Estimate GT Sport sales

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How many copies will GT Sport sell?


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But you know what i can tell very well, one has nearly 7 times as many cars to play with. And dynamic weather with online and offline something incompetent PD couldn't do with 4 years of freaking development time yet Turn ten released a game with triple the content on Nov 2013. How is that not the epitome of incompetence ?

But you know what i can tell very well, one has nearly 7 times as many cars to play with. And dynamic weather with online and offline something incompetent PD couldn't do with 4 years of freaking development time

Deliberate design decisions do not make a (very talented) studio incompetent.

Turn ten released a game with triple the content on Nov 2013.

Where are you pulling these figures (triple content, seven times the cars) from? FM5 had 200 cars at launch. It had less circuit locations, though more were real-world laser-scanned selections, and there were more track layouts overall. FM7 doesn't even have five times the car count of GT Sport.

If you're going to post bait, at least put some effort in.

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Good figures for the first week here. Should be interesting to see what sort of legs the game has though; there's a lot of (admittedly vocal) users across sites like Amazon decrying the big change in tone. It still surprises me, if only because I didn't realize how many people didn't have a rough idea that this was a major departure for the series.

I see a lot of Street Fighter V comparisons, and that seems apt from what I know of the game.
 
Lmao week 1 sales in one of the largest markets in gaming apparently have no predictive value.

They really don't. GT's first week sales have ranged from 0.4% to 2.25% of the total sales. GT6 was a notable slow burner with only 1% of its total sold in the first week. GT4, GT5P and GT5 were all between 2% and 2.25%. GT3 - the biggest seller in the end - only sold 0.5% of its total in the first week. Going by past stats, almost all of the poll options are still quite feasible!

That said, I don't recall any past GTs getting quite so slammed on Amazon etc.
 
Deliberate design decisions do not make a (very talented) studio incompetent.



Where are you pulling these figures (triple content, seven times the cars) from? FM5 had 200 cars at launch. It had less circuit locations, though more were real-world laser-scanned selections, and there were more track layouts overall. FM7 doesn't even have five times the car count of GT Sport.

If you're going to post bait, at least put some effort in.

...

Good figures for the first week here. Should be interesting to see what sort of legs the game has though; there's a lot of (admittedly vocal) users across sites like Amazon decrying the big change in tone. It still surprises me, if only because I didn't realize how many people didn't have a rough idea that this was a major departure for the series.

I see a lot of Street Fighter V comparisons, and that seems apt from what I know of the game.

I'm constantly amazed at all the "diehard GT fans" that disclaim any prior knowledge whatsoever re: the series' change in focus/direction. Really strains the definition of diehard/fan, but whatever, we all have our foibles.
 
Deliberate design decisions do not make a (very talented) studio incompetent.

Where are you pulling these figures (triple content, seven times the cars) from? FM5 had 200 cars at launch. It had less circuit locations, though more were real-world laser-scanned selections, and there were more track layouts overall. FM7 doesn't even have five times the car count of GT Sport. If you're going to post bait, at least put some effort in.
...
Good figures for the first week here. Should be interesting to see what sort of legs the game has though; there's a lot of (admittedly vocal) users across sites like Amazon decrying the big change in tone. It still surprises me, if only because I didn't realize how many people didn't have a rough idea that this was a major departure for the series.

I see a lot of Street Fighter V comparisons, and that seems apt from what I know of the game.

F5 had 200 cars, GTsport has 80 and then 4 versions of the same model thats about triple right there. F5 had a full offline single player, 4 year later GTs does not. F7 has 700 cars, GTsport has as i already pointed out has about 80 and 3 or 4 version of the same car and i'm not the only one that sees that bs for what it is. F7 has easily 7 times the cars GTsport has, TT does not pad their car figures the same way deceitful PD does.

In no way are 1/3rd the sales of GT5 "good figures"
 
F5 had 200 cars, GTsport has 80 and then 4 versions of the same model thats about triple right there. F5 had a full offline single player, 4 year later GTs does not. F7 has 700 cars, GTsport has as i already pointed out has about 80 and 3 or 4 version of the same car and i'm not the only one that sees that bs for what it is. F7 has easily 7 times the cars GTsport has, TT does not pad their car figures the same way deceitful PD does.

