Economy system is a piece of ****!

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I've asked you many times and you never respond.

Do you agree that the higher amounts of credits should come from the more challenging aspects of the game, a.k.a sport mode, FIA Races etc, rather than things such as Nostalgia 1979 events and Blue Moon Bay event?

No absolutely not and here is why. Sport Mode and FIA races or any online race has a very small number of people who could actually win every race they enter. Why the majority of the people who play in online races will probably not see a win very often. So making online racing the highest payouts in the game will only make a small number of people credit wealthy and leaves everyone else **** out of luck.

The top credit payouts should be attainable by everyone who plays this game regardless of their skill level and again in online racing that's simply impossible. But GT League is setup for anyone to win the top payouts regardless of skill level and this is why it should always remain that way.

I'm not saying that online payouts couldn't be a little more generous but they should never be more then the offline payouts.
 
You wont get them eventually. If you dont grind mad you dont get those cars eventually because of the awfull payout of sport races and open lobbies. You have to do boring offline races over and over again to get those cars. Otherwise you can only get them in your dreams.
I've explained before that you dont need to "grid mad". If you do 2 times the 7 minute race (total 14-15 minutes) you get around half a milion. Add the credits you earn for online races or whatever, you can easily get 700-800k each day you play, at the end of the month thats a lot of millions, and yes, you eventually do get all those expensive cars. Not quick, you need to play for months but thats it, its not the end of the world not to have those 4 very expensive cars, people rarely use them in online lobbies anyway (because they are all of them from GrX except for the miura) and those GrX cars are very unpopular in both lobby races and Sport mode....
 
There are three cars at 20 million, another at 15 million and another at 10 million. Does it earn you enough for them all? ;)
It's actually 4 cars of 20 million, one 15 million, one 12,5 million and one 10 million.
117,5 million in total :D
If you earn 1 million everyday, you can have all them in 4 months.
That is if you dont get gifted one, which is perfectly possible.
To that, you can add the money you earn from online races, or other races you do, and the cars you can sell if you bought them and you get them repeated as a gift.
I think the money system might be a bit stingy but it does get you a sense of accomplisment.
 
So making online racing the highest payouts in the game will only make a small number of people credit wealthy and leaves everyone else **** out of luck.

You can win races and get podiums at any driver and sportsmanship rating due to the matchmaking (although you are more likely to win races if you are of the ability of 75K DR obviously for example)

But surely the game, should reward achievements? Instead of the biggest rewards being for things such as Nostalgia 1979 and Blue Moon Bay, where winning those races requires little skill and hence isn't much of an achievement, even with using a N300/400 car for BMB)
 
There are three cars at 20 million, another at 15 million and another at 10 million. Does it earn you enough for them all? ;)

No, you'd have to do it 5 or 6 times to get them all obviously.. but given the variety on offer throughout GT League, doing races a handful of times is not the same as doing one single race multiple times a day for weeks. What I'm trying emphasize (again) is that grinding the same race is a choice.
 
You can win races and get podiums at any driver and sportsmanship rating due to the matchmaking (although you are more likely to win races if you are of the ability of 75K DR obviously for example)

But surely the game, should reward achievements? Instead of the biggest rewards being for things such as Nostalgia 1979 and Blue Moon Bay, where winning those races requires little skill and hence isn't much of an achievement, even with using a N300/400 car for BMB)

Your reward is beating 19 other real players in a race, a ranking system to backup your achievements and having the opportunity to be invited to compete at the highest levels. These are all things you don't get from playing single player mode.

But this whole thread is based on the broken economy system and yet people want a system in place that literally excludes others who don't have the talent to win against real players and there are many of them. How does that seem fair to those people?

No matter your ranking or matchmaking system everytime you do a Sport Mode Race there will be one winner and 15 to 19 losers depending on the size of the field. Nobody but a few could win every single time.
At least with GT League everyone can win the top payout every single time. Broken or not its a better system than one that excludes people from ever reaching the highest payouts in the game.
 
I'd imagine if Sport mode became the META for earning credits, it's might turn into a ****-fest pretty quickly, certainly at the lower rankings which is where most inexperienced players would end up.
 
Your reward is beating 19 other real players in a race, a ranking system to backup your achievements and having the opportunity to be invited to compete at the highest levels. These are all things you don't get from playing single player mode.

But this whole thread is based on the broken economy system and yet people want a system in place that literally excludes others who don't have the talent to win against real players and there are many of them. How does that seem fair to those people?

No matter your ranking or matchmaking system everytime you do a Sport Mode Race there will be one winner and 15 to 19 losers depending on the size of the field. Nobody but a few could win every single time.
At least with GT League everyone can win the top payout every single time. Broken or not its a better system than one that excludes people from ever reaching the highest payouts in the game.

I remember old school games back in the day. Some were to hard to finish for me. Didn't stop me trying.

