- 87,490
- Rule 12
- GTP_Famine
Then why not quote GTPlanet - particularly as we beat everyone else to it with this article?I feel embarrassed quoting IGN when they can't even spell Gran Turismo.
Then why not quote GTPlanet - particularly as we beat everyone else to it with this article?I feel embarrassed quoting IGN when they can't even spell Gran Turismo.
I know he has and taking all the various elements the game has, that might even be right in terms of percentage of overall content elements, but based on what we have seen so far - and we have seen everything the game has to offer outside of normal p2p online mode and arcade mode create race option I'd stick to what my previous post says.Series creator Kazunori Yamauchi has stated the online portion of the game only accounts for roughly 15% of the game.
Is there strong competition?Considering strong competition, (even myself picking Pcars 2 first) and it's lack of cars and content will hurt it's sales. I reckon maybe around 1-2million.
but again, GTS will be a service and still going strong 3yrs from now.
Woah, man, you're optimist! I wish PD would sell that much copies! But I'm afraid Forza Horizon 3 sold more than what GTS will do in three years.Is there strong competition?
F1 2017 is already hitting the bargain bins and that will sell more than PCars 2 (on PS4 at least). Forza 7 is on another platform and already on its fifth interation this gen. People bring up content, but again, GTS will be a service and still going strong 3yrs from now. We'll have had another three F1 games and three Forza's by then, regurgitating the same content.......because there's only so much you can do with a car game. Another major advantage GTS has is the quality of the PD designed tracks. We'll get Spa, Silverstone and the like in every sim.
GTS will end up selling more than F1 2017, Dirt 4, Assetto Corsa, Pcars 2 and Forza 7 combined.
And I'm surprised people think GT Sport will sell that underwhelmingly. Sure, 10 million sounds (very) optimistic, but I doubt the game will sell less than GT6. Don't get me wrong, I see where you're coming from, but 2 million sounds a bit too low.I voted 2 million. Surprised people think it will sell 10 million.
And FH3 sold like what, 2.5 to 3 million copies? I think it'll definitely sell more than that. But that's just me.Woah, man, you're optimist! I wish PD would sell that much copies! But I'm afraid Forza Horizon 3 sold more than what GTS will do in three years.
Forza Horizon 3 hasn't sold 2.5m despite heavy bundling and the Motorsport series sells worse.Woah, man, you're optimist! I wish PD should sell that much copies! But I'm afraid Forza Horizon 3 sold more than what GTS will do in three years.
They've have to give it away free with PS4's to get that number. It's an online PvP eSport title. Check Trophy lists for games like this to see how many play online racers. That's your market. There is nothing at all in this massive mistake of a game to appeal to the casual players that are needed to make those kind of numbers.Forza Horizon 3 hasn't sold 2.5m despite heavy bundling and the Motorsport series sells worse.
On PS4 F1 2017 won't sell 1m and Dirt 4 will be under 250K. PCars2 will do well to sell the 1m the original did and Assetto Corsa hasn't yet crossed 100K. To put things into further perspective, Driveclub officially sold over 2m with a PS4 userbase under 30m. This was largely down to bundling and retailer offers in Europe.
Gran Turismo is one of PlayStation's premier franchises. It will have the full weight of Sony behind it, selling to a userbase close to 80m by the end of the year. A baseline of 5m is a given......you can argue how much more it will sell. My lifetime prediction is 8.2m.
They've have to give it away free with PS4's to get that number. It's an online PvP eSport title. Check Trophy lists for games like this to see how many play online racers. That's your market. There is nothing at all in this massive mistake of a game to appeal to the casual players that are needed to make those kind of numbers.
I would never consider buying this based what we know about this game and that comes from someone who has bought EVERY officially released GT game in the UK and is a member of this - a Gran Turismo FAN site. How you going to sell that to a casual racer?
The same way you sell Destiny, Overwatch, Rocket League, PUBG and even FIFA.They've have to give it away free with PS4's to get that number. It's an online PvP eSport title. Check Trophy lists for games like this to see how many play online racers. That's your market. There is nothing at all in this massive mistake of a game to appeal to the casual players that are needed to make those kind of numbers.
I would never consider buying this based what we know about this game and that comes from someone who has bought EVERY officially released GT game in the UK and is a member of this - a Gran Turismo FAN site. How you going to sell that to a casual racer?
Casual racers are going to look at the name "Gran Turismo" and buy it without a care in the world.
Racing game sales are decreasing overall, and the last two GT games haven't sold well for their franchise, but that isn't gonna stop GTS from having better sales than most other racing games out there
It's casual players moving the industry towards online.I'd respect the intelligence of those casual players rather more than that if I was you. Just walking into a games store seeing the words Gran Turismo on the case and thinking "Oh I must buy that" I think not. 👎
Again. Look at the Trophy take up for online racing. That is your market. The facts don't support your position.It's casual players moving the industry towards online.
Anything with a competitive element is moving in that direction. It's a great compliment to the story based single-player games Sony do so well.
Casual racers are going to look at the name "Gran Turismo" and buy it without a care in the world.
Racing game sales are decreasing overall, and the last two GT games haven't sold well for their franchise, but that isn't gonna stop GTS from having better sales than most other racing games out there
Just as GT started the car collecting craze, I'm sure it will spearhead the online and service based focus on consoles.
I'd respect the intelligence of those casual players rather more than that if I was you. Just walking into a games store seeing the words Gran Turismo on the case and thinking "Oh I must buy that" I think not. 👎
If casual players don't buy games just because of the name, then why on earth's name did Call of Duty: Infinite Warfare, the world's most hated game, still manage to sell 7.51 million copies on PS4 and therefore managing to just outsell Battlefield 1 on PS4 (7.10M sales) and Titanfall 2 on PS4 (which only sold 1.34M copies)?!I'd respect the intelligence of those casual players rather more than that if I was you. Just walking into a games store seeing the words Gran Turismo on the case and thinking "Oh I must buy that" I think not. 👎
PCars2 will do well to sell the 1m the original....
Yep, both by number and percentage, and AC hammers them both as a percentage of total car count for road cars.Just last night, one such friend was lamenting the relative lack of road cars in PCARS2 — and that has more than GT Sport, IIRC.
First FPS are not race games and not in any way comparable especially in terms of gameplay styles. They translate from offline to online very well. As for COD - that sells to the same people every time. They know what they want and so does the publisher. Second VGChartz. Never use that for sales stats. 👎 It is the very definition of not reliable. At. All.If casual players don't buy games just because of the name, then why on earth's name did Call of Duty: Infinite Warfare, the world's most hated game, still manage to sell 7.51 million copies on PS4 and therefore managing to just outsell Battlefield 1 on PS4 (7.10M sales) and Titanfall 2 on PS4 (which only sold 1.34M copies)?!
On Xbox One however, the internet's favorite game sold 4.54M copies, while Battlefield 1 actually outsold it and is now at 4.82M copies. And nobody seemingly cares about Titanfall 2, as the game only managed to sell 1.15M copies on Microsoft's console.
This means that Call of Duty: Infinite Warfare has been more successful on consoles than both Battlefield 1 and Titanfall 2. On Metacritic, it does have a 77, but the user score is an embarrassing 3.6/10, on PS4. And yet, it sold 12.05M copies on the consoles, while Battlefield 1 managed to get 11.92M sales on Sony's and Microsoft's gaming systems, which is less than CoD: IW but still impressive. And Titanfall 2? It only sold an embarrassing 2.49M copies on both consoles.
My source is VGChartz for your information.
Noted.Second VGChartz. Never use that for sales stats. 👎 It is the very definition of not reliable. At. All.
Woah, man, you're optimist! I wish PD would sell that much copies! But I'm afraid Forza Horizon 3 sold more than what GTS will do in three years.
If casual players don't buy games just because of the name, then why on earth's name did Call of Duty: Infinite Warfare, the world's most hated game, still manage to sell 7.51 million copies on PS4 and therefore managing to just outsell Battlefield 1 on PS4 (7.10M sales) and Titanfall 2 on PS4 (which only sold 1.34M copies)?!
https://kotaku.com/activision-says-call-of-duty-infinite-warfare-didnt-re-1792195496On an earnings call, Activision CEO Eric Hirshberg said that Infinite Warfare’s sales underperformed and that the sci-fi setting “didn’t resonate” with Call of Duty players.
Well yeah, I don't think many people are going to argue that Sport won't end up the sales leader out of all the racing games this year!
And FH3 sold like what, 2.5 to 3 million copies? I think it'll definitely sell more than that. But that's just me.
Excuse me for the double posting.
Forza Horizon 3 hasn't sold 2.5m despite heavy bundling and the Motorsport series sells worse.
On PS4 F1 2017 won't sell 1m and Dirt 4 will be under 250K. PCars2 will do well to sell the 1m the original did and Assetto Corsa hasn't yet crossed 100K. To put things into further perspective, Driveclub officially sold over 2m with a PS4 userbase under 30m. This was largely down to bundling and retailer offers in Europe.
Gran Turismo is one of PlayStation's premier franchises. It will have the full weight of Sony behind it, selling to a userbase close to 80m by the end of the year. A baseline of 5m is a given......you can argue how much more it will sell. My lifetime prediction is 8.2m.
The original sold 2 million, almost a year ago.
https://www.gtplanet.net/project-cars-has-sold-over-two-million-copies/
Racing game sales are decreasing overall, and the last two GT games haven't sold well for their franchise, but that isn't gonna stop GTS from having better sales than most other racing games out there
Again. Look at the Trophy take up for online racing. That is your market. The facts don't support your position.
That's the casual play element. Play for a while and then move on to something else. As for online.It doesn't work like that, at all.
If you look at trophy stats, less than a third do more than the initial campaign (PCARS free campaign numbers are lower). So that's your market: Hunks buying games to decorate their shelves, who cares.
For your fact!
What doesn't work like that? Using information to gauge an interest in a specific side of things? It may not show the whole picture, but it gives a general idea. Especially when you look into just about any racing game that focus' both aspects of the community, it appears to be a common trend.It doesn't work like that, at all.
For FPS that may well be the case, but its certainly not for racing titles, Sims in particular. The percentage of buyers who go online for even a short period of time is between 5 and 10 percent.It's casual players moving the industry towards online.
Anything with a competitive element is moving in that direction. It's a great compliment to the story based single-player games Sony do so well.