EA Sports WRC: General Discussion

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Whatever’s in the Xbox Series X 😅
I'm PC player because of my SimRig and I'm not impressed from the quality of the game and how much issues a single game could have.
E.g. beside the technical features the idea to save the setups in the main profile instead of single files and so to have a limited number (lower than rallies available) of save slots is stupid. Another example is to limit the number of events in a championship to 16, WTF has such weird ideas to think that is the way to go?

Looking at console: In the EA forum a few people on PS5 said that after the patch VRR is broken and they have now tearing and more stutters as before the the patch.
 
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I’d love to be positive because I was looking forward to this, but I find the CER stage fairly bland and I’m noticing some horrible tearing again, having just got the game to the point where I was quite happy with it. I’m not finding this a particularly effective patch so far. Xbox Series X.
 
I'm PC player because of my SimRig and I'm not impressed from the quality of the game and how much issues a single game could have.
E.g. beside the technical features the idea to save the setups in the main profile instead of single files and so to have a limited number (lower than rallies available) of save slots is stupid. Another example is to limit the number of events in a championship to 16, WTF has such weird ideas to think that is the way to go?

Looking at console: In the EA forum a few people on PS5 said that after the patch VRR is broken and they have now tearing and more stutters as before the the patch.

PC players definitely seem to bear the brunt of the issues.

Would you want more than 16 events in a championship? I think 16 is the cap irl I believe, might be why.
 
The patch has broken the game for me on Series X - Starting a stage, my G920 wrenches violently from side to side. Once moving, viewing the car externally shows the front wheels are turning themselves lock to lock. It's unplayable.

Wheel seemed to calibrate fine, reset to default settings, even uninstalled and did a fresh install,
It had been working fine earlier in the day pre patch.
 
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People are saying this update has reset the shader cache or whatever it’s called. Meaning that impacts performance again as if you’d never played it before until they compile as you play through the stages. Thing is, I’ve never managed to work out if that’s a PC-only issue or not. Im hoping that playing through each long stage clears the performance issues (stuttering not bad, but screen tearing atrocious) as that seemed to work before, but really dunno. I hate updates that take games backwards, I was enjoying this yesterday.
 
the stutters are the same and Monte Carlo has the same problems as before.

I think I will wait for the next patch. This game is a mess.
The stage departure cinematics still stutter as well. Honestly the only change I noticed was my FFB settings getting wiped. And instead I was given a bigger (game crashing) problem.

I’m in the process of deleting the game and reinstalling. We’ll see what happens from there.
 
I don't play the career bit so I wasn't affected by that.
Obviously I had to redo my control bindings, glad to see I can still have extra mapping on the controller.
Went on my goto Estonia test stage and everything felt as before.
I actually re visited the 037 Moments challenge cos I initially did it on a pad before I got used to the wheel and it was fine.
Got some odd interior reflections in the Avenger.
Once I had a look at the CER stages I went in for the longest one and although it looks ok with the scenery, it is like you say a bit bland, mostly fast sweepers and a few sharp corners, still a nice challenge. The main issue I have is the overly sticky tarmac feel, I used the 2001 Impreza and it was very snappy. 1993 Escort felt ok but the tarmac doesn't feel like the others in the game. Could have done with a new gravel rally instead
 
Only done one season andd it was a poor do anyway. Be good to start a fresh career, im guessing they had to reset everyone's career to solve the bug.
 
I haven’t experience any stuttering at all since installing the patch. Literally zero, even on Monte, was my first test location as it’s easy to consistently recreate it there.
Stutter (according to Digital Foundry) is a PC only issue.

Consoles have screen tearing instead as they run without V-Sync in order to hit 60fps as consistently as possible.
 
Stutter (according to Digital Foundry) is a PC only issue.

Consoles have screen tearing instead as they run without V-Sync in order to hit 60fps as consistently as possible.

Yeah I didn’t realise he was on PC as he’s spoken about Xbox in the past.

CER is fantastic, absolutely love the flow of the stages and there are some fantastic sections throughout. Very good indeed.
 
Getting a lot of screen tearing with this update, not sure what's changed to make it drastically more noticeable. Disappointed by the career bug too, hoping we hear something on that sooner rather than later. Was really keen to get stuck into career over the Christmas break (ideally without restarting my career mode!).