In no way are 1/3rd the sales of GT5 "good figures"

Interesting that you only mention variants or duplicates when referring to GT, especially when Forza has multiple variants of the same base cars too. I suppose quantity is all that matters to you then? Not accuracy or realism of physics, visuals, models, lighting, audio, sportsmanship, AI etc?

In any case, racing game sales have been in decline for ages, and studios behind racing games have been getting shuttered for years. I'd be shocked if GT Sport even matches GT6 sales let alone GT5. Those days are long gone.
 
F5 had 200 cars, GTsport has 80 and then 4 versions of the same model thats about triple right there. F5 had a full offline single player, 4 year later GTs does not. F7 has 700 cars, GTsport has as i already pointed out has about 80 and 3 or 4 version of the same car and i'm not the only one that sees that bs for what it is. F7 has easily 7 times the cars GTsport has, TT does not pad their car figures the same way deceitful PD does.
That's not entirely true, you're just making it out to be that way. GTS has 160~ vehicles while FM5 had 200~, plain and simple.

You might want to check your math because 160~*7=1120~ cars, which definitely isn't the case, and much like Slip said, FM7 has a good amount of duplicates this time around, dropping it into mid 650~'s if we go that route.

Interesting that you only mention variants or duplicates when referring to GT, especially when Forza has multiple variants of the same base car too. I suppose quantity is all that matters to you then? Not accuracy or realism of physics, visuals, models, lighting, audio, sportsmanship, AI etc?
In Forza 5, the one they are talking about? No, there was very few duplicates if anything. I can't recall there being any in that game.

That quality vs quantity argument just isn't a valid one, as there is quality in both titles. Having a good amount of content doesn't automatically mean that quality is lacking, especially if the content was built up over a decade. For you to insinuate that quality is lacking in the "physics, visuals, models, lighting, audio, sportsmanship, and Ai" lead me to believe that you really don't know what you're talking about. The one thing from that small list that PD is actually trumping T10 on is the lighting, all the others are fairly comparable, some being better in one game, some being worse in the other.
 
I'm constantly amazed at all the "diehard GT fans" that disclaim any prior knowledge whatsoever re: the series' change in focus/direction. Really strains the definition of diehard/fan, but whatever, we all have our foibles.

Yeah, the "diehard" bit always throws me for a loop. I can understand Johnny Casual picking it up because he's bought previous ones, and only then finding out it's iRacing on consoles. But not people that take part in online discussions about the series!

Although, in their defence, there had been some mixed signals from Sony/PD leading up to release. The "this could be called GT7" stuff being the most noteworthy, and there was also talk of the career being just as robust as what's come before. Can't remember the exact wording, though.

Personally, even with my reservations about Sport, I think it's a good game, and it was a bold (if understandable) move for PD to pivot to this new approach. I imagine it was quickly decided that the team simply couldn't play the numbers game this generation: nobody is going to catch Forza on that front, so offering something genuinely different makes sense.

F5 had 200 cars, GTsport has 80 and then 4 versions of the same model thats about triple right there. F5 had a full offline single player, 4 year later GTs does not. F7 has 700 cars, GTsport has as i already pointed out has about 80 and 3 or 4 version of the same car and i'm not the only one that sees that bs for what it is. F7 has easily 7 times the cars GTsport has, TT does not pad their car figures the same way deceitful PD does.

Let's see: there's the multiple liveries of cars (787B, Z4 GT3, etc etc). Formula E cars. NASCAR. "Forza Editions". I could go on.

Make no mistake: I think FM7's car roster is far and away the most appealing this generation. But to pretend there isn't number padding there is disingenuous.

In no way are 1/3rd the sales of GT5 "good figures"

Only if we're comparing bald sales figures. We have no idea what internal goals Sony has. Considering the genre has seen sales decline across the board since GT5's release, I'd be incredibly surprised if Sony's targeting sales figures similar to that game.

Plus, more so than any other game in the franchise before it, Sport looks primed to be treated as a service. Obviously it's early days, and how PD supports it post-launch will play a big part, but that could mean sales won't appear as front-loaded as older games, making it even harder to judge based on seven days' worth of activity.
 
