits, some area it looks nice, cars, people, trees and plants close up looks more detailed but far away they look kinda pixelated even set at ultra, reminds me more of looking at trees in like a FPS or something out in the fog of war kind of a deal. Running the night stage in the early career mode in the Fulvia everything on the edges of the screen looks pixel sprite-y. Cockpit visual looks like Assetto Corsa mod when someone didn't setup the shader right in the car, even if resolution and details looks ok it just doesn't look good. In replay the tire and dust in more distance shots looks like a square wheel rotating with blocky pixels around it for dust. Just not great. DR2.0 does it much better. I think DR2.0 lacks the finer details and resolution of the stage visuals but makes up for it because everything is cohesive and looks better presented. Default the game is too bright and washed out and turning the brightness slider down helps. And like others I started in rally school and it looks BAD....

You can kinda tune out the bad of the gfx when the stages are flowing and throwing the cars around. Long stages are fun and even in slow Fulvia you still struggle with concentration. I need to dial up the AI as currently they are pretty slow but I am trying to dial myself into playing the game. Tried the Moment in the Hyundai and haven't been able to finish yet. The tarmac physics is still twitchy and the narrow roads make it challenging. The other surfaces so far feels like you get more control of the car but the game also demands better car placement.

Overall so far, game is still fun, kinda wish it looks better and runs better, and we still need VR
 
Last edited:
I'm finding some of the graphic animation choices really odd. This has carried over from Dirt Rally 2.0.
When you look at the car from the side on external camera and turn turn the wheel side to side, look at the suspension upright. It moves forwards and backwards and wouldn't in real life as the bottom is located to the lower control arm.
To most people this detail will seem minor but when the graphics people have gone to the trouble of modelling the car parts, down to a rotating camshaft sprocket on the Nova when you use the photo mode, they could have got this detail correct. It's really annoying
 

Attachments

  • 0c11aea7-1c48-4679-b4b2-04469b958ae3.png
    0c11aea7-1c48-4679-b4b2-04469b958ae3.png
    150.8 KB · Views: 12
So after 2 hours with the game on PS5. Graphics aren't next gen worthy and besides the cars it simply isn't up to quality. Vista's are there but textures are so low quality it makes me think of base PS4 (slr evo). DR2 is supérieur in terms of visual quality. Photomode is clunky and the exposure is way to low and almost unusable. Love the stage design, cars, sounds and handling. Driving has been an absolute pleasure but boy this game needs work and a lot of it!
 
Last edited:
0/3 FM-R5-EA WRC = OVER HYPED……… All great games but hardly different graphically from their predecessors…. Although R5 bike count and FM track count were a disappointment…..
 
Last edited:
0/3 FM-R5-EA WRC = OVER HYPED……… All great games but hardly different graphically from their predecessors…. Although R5 bike count and FM track count were a disappointment…..

Graphics are at a point now where there won’t be massive jumps. It’s not like years gone by where new console generations heralded massive leaps in visuals. Dirt Rally 2.0 already looked great, had a One X patch to go 4k60 and then locked into that on the XSX.

I still think it looks better than DR2 but I could just be looking for different things. Here’s an in game non-photomode screenshot.

a22984dd-8059-46da-b1bc-efd155dd2343.png


That is a very good looking game, in my opinion. You’re right about FM and Ride though. I didn’t even bother with Ride 5 this year, zero point compared to 4.
 
Okay, i have to test it further but these adjustments to engine.ini seems to have some positive results. Add this to the end of the code in engine.ini:

Code:
[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.HZBOcclusion=0
r.AllowOcclusionQueries=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=50
r.Vulkan.PipelineCacheFromShaderPipelineCache=1
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000

[TextureStreaming]
r.Streaming.Boost=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.bForceCPUAccessToGPUSkinVerts=True
r.Streaming.FramesForFullUpdate=60
r.Streaming.DropMips=0
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.MipBias=0
r.Streaming.UseAllMips=1
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.UseAsyncShaderPrecompilation=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.Streaming.DefragDynamicBounds=1
s.AsyncLoadingThreadEnabled=True
r.Streaming.PoolSize=0

[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
s.AsyncLoadingThreadEnabled=True

[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1
r.HZBOcclusion=2
r.SkinCache.CompileShaders=1



C:\Users\username\AppData\Local\WRC\Saved\Config\WindowsNoEditor
 
Last edited:
. Photomode is clunky and the exposure is way to low and almost unusable.
I agree the camera could pan a little slower, the exposure setting is completely at your discretion (you need to adjust according to the time of day / using aperture & exposure just like with regular photography).