On a more positive note, I'm liking the CER stages. Environment wise they're a bit bland but I always seem to enjoy the faster more flowing stages so this feels like a nice addition. It's also great to have a tarmac rally where you're not pinned in by barrier either side of you, feels like there's more room to cut (within reason) and explore the line a bit more.
 
it is possible to delete the patch once installed?
I was lucky enough but my friend is trying to get back to the older version.


On ps5:

-tearing is again like Day one

-we can’t load the career as it crashes the ps5

- wheel is not working properly now (Logitech) with huge deazones. Didn’t tried with my t300.

- not sure is a problem or central rally tarmac is like that. When you upload the new central rally sometimes Looks like you are on gravel physics (I have read above something similar).
 
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Someone on reddit said if you're having issues with a g920 (my wheel was violently turning in a straight line), set the deadzones to 1. Resolved that issue for me.
 
Stutter (according to Digital Foundry) is a PC only issue.

Consoles have screen tearing instead as they run without V-Sync in order to hit 60fps as consistently as possible.

When I played the trial on Xbox on release it stuttered, the game would freeze for a second occasionally, often causing you to crash the car. Has this been fixed? Or are you not calling that a stutter?

You can also easily find multiple reports of people saying it stutters on PS5 so either you've misunderstood DF or they are mistaken.
 
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When I played the trial on Xbox on release it stuttered, the game would freeze for a second occasionally, often causing you to crash the car. Has this been fixed? Or are you not calling that a stutter?
There's been 3 pretty significant patches since then.
 
Yes there have, but do Codemasters know what they're doing? Their latest patch broke the career mode for everyone?

As for the stuttering on consoles:




Given their experience in the game development industry, yes, I'd say they know what they're doing, are they having teething trouble with Unreal? For sure. Career mode didn't break for everyone, it has broken for a lot of people yes, appears to be because of CER being inserted into the career, I'm lucky, it didn't affect mine. CM are on it as you would expect, will we get a hotfix? Who knows, worst case people need to restart career mode, not ideal, but could just be the unfortunate by-product of releasing the new rally into existing saves.

The stuttering seems to be affecting PS5 more than Xbox in terms of consoles, most of the comments I have seen around stutters still being there or being worse are all PS5 user, I've played a good number of hours on the new update now on Xbox and the stuttering is a non issue now on Xbox, occasional screen tearing but nothing terrible.

If you have any trial left, give it a go.
 
I've got both Xbox and PS5 versions and I don't think there's any difference in terms of the stuttering or tearing between them. Although I've not played the PS5 version since this update. What I do think is that, unfortunately, this patch has made the tearing quite noticeably worse to the point where it often streaks across the whole screen and I'm still not happy with the performance especially compared to DR2.0, occasional stutters still there too, 100%. Up until this patch I was really enjoying the game - although performance against still only a 7/10 - it was perfectly playable to see past the issues is blatantly did still have. This update seems to have made things worse again to me and that's disappointing. I don't play career mode so that particular bug doesn't bother me personally at all - I still think is quite a big issue for a lot of people, though.

Maybe people just expect perfection these days and that must be frustrating from the POV of the developers trying to make thr fixes, but there's clearly still plenty to iron out here.
 
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Given their experience in the game development industry, yes, I'd say they know what they're doing, are they having teething trouble with Unreal? For sure. Career mode didn't break for everyone, it has broken for a lot of people yes, appears to be because of CER being inserted into the career, I'm lucky, it didn't affect mine. CM are on it as you would expect, will we get a hotfix? Who knows, worst case people need to restart career mode, not ideal, but could just be the unfortunate by-product of releasing the new rally into existing saves.

The stuttering seems to be affecting PS5 more than Xbox in terms of consoles, most of the comments I have seen around stutters still being there or being worse are all PS5 user, I've played a good number of hours on the new update now on Xbox and the stuttering is a non issue now on Xbox, occasional screen tearing but nothing terrible.

If you have any trial left, give it a go.
Nice to see a measured response rather than the ridiculousness above your post. Game development is extremely complex (I work in software development myself and I know first hand it's almost impossible to release products or upgrades with no issues at all) and I'm sure they will fix any issues which are still hanging around from the release and from this update. It's clear from the patches we've already had that they are listening to feedback and resolving problems.
 
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Nice to see a measured response rather than the ridiculousness above your post. Game development is extremely complex (I work in software development myself and I know first hand it's almost impossible to release products or upgrades with no issues at all) and I'm sure they will fix any issues which are still hanging around from the release and from this update. It's clear from the patches we've already had that they are listening to feedback and resolving problems.
Game development being complex is not a good excuse. Less experienced game studios manages to release better performing and better looking games, so why should Codemasters get a pass?