I think lifetime sales for GT Sport can reach 5 million. If it can reach GT6 numbers I think that is a good start for the series debut on the PS4 considering the new direction of this game is being focused online. Digital sales have grown since 2010 so GT Sport selling less physical copies doesn't surprise me. I want to see what Worldwide figures will be. The small car and track list won't hurt sales in my opinion, but the lack of a proper career mode, playstation plus requirement, and online connection to save progess will hurt the games sales.
 
I think lifetime sales for GT Sport can reach 5 million. If it can reach GT6 numbers I think that is a good start for the series debut on the PS4 considering the new direction of this game is being focused online. Digital sales have grown since 2010 so GT Sport selling less physical copies doesn't surprise me. I want to see what Worldwide figures will be. The small car and track list won't hurt sales in my opinion, but the lack of a proper career mode, playstation plus requirement, and online connection to save progess will hurt the games sales.

Matching GT6 numbers is not good not by a long shot, it lost 63% of the sales volume in comparison the GT5. GTS was supposed to be return to the glory days on the back of PS4s strength.

Everything will hurt this game, especially the merger content. Failing to far surpass GT6 will be a stunning failure given the strength of the PS4 user base its yearly sales it owning the European market and this being the first GT on PS4.

I totally forgot PsPlus, that will negatively impact world markets where internet is weak.
 
That's not entirely true, you're just making it out to be that way. GTS has 160~ vehicles while FM5 had 200~, plain and simple.

You might want to check your math because 160~*7=1120~ cars, which definitely isn't the case, and much like Slip said, FM7 has a good amount of duplicates this time around, dropping it into mid 650~'s if we go that route.


In Forza 5, the one they are talking about? No, there was very few duplicates if anything. I can't recall there being any in that game.

That quality vs quantity argument just isn't a valid one, as there is quality in both titles. Having a good amount of content doesn't automatically mean that quality is lacking, especially if the content was built up over a decade. For you to insinuate that quality is lacking in the "physics, visuals, models, lighting, audio, sportsmanship, and Ai" lead me to believe that you really don't know what you're talking about. The one thing from that small list that PD is actually trumping T10 on is the lighting, all the others are fairly comparable, some being better in one game, some being worse in the other.

Even racing enthusiasts, streamers and sites are saying GTS' physics model is beyond F7's.

There are numerous graphical comparisons that show GTS models are far more detailed too. It's certainly not just "lighting". Car models, trees, track details, shaders etc are all better too, just check DigitalFoundry and others breakdowns.

AI in Forza is very poor and far too aggressive, hence why InsideSimRacing for example heavily lambasted the game for it.

Sportsmanship is self explanatory, Forza doesn't have anything resembling GTS' SR system, and instead its AI actually promotes aggressive, unsportsman like driving.

And regarding audio, well compare for yourself.

https://t.co/0BdePhT0aL
https://t.co/0YeLyW8ICO
https://t.co/zE4iwz9Q9Y
https://t.co/DHucuhGHjz
https://t.co/UGipP18TWm

So please enlighten me on which of these aspects you think I'm wrong about.

Ultimately, the games have very different focuses. GTS is obviously going for quality and realism over content, and pitting itself as the eSports racing game for the masses, essentially taking iRacings foundation but bringing it to consoles, something many of us have been clamouring for, for aeons.
 
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Forza never had GT like sales, your comparison is flawed.

Those are low sales for a first of a gen Gran Turismo on the console sale juggernaut that is the PS4. Nothing can argue or sugar coat that, this release was sure bet for 10 million seller if it was a proper GT game.



Why would you ever think that ? this game has no content to carry its sales long term. It's quite clearly a front loaded seller, especially given the low review's and paltry meager.

Because of online community. Reviews could have helped but it is big franchise so may be it did not matter much. I am sure the game will get update like previous 2 games. GT6 sold 5million with PS4 getting released. If you compare other games it sold twice as much. I think in UK it self GTS is doing Forza7 + Pcars2 numbers. We will get a clear picture in couple of months
 
Let's see: there's the multiple liveries of cars (787B, Z4 GT3, etc etc). Formula E cars. NASCAR. "Forza Editions". I could go on.

Make no mistake: I think FM7's car roster is far and away the most appealing this generation. But to pretend there isn't number padding there is disingenuous.