Now everybody should be able to complete everything all the time? Knowing that would make it worthless imo. But hey, that's the modern world for you. Everybody's a winner. How dull.
 
people want a system in place that literally excludes others who don't have the talent to win against real players and there are many of them. How does that seem fair to those people?
The ability to earn offline would not be affected. Online races would simply be a viable way to earn similar payouts.
there will be one winner and 15 to 19 losers depending on the size of the field.
Decent payouts can be awarded for last place if PD choose to. IMO finishing in the top half should award similar cr/ph as winning the meta offline races.
certainly at the lower rankings which is where most inexperienced players would end up.
Why? The payouts can be the same at all Dr levels. Increased payouts can be awarded for higher Sr players.

Please excuse the double post. I don't know how to add quotes to an edit.
Some were to hard to finish for me.
Finishing top half in Sport mode against one's peers is harder than finishing first in any of the offline meta earners.
But hey, that's the modern world for you. Everybody's a winner. How dull.
Lazy argument unsupported by evidence.
 
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Why? The payouts can be the same at all Dr levels. Increased payouts can be awarded for higher Sr players.

I think attracting the players that don't have the skill set, or mind set for, for good online play, who just want to earn tokens quickly will probably end up in a fairly poor experience for a lot of players.
 
I think attracting the players that don't have the skill set, or mind set for, for good online play, who just want to earn tokens quickly will probably end up in a fairly poor experience for a lot of players.
Online wouldn't need to become meta for earning
 
mclarenLB just earned 3 million credits in one race. All he did was a 6 hour endurance race around Le Sarthe in the Samba bus against group 1 cars. So there's the answer. Can we just put this to bed now please?
 
mclarenLB just earned 3 million credits in one race. All he did was a 6 hour endurance race around Le Sarthe in the Samba bus against group 1 cars. So there's the answer. Can we just put this to bed now please?
:lol:

Unwatch thread will do that for you. Top of the page.
Your reward is beating 19 other real players in a race, a ranking system to backup your achievements and having the opportunity to be invited to compete at the highest levels. These are all things you don't get from playing single player mode.

You do realise this is the exact same argument your giving against making credit payout equal? Your describing a few. I mean being invited to compete at the highest level, 30 out of a few hundred thousand.

Its beyond understanding why there is any resistance to an increase in online payouts, that would not affect those who only play offline.
 
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You do realise this is the exact same argument your giving against making credit payout equal? Your describing a few. I mean being invited to compete at the highest level, 30 out of a few hundred thousand.

Its beyond understanding why there is any resistance to an increase in online payouts, that

First off I was pointing out a fact and not making an argument.
I was asked "But surely the game, should reward achievements?" And no matter how rare that might be it is among one of the achievement for online racing but it still has absolutely nothing to do with the economy or credits.
However the only reward or achievement for single player is credits.

Secondly I've not once said anything about having a resistances against increasing the online payouts.
My exact quote was.

I'm not saying that online payouts couldn't be a little more generous but they should never be more then the offline payouts.
 
mclarenLB just earned 3 million credits in one race. All he did was a 6 hour endurance race around Le Sarthe in the Samba bus against group 1 cars. So there's the answer. Can we just put this to bed now please?
6 hours of pure torture that compared to GT League it is a waste of time. I feel bad for him lol.
 
Finishing top half in Sport mode against one's peers is harder than finishing first in any of the offline meta earners.

Yes, you're right and online against your peers should be very difficult to even acheive top 3. You're playing people not AI. I meant old old games. There were games when I was young (going back to master system and megadrive days) that I never completed. They were to hard for me. 3 lives and if you died, back to the start. No saves or rewinds. They would've been classed as cheats back then. Modern games cater to everybody being able to "finish it".

Lazy argument unsupported by evidence.

What? OK, games are easier than ever to finish. See my comment above. If people can't finish something it must be broken because they couldn't possibly be bad at something.

Sports are now handing out participation trophies because people cannot be told they lost or are not very good at something. This is something school sports days are doing. Give everybody something just for trying.

Weapons training within certain occupations is being lowered so it's open to more people to apply. That's lowering the standard and improves nothing.

What ever happened to striving to, be/do something, and yes, most things might be out of reach for most.

Edit: 409 races for me. Won 40. I'm big on motorsport and love online racing. I consider myself faster than average. I'm delighted with 40 wins, but even if I had zero, the racing would still be enjoyable.

Edit again: Being able to sell gift cars and a login bonus ala GT6 would solve all this anyway imo. When I collected cars in the older GTs I would grind and grind for credits, but would also sell race prize cars, which is something else they could introduce, provided you could actually sell them.
 