I don’t see the problem with being critical about clear and obvious faults and issues. Accepting these sorts of things and just being positive (and quite naive really) doesn’t solve anything.
 
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Game development being complex is not a good excuse. Less experienced game studios manages to release better performing and better looking games, so why should Codemasters get a pass?

I don’t see the problem with being critical about clear and obvious faults and issues. Accepting these sort things and just being positive (and quite naive really) doesn’t solve anything.
Pretty dam good excuse in my book, especially when using a brand new engine to the studio with some niggly bugs creeping in. No ones giving them a pass but there are statements that get made which are simply unfair to the people working their socks off on this game, and situations which even the most experienced studios won't see coming.

It's a shame you see us being positive as a negative thing that won't solve anything, assuming that just because we're enjoying the game we aren't providing feedback or criticism in the places where it'll get seen? There's nothing wrong with being critical, but I do find something wrong with branding developers as lazy or questioning whether they know what they're doing.
 
I do find something wrong with branding developers as lazy or questioning whether they know what they're doing.

If the cap fits.

I'm not saying Codemasters' devs are lazy, they are probably just incompetent. It doesn't help when their rep on this forum defends the indefensible and pretends the console versions don't stutter. If the devs have the same 'pretend everything is fine' attitude it explains a lot.

I am still amazed it is deemed acceptable for a game to have terrible tearing. Do these devs have no standards? It seems so.
 
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Game development being complex is not a good excuse. Less experienced game studios manages to release better performing and better looking games, so why should Codemasters get a pass?

I don’t see the problem with being critical about clear and obvious faults and issues. Accepting these sort things and just being positive (and quite naive really) doesn’t solve anything.
There's no problem with pointing out issues, but I don't think that this kind of thing is really on:

If the cap fits.

I'm not saying Codemasters' devs are lazy, they are probably just incompetent. It doesn't help when their rep on this forum defends the indefensible and pretends the console versions don't stutter. If the devs have the same 'pretend everything is fine' attitude it explains a lot.

I am still amazed it is deemed acceptable for a game to have terrible tearing. Do these devs have no standards? It seems so.
It's great that a CM rep does post on here to keep us updated. Unfortunately, this kind of ignorance is exactly the kind of thing that discourages open discussion between devs and players.
 
If the cap fits.

I'm not saying Codemasters' devs are lazy, they are probably just incompetent. It doesn't help when their rep on this forum defends the indefensible and pretends the console versions don't stutter. If the devs have the same 'pretend everything is fine' attitude it explains a lot.

I am still amazed it is deemed acceptable for a game to have terrible tearing. Do these devs have no standards? It seems so.
Oh yeah because calling them incompetent is so much better 🤦‍♂️.

@SharkyOB is right, it's brilliant that we have someone so willing to engage and share with the community from Codemasters/EA, attitudes like yours are why more devs don't have this and why we'll eventually lose the privilege altogether. If some random came to your workplace and called you incompetent, with zero knowledge of your background or job, you'd get pretty annoyed/upset and would eventually stop allowing people in.

Critique of the game, features, bugs etc is fine, but being rude and ignorant towards the people working on it is not fine.
 
You really couldn't pay me enough, as the employee of a developer, to come and mingle with the customers on a forum or reddit or whatever, because it's always gonna go toxic, always. The gamers are always going to be up in arms about bugs, and the employee is always going to be somewhat constrained to the party line, so those two things are always eventually going to aggravate each other. Unless the game is completely perfect, that is.
 
I’m on PS5 and saw a lot of screen tearing after the latest update. I still see the framerate drop now and again as well which
produces the stuttering effect I think people are having. A lot of the bugs are unfortunate and I’m sure they are working on solutions but let’s be honest here, in 2023 on current gen hardware the fact we are not getting a locked 60 is pretty bad especially when the game itself is visually not cutting edge. I appreciate the move to Unreal was for the longer stages which are incredibly enjoyable but I do wonder if it was the best move and it will be interesting if they continue with it or go back to an evolved ego engine. It’s certainly a reminder for those wishing they used a new engine for the F1 games to be careful what you wish for. I will still enjoy the game as at it’s core it’s great to play but as just hope they sort the framerate and tearing out, at the very least give us an option for VRR.
 
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