I’m going to disagree with that personally. Having the slower versions of certain models in games is useful for filling up different performance brackets in the game in a cheap and easy way. For example a base model Charger would be racing much different competition than the Hellcat model because of the speed differential between the two, so having them both allows for a quick and easy way of filling up different tiers in the game’s ladder with minimal effort on the modelling side of things. Also gives fans of that model of car more opportunities to use it in different scenarios.
Might be kind of boring but it’s good for filling up a car roster with semi-duplicates.
I will agree though there are some weird examples in GT7. Both the Renault Clio models (2015 and 16) for example are too close for me not to consider them duplicates. Also the base E30 M3 and the Sport Evo are only a couple of PP points off. But in other examples, the base 993 and the 993 Clubsport RS are quite different cars, same goes for the Camaro SS and ZL1 1LE Track Package thingymabober.
Also, sleepers are cool. Everyone loves sleepers. That will definitely be facilitated by engine swaps in GT7.
It depends on the car, and how it's done. They don't need to add the base model Charger, we could use the one in GT6 (SRT8 '11). Then a modern Challenger as well, SRT8 and Hellcat for example. I don't think it's common to add a "downgraded" version of an existing car to the game. Having the M4 '14, there's no point in adding an inferior version, people would rather have the new M4 or another entirely different model from the brand (be it an M2, 1M Coupe, M135i, M8 Comp., M5, etc). This gives us both variety, and different options from the brand in multiple PP ranges.
You mentioned Porsche, which lacks a modern road car bellow the GT3 RS, right? Instead of a base 911, a Cayman GT4/S/GTS (pick 1) should do the trick.
It's all relative but when I speak of slower cars in the context of this game, I'm certainly not just meaning something like a Prius, more Kei cars, etc., but I that's why I provided the lengthy explanation I did.
....and yeah, something like the Golf is a good example but wanting more of these types of vehicles doesn't mean every possible year, make & model or "10,000" more of them. Obviously you can't represent what everyone wants in the game but you can certainly include more examples without going overboard. .....especially those types of cars that people would want to modify and have a history with "car guys".
I had a F40 poster on my wall in high school in the 80's but I never realistically thought I would own one. .....but there were a lot of other "slower", more affordable cars that I thought were cool too. Ones I knew I might own some day and eventually did in some cases.
....and with the new upgrade mechanic making a return in GT7, I think I might actually start enjoying the cheaper cars even more.
Sure, a few Kei cars won't hurt! The same goes for 1 Prius (plus the Touring Car version from GT5/6). The problem is if they start adding every Prius ever, and 20 Kei cars, and so on. And this would hurt the appeal of the game for the general/casual audience. Some Kei cars were really cool, others not so much. Some "normal" cars are cool, others not so much. So, it's fine to have some.
Meanwhile, just to give you some context, GT7 is a modern racing game, to be released in 2022, and has only 6 road legal hypercars, the Veyron, LaFerrari, One-77, Huayra, Veneno and Ruf CTR3. And yet, only two of them are
really hypercars.
We could stretch the definition of hypercar so it would contain the Enzo, Carrera GT, SLR, McLaren F1 and even the new Ford GT, making it 11 cars. We could loosen up the criteria even more, to include some VGTs that look like hypercars... let's say 10 more, there are 21. I will loosen the criteria one more time, to include race car versions of hypercars and such, so these include the Vulcan, FXX-K, P1 GT-R and Zonda R. So the total ends up being 25 "hypercars", 26 if we include the 917 Living Legend. Meanwhile, there are some 28 really low powered cars in GT7 so far, not even counting with the small hot hatchbacks. Didn't even bother to count with every car under 200hp in the game. The point is, do we really need more very low powered cars? Food for thought I guess.
Back on topic, it just clicked in my head, that hopefully PD got the Carrera GT sound right, and we can swap its engine to other Porsches.