Only if we're comparing bald sales figures. We have no idea what internal goals Sony has. Considering the genre has seen sales decline across the board since GT5's release, I'd be incredibly surprised if Sony's targeting sales figures similar to that game.

Plus, more so than any other game in the franchise before it, Sport looks primed to be treated as a service. Obviously it's early days, and how PD supports it post-launch will play a big part, but that could mean sales won't appear as front-loaded as older games, making it even harder to judge based on seven days' worth of activity.

Even if to drop the F7 number to 600 it's still 7 times the cars GTsport given it reliance on car duplicates to pad its weak cars tally. Even gamespot called them out on this. And they are still waiting for the fia championship to go live to release a proper fair GTSport review.

Oh we know sale's goals, since NONE in this industry aim for half the sale of its predecessor.

And no sale aren't as bad as some apologists make them up to be, Forza is doing quite well especially given its yearly release schedule. Horizon 3 did 2.5 million back in Feb 2017. And it's doing that on the weak xbox sales in Europe. These days game sales are more front loaded than ever, attention spans are lower than ever. Games live or die on their first month sales. Only those with great long term content and quality manage long legs.

GTs had everything going for it to manage massive GT sales of the past, expect being a proper content filled GT game.

I wish it was great and wish it passed 10m sold like nothing, but reality is far different then my hopes.
 
Even racing enthusiasts, streamers and sites are saying GTS' physics model is beyond F7's.
People throw around all kind of marketing lingo and whatnot. However, I'll take trusted reviews into consideration from people that have been reviewing these games for some time. Someone like @Scaff. Hell, GTS is still missing things as simple as tire pressure. Regardless of which, the degree of simulation that is currently in the two titles is more than adequate, I'm just saying they're fairly similar in regards of simulation.

There are numerous graphical comparisons that show GTS models are far more detailed too. It's certainly not just "lighting". Car models, trees, track details, shaders etc are all better too, just check DigitalFoundry and others breakdowns.
Yeah, and while they commended certain aspects of GTS, they've also done the same with Forza as well. They found weaknesses and strengths in what both are doing.

Car models aren't "far more detailed" in gts, as graphical inconsistencies still exist within both, as well as the fact that GTS is literally modeling less of a vehicle is compared to T10.
Tree's, yes you're right, they do have 3d modeled trunks with 2d planes pasted for the foliage, where as Forza is using 2d trees.
Track details seems to go both ways for the games, but GTS does have those 3d rendered figures in the stands that look slightly better than the crude 2d cut outs that T10 uses. Regardless of which, you only notice the issues when you're zooming in to ridiculous levels to notice it. I imagine that T10 uses that route to get things like weather implemented, and not using too much resources on bystanders.
Shaders, though, they definitely are a notch up in PD's regard, something of which I've always stated either way.

AI in Forza is very poor and far too aggressive, hence why InsideSimRacing for example heavily lambasted the game for it.
Forza adapts to the player, so if you respect them and make sure to give them enough space then they will do the same. There are inconsistencies, but GTS is apparently not immune to those inconsistencies as well from what we've seen around. My issue with Forza's Ai is that it's just way too slow, even on the hardest setting.

Sportsmanship is self explanatory, Forza doesn't have anything resembling GTS' SR system, and instead it's AI actually promotes aggressive, unsportsman like driving.
You are right in that regard. I hear Forza has a system in place now, but it's actually falling short. However, that's not to say that GTS isn't experiencing it's own issues in that regard, even with the SR system in place.

The Ai really doesn't, at all. especially if you use the race length option available in Forza that lets you dramatically change the way a race feels. When I put it on the long option I have way more than enough time to navigate through the field without having to force my way through, and can actually plan when to overtake instead. If someone wants to smash their way through a field, nothing is going to change that, but that's not the fault of the Ai at that point.

And regarding audio, well compare for yourself.
As far as audio, I think both games have an issue. GTS sounds too digital at times and lacks that oomph, where as Forza has a tendency to crank it up to 11, making everything sound like a race-car. They both have vehicles that sound great, and they both have vehicles that sound bad. I think they can both use some working on in this department, to bring a more balanced feel around to the whole car list, rather than a select few.