Im currently 8 hours in... driven many vehicle types and track combo's, love the new career such an improvement. Im getting into a flow state with the game and I think its marvellous, very absorbing / satisfying to learn. Props to Codemasters for such a fine game, a lot of thought has gone into improving on 2.0. My first Codies game was this in 1986... I was 8 years old then, my mental age is probably still the same today lol
BMX_Simulator_Cover.jpg
 
A random question if people have seen it. On PC looks like I have to remap my analog handbrake everytime I start the game(just once, but if I quit the game and come back in I'd have to do it again). Looks like the mapping is there the next time but it just not registering input and I have unbind it, reassign the type and rebind it again and reset all the deadzone/saturation setting.

The handbrake is just one of those cheapo aliexpress/ebay analog handbrake, in the controller it just shows up as an arduino device.
 
It doesn't benefit WRC. It just mentions WRC got released with DLSS.
Ah makes sense👍 I have been using DLSS myself but thought maybe there might have been some optimisations or something.
 
Okay, i have to test it further but these adjustments to engine.ini seems to have some positive results. Add this to the end of the code in engine.ini:

Code:
[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.HZBOcclusion=0
r.AllowOcclusionQueries=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=50
r.Vulkan.PipelineCacheFromShaderPipelineCache=1
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000

[TextureStreaming]
r.Streaming.Boost=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.bForceCPUAccessToGPUSkinVerts=True
r.Streaming.FramesForFullUpdate=60
r.Streaming.DropMips=0
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.MipBias=0
r.Streaming.UseAllMips=1
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.UseAsyncShaderPrecompilation=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.Streaming.DefragDynamicBounds=1
s.AsyncLoadingThreadEnabled=True
r.Streaming.PoolSize=0

[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
s.AsyncLoadingThreadEnabled=True

[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1
r.HZBOcclusion=2
r.SkinCache.CompileShaders=1



C:\Users\username\AppData\Local\WRC\Saved\Config\WindowsNoEditor
Tested some different stages and my stutters are nearly completely gone! I also implemented the latest DLSS driver (3.5.10.0) instead of the 3.1.1.0 which the game has out-of-the-box
 
Rally Finland & Skoda Fabia R5/Rally2 in EA Sports WRC and Dirt Rally 2.0. Xbox Series X+controller.

WRC:




Dirt Rally 2.0:

 
I'm now 5 hours in the game on PC with a Fanatec setup and Heusinkveld pedals and handbrake.
Never seen and used such a bad interface. Alone the key binding for the pedals was a mess, because the game binds all to Fanatec equipment what I don't have.

2nd problem after this is that there a not changeable bindings like inverse pedal to Fantec pedals which are not existent. So each time I have to reach for the mouse if I need this function. And who had the idea to name buttons instead of numbers with text like down right (2 times with different colors)?

The driving itself feels very like arcade gaming. It's very easy to run on track and the car get's nearly no damage even if you ramming a tree. The hardcore damage doesn't change to much.
The road seems very flat. Even in DR2 the road looks more like a rally track.

Not to mention the stutters up to 200ms ...
 
Last edited:
My friend made a discovery that on PC if you are using a wheel and pedal setup, your FPS performance can drop by around 30% compared to using a console controller.

Here is the Reddit post with more information:



If people here have a wheel and pedal setup and also have a controller, you should test this to see if it's the same for you. If this is happening for more people, maybe we can get this issue escalated for Codemasters / EA to fix
 
My friend made a discovery that on PC if you are using a wheel and pedal setup, your FPS performance can drop by around 30% compared to using a console controller.

Here is the Reddit post with more information:



If people here have a wheel and pedal setup and also have a controller, you should test this to see if it's the same for you. If this is happening for more people, maybe we can get this issue escalated for Codemasters / EA to fix

Maybe not well optimized ffb and wheel input processing, someone said there seems to be lag on a wheel.
 
Those moments sections are tough (I golded finland no problem), but Iberia & Mediterraneo lets just say "terminal damage" lol Been doing some serious dukes of hazard stuff with those... straight off the cliff edges.

The Mediterranean (I’m just gonna called it Corsica, much easier to type) is really hard. The Rally1 cars are so quick on those roads.
 
There is quite some difference in graphics if you run "Time Trial" or "Quick Race" where seasons are enabled. Maybe it is a placebo but the game looks much more decent in the latter.
 
The Mediterranean (I’m just gonna called it Corsica, much easier to type) is really hard. The Rally1 cars are so quick on those roads.
I loved the Moments, Really the only thing other thing I've done other than the Rally School, And some Stage/Car combos in quickplay (waiting for the patch before I start career)

The Puma/Corsica one is a lot of fun, Tight technical start with the Hairpins then into the second half you get to stretch it's legs. 😊
 
Last edited:
Back