- 37
- UK
GTS has had a strange introduction and may start somewhat lacking content wise.
But I have no doubt focusing on online competition, social features and community is the best way to engage, and retain, the userbase. That will pay even greater dividends if, as expected, it becomes a service focused title.
I'm a huge advocate for story driven single-player games, they help shape and define a platforms identity. However, for competitive titles like driving sims, sports and shooters, grinding through a campaign has limited appeal. As a hardcore sim fan it was what I looked forward to back in the early years of PlayStation. Today, I focus on online competition (both casual & organised), and sharing my videos, photos etc. on social media.
But I have no doubt focusing on online competition, social features and community is the best way to engage, and retain, the userbase. That will pay even greater dividends if, as expected, it becomes a service focused title.
I'm a huge advocate for story driven single-player games, they help shape and define a platforms identity. However, for competitive titles like driving sims, sports and shooters, grinding through a campaign has limited appeal. As a hardcore sim fan it was what I looked forward to back in the early years of PlayStation. Today, I focus on online competition (both casual & organised), and sharing my videos, photos etc. on social media.