So please enlighten me on which of these aspects you think I'm wrong about.
read above.

Ultimately, the games have very different focuses. GTS is obviously going for quality and realism over content, and putting itself as the eSports racing game for the masses, essentially taking iRacings foundation but bringing it to the masses.
I agree, the focus is different. GTS is more akin to the Pcars2 side of things, and looks to be aiming at a game with similar interest where as Forza is targeting a catagory that is currently empty, leaving it the only one currently doing what it's doing at such a scale. The thing is though, they're both going for quality and realism, one just happens to have more content. However, you're right in saying that it's trying to bring the general public and make them more aware of eSports. Their reach can likely achieve that, too. We'll have to wait and see in that department.
 
Because of online community. Reviews could have helped but it is big franchise so may be it did not matter much. I am sure the game will get update like previous 2 games. GT6 sold 5million with PS4 getting released. If you compare other games it sold twice as much. I think in UK it self GTS is doing Forza7 + Pcars2 numbers. We will get a clear picture in couple of months

Its Gran Turismo. Its should be doing 3 or 4 times their numbers.

Picture will be clear after first NDP. Amazons are already showing it dropping. And the two star reviews there dont bode well for long term sales. Piss of the fanbase early and no amount of later updates will bring them back.

GT5 did 2 million in its first week, and 4 million in its first 4 weeks of sales. This is what GTs should be matching, not Forza or Pcars.
 
Hopefully we'll see the other European sales numbers soon. That will give a better picture of how Fortress Europe has held up for GTS.
 
Its Gran Turismo. Its should be doing 3 or 4 times their numbers.

Picture will be clear after first NDP. Amazons are already showing it dropping. And the two star reviews there dont bode well for long term sales. Piss of the fanbase early and no amount of later updates will bring them back.

GT5 did 2 million in its first week, and 4 million in its first 4 weeks of sales. This is what GTs should be matching, not Forza or Pcars.

It is almost impossible to do 10million. All racing games are selling twice less than they used to do, not just GT.
 
It is almost impossible to do 10million. All racing games are selling twice less than they used to do, not just GT.

Far from it, Forza would do it if it was on PS and not the weak selling xbox. Most other racing games kinda suck to be honest and never sold that well to begin with.

Historically No racing game sold as well as GT, not even NFS in its heyday. GT is the only racer to cross 10million.
 
Lmao week 1 sales in one of the largest markets in gaming apparently have no predictive value. Reminds me when you tried to damage control PCars 2's bad performance.

Me making a guess isn't some constant. Obviously with more info predictions will change. Right now, GTS has debuted 2 times higher than GT6 but 3 times lower than GT5.

Its done good for the racing sim genre where other series have been doing badly.



Sounds like more wishful thinking. PD also excel in cinematography, UI design, photomode, and GTS's online mode is a standout in the genre right now. Even the driving has managed to be one of the better models, when compared to a game like Forza.
My argument for the predictive value of the sales figures should sound familiar because it is exactly the same argument. I didn't make any predictions one way or the other all I did was look at the previous sales figures and tried to use them in a preductive manner to predict the the sales numbers that we already know to be true and it doesn't work. If it didn't work in the past there's no reason to assume it would work now is there?. Instead of making it personal why don't you try to debunk my math? The only wishful thinking taking place would be to make predictions, high or low, based on data that has never had a predictive value in the past.

While I would agree that GTS probably has the overall lead in graphical quality, it falls considerably short in other areas. The very simplistic tire model and overall physics leave a lot to be desired. The force feedback I think is objectively the worst of any sim on this platform. The near-total lack of ability to make fine adjustments in the force feedback is concerning and the lack of an fov adjustment and ability to move yourself around in the cockpit is a glaring omission. More features than any other game in the series along with the inclusion of all features from previous games was promised but not delivered.

Like all developers they shine in certain areas, are average in other areas, and completely fall short in others. At no point did I say they were incompetent overall but they are not in a lofty enough position to be completely immune to criticism.
 
Hopefully we'll see the other European sales numbers soon. That will give a better picture of how Fortress Europe has held up for GTS.

Unfortunately we should only get first week Spain's numbers. France gets monthly numbers sometimes and Germany if they title wins BIU awards.
But they all should have a flavor text next week saying "GTS sold better/worse than historic XYZ this week."
 
