F1 2010F1 2010-2016 

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It is the same diary. I think the press will only ask simple questions, with pre-selected answers. Not sure how they would be able to allow you to write your own answers.
 
More likely than not it will be like Football Manager in that it'll be pre-selected answers which you have to think carefully about so that you either boost the team's confidence or you upset the team.
 
Not sure how they would be able to allow you to write your own answers.
Simple: a text window, like the one we use to add posts to the forum. Of course, it would only really work on the PC, since I can't imagine people having the patience to write out full responses on a D-pad. Although I'm thinking it would work more for press conferences than impromptu events. But yeah, pre-programmed answers is probably going to be the way to go. I just hope there will be lots of questions and plenty of possible answers, largely so that you don't know exactly which response will trigger which action. Otherwise, you'd be able to manipulate the team into supporting you even when you had a really bad session.
 
Simple: a text window, like the one we use to add posts to the forum. Of course, it would only really work on the PC, since I can't imagine people having the patience to write out full responses on a D-pad. Although I'm thinking it would work more for press conferences than impromptu events. But yeah, pre-programmed answers is probably going to be the way to go. I just hope there will be lots of questions and plenty of possible answers, largely so that you don't know exactly which response will trigger which action. Otherwise, you'd be able to manipulate the team into supporting you even when you had a really bad session.

How exactly is a computer game meant to understand your answers? It's not C-3PO
 
You could work a pre-requisite answer into your response. The game would supply you with a range of sentences (or two) that have to be included in the answer to a question before it can be submitted. Or you could choose the overall mood and tone of an answer that you submit. Or the game could recognise certain words that you submit as having certain connotations; for example, "the car is bad" has a certain direct implication to it. But saying "the car is horrible" has a greater connotation. It may seem like a semantic difference, but it's not. "Horrible" is a stronger word than "bad". Of course, the game would have to cross-reference your reaction against your results or some kind of reaction to your performance from the team to stop players from simply inputting as many positive words as possible to sway favour within the team toward them even when they're ten seconds off the pace of their team-mate.

The reason why I'm saying this is because it seems that your reactions will actually go somewhere. That somewhere may simply be limited to some kind of reaction within the team, but knowing Codemasters, they may have broader plans for it. I reckon it would be pretty cool if you could sit down with a journalist after winning your first race and giving an interview for their magazine, with the full report being available to read in your motorhome or something. Sort of like a way to represent an achivement (ie first pole, first race win, moving to a new team, willing the World Championship, etc). It would just give a slightly more personal touch to the proceedings, kind of like the way you could re-name your characters in the old FINAL FANTASY games. If games on the NES and PSX and so on could recognise a time when you intended to change your name for in-game text, surely it would not be difficult for the game to a) generate a report on your racing activities from your team (which would be relative to your performance; ie "We're disappointed he hasn't out-qualified his team mate yet"), b) allow you to input your own response and then c) cross-reference the two to compare how you and your team perceive your results and then using that to produce a reaction from the team. In this example, of course, being self-effacing (admitting to mistakes) would be better for you than claiming everything is perfect when it isn't.
 
I do not like this media thing at all but if it has some influence of career mode then it is ok but I want to drive. Gfx are fine, not photo-realistic like GT5 though. Tracks I think are really good. I hope they take that yellow, brown filter.

I think F1 CE had great, realistic gfx too. Very underrated game

 
The reason why I'm saying this is because it seems that your reactions will actually go somewhere. That somewhere may simply be limited to some kind of reaction within the team, but knowing Codemasters, they may have broader plans for it. I reckon it would be pretty cool if you could sit down with a journalist after winning your first race and giving an interview for their magazine, with the full report being available to read in your motorhome or something.

👎👎👎

This whole thing is a colossal and useless waste of time; if I wanted to play Barbie Dolls or Sim City I'd go look for those games. Will be watching the reviews closely to see if it's possible to just switch off all this horribly-animated crap and go racing instead.

It sounds just like the junky "lifestyle" (i.e. lowlife) nonsense being jammed into TDU2.
 
👎👎👎

This whole thing is a colossal and useless waste of time; if I wanted to play Barbie Dolls or Sim City I'd go look for those games. Will be watching the reviews closely to see if it's possible to just switch off all this horribly-animated crap and go racing instead.

It sounds just like the junky "lifestyle" (i.e. lowlife) nonsense being jammed into TDU2.

Why not wait and see how it's set up before you bash it.💡
 
👎👎👎

This whole thing is a colossal and useless waste of time; if I wanted to play Barbie Dolls or Sim City I'd go look for those games. Will be watching the reviews closely to see if it's possible to just switch off all this horribly-animated crap and go racing instead.

It sounds just like the junky "lifestyle" (i.e. lowlife) nonsense being jammed into TDU2.
It'd be entirely option, of course. If you wanted to skip ahead, you could always just choose a generic response and be on your way.

I do not like this media thing at all but if it has some influence of career mode then it is ok but I want to drive. Gfx are fine, not photo-realistic like GT5 though. Tracks I think are really good. I hope they take that yellow, brown filter.
Yeah, but not everyone wants to simply race. The reason why the GT series is so great is because you have all the additional stuff. How much time do you spend racing in GT4 compared to tweaking your car?
 
