The damage looks very promising as well, always know to trust Codemasters in that respect!
F1 2010 mod for rFactor? Where, what, when, how?I have to say, after playing rfactor with the F1 2010 mod, it's made me a bit less interested. I was planning to pre-order this before GT5, because I want to get involved in the F1 2010 championship asap, but i've been a bit turned off.
Shame this game won't have a safety car. It was one thing I wish was in F1:CE, so that when there's a big crash on track, and you're involved, you can get back to the pits and grab a new nose and be back with the pack. Also, what F1:CE didn't do was when you got damaged early in the race, it wouldn't change your strategy so you could probably go the rest of the race, and not lose out so much.
I noticed that with all aids off I could drive the car pretty well. It drove like an updated F1 Championship Edition with more emphasis on getting good traction out of the corners. Because push the throttle a little too hard and you’re sure to spin
So I went out in P1, in my Ferrari, and was the first car to tackle the asphalt. With every assist off and a solid Microsoft steering wheel in front of me, with low quality pedals, it became a very enjoyable experience. On my first lap I noticed the car sliding and how unstable it was under braking and accelerating. It was very hard to push and I decided to use it as an in-lap to get heat in the tyres. Unfortunately I can’t hide the fact that I spun once when applying throttle just a bit too hard.
My second lap went better. The tyres were warm and a little voice inside my head convinced me that the track gained grip every time I crossed the finish line.
At the end of my first run I went in and noticed that out of the 8 allocated, 1 was slightly worn. The game counts the tyres you use and allows you to go out on worn-out tyres, really awesome!
And like that my F1 2010 experience was over. I thoroughly enjoyed every minute of it, especially because the handling was so good. It felt like an updated F1 CE, which is a good thing. The cars understeer more than they did in F1 09 for the Wii, and I honestly felt where the grip was and where it wasn’t. And some of the curbs were ride-able but not all of them! These are aspects that give me the impression that this game is somewhat doing a good job of representing the difficulties and experience of F1. Handling wise it’s more forgiving than the likes of rFactor but who says which one is more realistic?
Bottom line is this: F1 2010 has close to the whole package. It has the sound, it has the graphics and I enjoyed the racing very much. I could feel what happened to the car and found myself coping with everything off on hard. But then again I’m used to the likes of GTR2, rFactor and back in the days GP4. I’d say that I’m an enthusiast with a capital E. And this enthusiast is definitely buying F1 2010 as soon as possible.
How so? It's clearly there to stop players from simply muscling their way through the field.But that penalty system is terrible.
How so? It's clearly there to stop players from simply muscling their way through the field.
How so? It's clearly there to stop players from simply muscling their way through the field.
I like the idea, but the game seems a bit willing to dish out a penalty for any contact made, even between cars you're not driving.How so? It's clearly there to stop players from simply muscling their way through the field.
Just so long as the collision detection is better than GT4's. Sometimes, you could be hit by the enemy and be the one to suffer for it; it happens countless times on Citta di Aria reverse. And a penalty for light contact is understandable, since heavy contact will result in damage.I like the idea, but the game seems a bit willing to dish out a penalty for any contact made, even between cars you're not driving.
Watch at the 1:02 mark. He's nowhere near the car in front of him, yet a penalty comes up that says, "Caused Collision" b/c the car that tried to take him on the right came & hit the car that was behind Kubica.Just so long as the collision detection is better than GT4's. Sometimes, you could be hit by the enemy and be the one to suffer for it; it happens countless times on Citta di Aria reverse. And a penalty for light contact is understandable, since heavy contact will result in damage.
I didn't see the game giving a penalty for two other cars colliding, though.
I haven't watched these videos yet because it's blocked at work but I'm going to share the links:
http://www.vandal.net/video/13410/f1...a-vandal-tv-gc
http://www.vandal.net/video/13411/f1...lluvia-f1-2010
This is the most impressive video i've seen yet - the handling looks fun and natural, the steering looks fluid and lifelike and the track itself looks like a carbon-copy of the real thing. I'm well impressed by this: