I see a lot of reasoning on both sides of why it will or wont sell. But looking back at the previous games, GT5P selling over 5 million should say something. That was a nice game, but tiny compared to other games. Even GT3. Speaking of GT3, I go back to that example a lot because a good amount of people say GT should be about big car numbers and such, but GT3 was the best selling game for them. It was also their smallest game (in terms of car list at least). I don't doubt the power of the GT name. It still holds a lot of weight imo. I do believe the PS4 had an affect on GT6's sales. While it wasn't much of if any improvement over GT5 in lots of areas, it was still a new game with better features. I can't wait to see what GTS does in terms of sales. I voted 5 million. But I voted that as I think that it will sell that much until the next system or next GT game comes out.
Yeah, GT3 was a smallish game after the huge amount of content GT2 had... but it was still the largest game at the time on the PS2. It also benefitted from far more bundling than any other GT — and it was 16 years ago.
As for GT5P, it was released only two years after GT4 (a game that was still very well-received), and was the first real taste of GT on PS3 (outside of the GTHD demo).
It's part of why this one, to me, is so hard to estimate. Was GT6 a blip, or is it a sign of where sales for the franchise will land from now on? Is GT Sport being so massively different from what's come before going to help, or hurt, its chances? There are a whole bunch of variables.
The thing about the racing wheel barrier is that GT is a game that doesn't require a wheel to be the fastest driver. There were actually some seasonal time trials that I ended up being faster on the controller than with the wheel.
Indeed. GT (and Forza) aren't really like AC or PCARS1 (important distinction there) — both of them work just fine with a pad. Indeed, judging by the Sport beta, there may be even less of a gap between the two input methods than before.
What about the power of the Forza name? FM7 will make the tenth game in the Forza series, compared to GT's seven (eight if TT is included). T10 has built a reputation for producing polished, content rich games on a clock-work schedule.
It's a double-edged sword: Forza is essentially alone in producing racing games on a consistent schedule, but that can feel boring and unsurprising to some folks. They always feel well-produced and have relatively few bugs, but that two-year schedule means the games tend to feel evolutionary compared to revolutionary. It's a pragmatic approach, and some people don't like that.
Though, I will say, playing FM5 recently, and knowing what I saw at the closed-door showing of FM7 at E3, there's quite a lot of progress made in a lot of areas of that franchise. FM5 launched around the same time as GT6, and FM7 will launch around the same time as GT Sport. Comparing the jumps in both franchises, I'd say both have made significant leaps in certain areas.
GT meanwhile, possibly thanks to its impossible-to-predict production cycles, always feels different from what came before (well, GT6 excepted, IMO). And Sport, more so than FM7, PCARS2, or any other sequel coming this year, is different at its very foundation. How much the name recognition plays into things will be interesting.