You could work a pre-requisite answer into your response. The game would supply you with a range of sentences (or two) that have to be included in the answer to a question before it can be submitted. Or you could choose the overall mood and tone of an answer that you submit. Or the game could recognise certain words that you submit as having certain connotations; for example, "the car is bad" has a certain direct implication to it. But saying "the car is horrible" has a greater connotation. It may seem like a semantic difference, but it's not. "Horrible" is a stronger word than "bad". Of course, the game would have to cross-reference your reaction against your results or some kind of reaction to your performance from the team to stop players from simply inputting as many positive words as possible to sway favour within the team toward them even when they're ten seconds off the pace of their team-mate.

The reason why I'm saying this is because it seems that your reactions will actually go somewhere. That somewhere may simply be limited to some kind of reaction within the team, but knowing Codemasters, they may have broader plans for it. I reckon it would be pretty cool if you could sit down with a journalist after winning your first race and giving an interview for their magazine, with the full report being available to read in your motorhome or something. Sort of like a way to represent an achivement (ie first pole, first race win, moving to a new team, willing the World Championship, etc). It would just give a slightly more personal touch to the proceedings, kind of like the way you could re-name your characters in the old FINAL FANTASY games. If games on the NES and PSX and so on could recognise a time when you intended to change your name for in-game text, surely it would not be difficult for the game to a) generate a report on your racing activities from your team (which would be relative to your performance; ie "We're disappointed he hasn't out-qualified his team mate yet"), b) allow you to input your own response and then c) cross-reference the two to compare how you and your team perceive your results and then using that to produce a reaction from the team. In this example, of course, being self-effacing (admitting to mistakes) would be better for you than claiming everything is perfect when it isn't.

Football Manager has a similar system to what i think you're getting at. Media responses have 5 reactions. (Very Positive, Positive, Neutral, Negative, Very Negative) In FM, it's horrible, I despise the press conferences it just doesn't work.

I think it can work, but it's a hell of a lot of resources to do so. It's far more complex to write than it looks and I don't think the rewards demand such resources, when really, it's only going to be appealing to a small section of the customers. Not to mention, you get it wrong and you look silly and it can take a lot out of the game.

I'm expecting a well polished game (online excluded, as that can only really be tested when there's thousands of us on there), I know it went off for first submission very early. Really looking forward to it.
 
Of course, it would only come after everything else has been polished. But I think it would be awesome if you could visit your motorhome or the back shelf of the pit garage and find a magazine like Autosport or F1 Racing (or at least the equivalent in the in-game world) with yourself on the cover - since there's going to be the live press conferece, I'm guessing there will be an in-game representation of yourself - and an interview that you gave to mark an achievement in the game. Of course, it would be optional; if you didn't want to bother, there would simply be a default answer that would automatically get put into the magazines.
 
👎👎👎

This whole thing is a colossal and useless waste of time; if I wanted to play Barbie Dolls or Sim City I'd go look for those games. Will be watching the reviews closely to see if it's possible to just switch off all this horribly-animated crap and go racing instead.

It sounds just like the junky "lifestyle" (i.e. lowlife) nonsense being jammed into TDU2.

F1 drivers done just "go racing" they have to work in a high pressure enviroment and the game is replicating this, personally I think this is by far the best addition to any F1 game, it will just add a lot more dimension to the career mode in comparison the F1CE which had occasional emails about job offers.

Secondly, TDU2, thats the whole point of the game, its an online community, MOOR as they call it, TDU2 isnt a sole racing game in anyway at all.
 
Codemasters have confirmed the minimum specs for the PC version of F1 2010 on their forums.

• Windows XP/Vista/7
• DirectX 9.0c
• Intel Core 2 Duo @ 2.4GHz or Athlon X2
• 1GB RAM (2GB for Vista)
• Graphics Card: GeForce 7800 / Radeon X1800 or above
• DirectX Compatible Sound Card or motherboard audio
• Dual Layer Compatible DVD-ROM Drive
• 12.5 GB Hard Drive Space
 
It'd be entirely option, of course. If you wanted to skip ahead, you could always just choose a generic response and be on your way.


Yeah, but not everyone wants to simply race. The reason why the GT series is so great is because you have all the additional stuff. How much time do you spend racing in GT4 compared to tweaking your car?

Car tweaking and upgrade is good not sure about the media crap though :P
 
Just starting to look at this game.

I agree with Shaggy - judging by the videos I've seen so far, the graphics look a bit muddy & unconvincing, BUT it's always hard to tell before you're actually running it on your screen, on your platform. Shift looked amazing in some of the pre-release videos, but in reality, on the PS3, was somewhat less impressive.

In any case, I'm sure the graphics of F12010 will, at the very worst, be acceptable - the big question is how will the physics, FFB, AI, & online functionality be? Given that F1CE was a very good game, it will be very disappointing if F12010 turns out to be inferior in these areas.
 
As others said, I not worrying about graphics because Codies always have good graphics games. Its an advanced version of the Dirt2 graphics engine I beleive and they were goregous to look at.
 
is the review out yet

OPM are confusing me. They said last issue that the review is in the next issue. Which is supposed to be out now, but is not. It says the 6th in the magazine, and Friday the 13th (its a horror special) is the date on the OPM Twitter. Don't know what is going on. But I'm pretty certain they made a mistake with the review, that'll probably come in next month's issue, out early September.
 
As others said, I not worrying about graphics because Codies always have good graphics games. Its an advanced version of the Dirt2 graphics engine I beleive and they were goregous to look at.
Yeah, I think the concern over the screenshots that were shown is largely a result of them being low-resolution.
 
I'm still convinced that Codemasters is only creating games to make a profit.

Do you mean to tell me that Codemasters... is some kind of business?

Shocked_Kidz_at_pc_sm.jpg
 
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