Big statement but this could end up like Rainbow Six Siege (reached 20mln players in August)

Not saying it will reach 20mln but both games share some similarities in terms of multiplayer focus and polished gameplay.
 
Its Gran Turismo. Its should be doing 3 or 4 times their numbers.

It's not 2010 anymore.

Twenty years ago, the Ford Mondeo utterly dominated the sales charts in Europe. Nowadays it sells a fraction of those numbers. Market tastes change — if we can see that, I'm quite sure Sony can too.

Far from it, Forza would do it if it was on PS and not the weak selling xbox.

You're now literally making up a scenario to prove your argument. :lol:

GTS has barely 80 cars, don't pretend a wing on a mustang makes it anything different.

In Forza i can add the wing me damn self,

Again: GT Sport has 160+ cars. Not 80.

You're either intentionally misrepresenting the difference between the road-going Mustang and the Gr.4/3/B cars, or you don't actually understand the differences. No matter which it is, it's not helping your argument.

Both GTS and FM7 (and PCARS2) have various forms of number padding in their car lists.
 
Guys the UK Figure is good no matter how you look at it. It sold 3x Forza 7 and 2x GT6. This is solely at retail. GT5 wasn’t available to download on PSN and digital is much much bigger than even 2013 let alone 2010. With digital I’m betting GTS got a decent chunk(20% maybe) more than retail.

I, for one, am glad it is doing well. That demo must have helped.
 
It's not 2010 anymore.

Twenty years ago, the Ford Mondeo utterly dominated the sales charts in Europe. Nowadays it sells a fraction of those numbers. Market tastes change — if we can see that, I'm quite sure Sony can too.

You're now literally making up a scenario to prove your argument. :lol:

Again: GT Sport has 160+ cars. Not 80.

You're either intentionally misrepresenting the difference between the road-going Mustang and the Gr.4/3/B cars, or you don't actually understand the differences. No matter which it is, it's not helping your argument.

Both GTS and FM7 (and PCARS2) have various forms of number padding in their car lists.

It's not 2010 no, back then we got a full content field game now at best a 1/4 of a game.

Scenario rooted in reality, xbox says are weak in markets where racing games sale best. Those markets PS dominates. 1-4 in Europe aka racing game land. Overall PS4 user base is more than double the x1s. Given forzas quality and PS user base it's clear as day its sales would be much higher on PS.

FYI last Need for speed did over 3.5 times the sales on PS4 than xbox1.

Or give us mods and i'll build myself any car worthy racing Gr.4/3/B cars, but wait in the comical incompetence of PD and Kaz that content was cut.

Yes they both pad their numbers one has 700 the other 160. No matter how you look at it GTs car count and content overall is pathetic compared to Forza7. Content wise it's pathetic to all previous GT games.
 
It's not 2010 no, back then we got a full content field game now at best a 1/4 of a game.

Scenario rooted in reality, xbox says are weak in markets where racing games sale best. Those markets PS dominates. 1-4 in Europe aka racing game land. Overall PS4 user base is more than double the x1s. Given forzas quality and PS user base it's clear as day its sales would be much higher on PS.

FYI last Need for speed did over 3.5 times the sales on PS4 than xbox1.

Or give us mods and i'll build myself any car worthy racing Gr.4/3/B cars, but wait in the comical incompetence of PD and Kaz that content was cut.

Yes they both pad their numbers one has 700 the other 160. No matter how you look at it GTs car count and content overall is pathetic compared to Forza7. Content wise it's pathetic to all previous GT games.
Yes however the UK is still a strong spot for Xbox. It’s Xbox’s #2 region. So Xbox being weak in Europe doesn’t apply to UK.
 
A tricky one to judge is this as a lot of GT fans will buy it as it is GT, Newbies to GT I don't think after a trial run will bother.

The shrewd GT fan who knows the games inside out 1-6 may try before they buy and again I think it will only lead to say 50% of these players buying it.

I will hazard a guess at Global sales will hit around the 7 million mark. I take note that all stores Argos Tesco Amazon still show many many copies available unlike when other games hit the market and if you snooze you loose and end up waiting a while.
 
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