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Yes, you're right and online against your peers should be very difficult to even acheive top 3. You're playing people not AI. I meant old old games. There were games when I was young (going back to master system and megadrive days) that I never completed. They were to hard for me. 3 lives and if you died, back to the start. No saves or rewinds. They would've been classed as cheats back then. Modern games cater to everybody being able to "finish it".
We aren't really talking about difficulty here though. These cars are not hidden behind a hard race to win. It just takes time to obtain them. People primarily playing Sport mode don't have their time spent playing recognised like offline players do. People earning 2m/ph are not doing anything remotely difficult for those credits.
What? OK, games are easier than ever to finish. See my comment above. If people can't finish something it must be broken because they couldn't possibly be bad at something.
Difficulty was the easiest way to increase the playing time of a game. It didn't make them better. That's no longer the case. It's true that most casuals don't want their games to be too difficult but without casuals the industry wouldn't have grown. The vast majority of people accept their limitations when met with difficult games. Some will choose to git good and a tiny few will blame everything but themselves. In this regard nothing has changed.
Weapons training within certain occupations is being lowered so it's open to more people to apply. That's lowering the standard and improves nothing.
I don't know what that means. Training is being lowered? It may be a cultural thing because only a tiny cohort of people get weapons training in Ireland. I'd need a source to investigate.
Sports are now handing out participation trophies because people cannot be told they lost or are not very good at something. This is something school sports days are doing. Give everybody something just for trying
This is really only true in sports for kids under a certain age or in situations where many of the participants are not really interested in competing, like school sports days. It must be noted that the actual competitors have no input on this. I'm sure there are numerous socialogical studies that promote the idea that developmentally it's better for young kids to participate rather than compete. Time will tell if this way of teaching is actually having a negative effect. From what I can see kids are still just as competitive as always when they organise their own playtime.
 
I've explained before that you dont need to "grid mad". If you do 2 times the 7 minute race (total 14-15 minutes) you get around half a milion. Add the credits you earn for online races or whatever, you can easily get 700-800k each day you play, at the end of the month thats a lot of millions, and yes, you eventually do get all those expensive cars. Not quick, you need to play for months but thats it, its not the end of the world not to have those 4 very expensive cars, people rarely use them in online lobbies anyway (because they are all of them from GrX except for the miura) and those GrX cars are very unpopular in both lobby races and Sport mode....
That's right, you don't have to grind mad to get what you want :). This a game and it take time to get things, like the most expensive cars and so what if it may take you many months to get them all. Credits payouts right across this game are very good 👍. If you can not spend a lot of time playing this game, well it is going to take you a long time to get the cars you want.

Remember the more you play the game and win credits, the better your chances are getting the cars that you want or the one or all of the rare expensive cars. Even you have and hour a day playing time, and you get over 1 million credits a day and that is pretty good :), and there is no need to do the same event over and over.

Why players that moan & groan about the credit payouts because they want things now and it does not happen that way in this game, and it takes time to get the cars that you want.
 
Why players that moan & groan about the credit payouts because they want things now and it does not happen that way in this game, and it takes time to get the cars that you want.

Omg, you must by now realise that mostly your not talking to this type of player?

(Your complete ignorance to my reaponses to you has me believing that I’m on your ignore list)

Perhaps if you actually played sport mode you’d understand the credit payout gripes.
 
That's right, you don't have to grind mad to get what you want :). This a game and it take time to get things, like the most expensive cars and so what if it may take you many months to get them all. Credits payouts right across this game are very good 👍. If you can not spend a lot of time playing this game, well it is going to take you a long time to get the cars you want.

Remember the more you play the game and win credits, the better your chances are getting the cars that you want or the one or all of the rare expensive cars. Even you have and hour a day playing time, and you get over 1 million credits a day and that is pretty good :), and there is no need to do the same event over and over.

Why players that moan & groan about the credit payouts because they want things now and it does not happen that way in this game, and it takes time to get the cars that you want.
As many have pointed out to you directly, time is not the issue. The disparity between offline and online payouts is what we would like to see addressed.
 
I'd imagine if Sport mode became the META for earning credits, it's might turn into a ****-fest pretty quickly, certainly at the lower rankings which is where most inexperienced players would end up.
They should make it so that the dirtier you race, the less money you earn. The dude finishing last without touching anybody should win more money than 1st place who punted everybody off.
Racing clean should be more important than being fast.

But the game is not balanced like this. And looking at the trophies, the balance actually favours dirtier drivers! :crazy:
 
They should make it so that the dirtier you race, the less money you earn. The dude finishing last without touching anybody should win more money than 1st place who punted everybody off.
Racing clean should be more important than being fast.

But the game is not balanced like this. And looking at the trophies, the balance actually favours dirtier drivers! :crazy:
Totally agree! If there were an easy algorithm to give high rewards to clean drivers, the entire online sim-racing community would evolve overnight. But heavily rewarding online drivers for higher finishing positions would destroy the genre - it would be a kill-em-all to get to the front racing experience.

I still say scrap the whole economy altogether. I get to race a couple nights a week at the most. And the repeatability of gift cars is just shameful on PDs part. I've never heard one of my Project Cars or Assetto Corsa online race competitors complain about being able to just select any car, right out of the box, and go racing. And I took no shame in using B-Spec-Bob like a rented mule in GT6. :lol: I do see a trend: The few that devote hours every day to GTSport often don't see a problem with the payout system. Understandable, considering they've made their investment. Historically, PD eventually have introduced a system to gain credits more easily - like bringing B-Spec-Bob back. I'll wait.
 
I still say scrap the whole economy altogether.
This is Gran Turismo, and if you moan & groan about the economy system in this game go and play the other games that don't have a economy system, it is so simple to do that.
 
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