F1 2010F1 2010-2016 

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i think that "cockpit" view is a little bit to far, i mean the driver actually doesn't see side plastics around helmet (talking about ferrari video), steering wheel is sooo far away ... a little bit disappointed here
 
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Funny you should say that, because the handling in that particular video looks way too forgiving - it looks to me that the driver is over-steering too much & getting away with it. On the other hand, there could be some assists on.

Just out of interest, are there any particular 'moments' which are giving you that impression? E.g. is it the angles the wheels are facing through turn 3, or his avoiding action moments at 1:43 and 2:15 or is it just a more general thing you're seeing?

There's a couple of points i'd like to make;

Personally I think the way the front end hugs the corners looks if anything more realistic than the understeery characteristics of the cars in F1:CE - though it has to be said that this might be by accident rather than design. But since F1 cars have been all shod with Bridgestone control tyres they have been more 'pointy' than previously during the tyre war. Also, the performance that cars this season showed at Barcelona was pretty incredible, serveral cars all being able to take turn 3 flat - watching Webber's pole lap, it was so grip laden that it was almost like watching a videogame!

Also, I agree the game does look really very easy judging by that video, and every review i've heard about the handling says about how drivable it is, but the general impression I get from this video is that the driver is also making it look easier than it might otherwise be - to an extent. I haven't seen any other video from Gamescom where anyone was showing anywhere near the level of speed that he was. So it is possible that there are certain driving aids there, but if i'm honest, I doubt that is the case - I think he was just pretty hooked up.

I was just pleased with how fluid the steering appeared and how it seemed to match up to what the car was doing in each moment - something I've always found frustratingly lacking in racing games.
 
i think that "cockpit" view is a little bit to far, i mean the driver actually doesn't see side plastics around helmet (talking about ferrari video), steering wheel is sooo far away ... a little bit disappointed here

On f1 2009 there was a cockpit view and a tv view. That's what the tv view looked like. The cockpit view you could just see the top of the wheels and the steering wheel was rite in front of you.
 
On f1 2009 there was a cockpit view and a tv view. That's what the tv view looked like. The cockpit view you could just see the top of the wheels and the steering wheel was rite in front of you.

+1 Most people (myself included) like to use the TV view just because it allow you to see where the wheel hit the apex better.
 
Just out of interest, are there any particular 'moments' which are giving you that impression? E.g. is it the angles the wheels are facing through turn 3, or his avoiding action moments at 1:43 and 2:15 or is it just a more general thing you're seeing?

Well, I don't claim to be an "expert" in F1 driving, so it's an overall impression, but yes, some moments - like the ones you mention - seem to go a bit too easy (crossing curbs, bumping other cars etc.). This is Catalunya after all! ;) However, it is very hard to tell for sure, without being in the driver's seat & knowing what little corrections the driver is actually making.

Overall, I hope that F1 2010 has the good things about F1CE, but with improvements in the handling where F1CE was lacking.

With regard to the cockpit view - there definitely seems to be a "proper" cockpit view as well as the "TV cockpit view". That is what I use in F1CE, & there's no question that it's much more difficult than using the TV view, which gives a better view of the tires vs. the road surface. However, I lean towards using the more realistic driver's view even though it increases the difficulty.
 
Just out of interest, are there any particular 'moments' which are giving you that impression? E.g. is it the angles the wheels are facing through turn 3, or his avoiding action moments at 1:43 and 2:15 or is it just a more general thing you're seeing?

There's a couple of points i'd like to make;

Personally I think the way the front end hugs the corners looks if anything more realistic than the understeery characteristics of the cars in F1:CE - though it has to be said that this might be by accident rather than design. But since F1 cars have been all shod with Bridgestone control tyres they have been more 'pointy' than previously during the tyre war. Also, the performance that cars this season showed at Barcelona was pretty incredible, serveral cars all being able to take turn 3 flat - watching Webber's pole lap, it was so grip laden that it was almost like watching a videogame!

Also, I agree the game does look really very easy judging by that video, and every review i've heard about the handling says about how drivable it is, but the general impression I get from this video is that the driver is also making it look easier than it might otherwise be - to an extent. I haven't seen any other video from Gamescom where anyone was showing anywhere near the level of speed that he was. So it is possible that there are certain driving aids there, but if i'm honest, I doubt that is the case - I think he was just pretty hooked up.

I was just pleased with how fluid the steering appeared and how it seemed to match up to what the car was doing in each moment - something I've always found frustratingly lacking in racing games.

I agree. F1 CE's handling was almost terrible to the point you couldn't get round a tight corner without nearly stopping the car- something that this looks to of fixed. I've always wanted a balance between oversteer and understeer and I think Codemasters have pretty much nailed it from what is shown in this video. I also noticed the steering was less twitchy and, as you said, a lot more natural, although this could be because of the driving standards, he looked very smooth.

I loved the snap of oversteer, especially the first one bouncing over the curbs. Just how it should be- too much speed and a spin.

I've come to the conclusion I don't like the graphics (judging from what I've seen anyway). Sure it looks realistic and the weather is incredible, especially the rain, but it just looks, still, much too dark and murky. The brown hue has gone, but I can still see the game seriously lacks colours which is disappointing for such a promising title.
 
There is no way driver in real life see those plastic whatever its called things inside green circles.

weird.jpg


the proof he can't see them

proof.jpg
 
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I think that's an old picture, I remember the F1 cars moving them forward recently so they can be used for what they are supposed to.
 
Hungarian, know also as last GP so far ...

p1.jpg
p2.jpg
p3.jpg


And what I saw according to recent videos we can clearly see that there aren't latest updates on the cars ...
 
Sorry, but I'm not seeing it. From the looks of things, he got the penalty for hitting the car alongside him. In the moments before the penalty was given, there was definately a car - Buemi - coming up around him; it's likely they made contact. I have no idea how you can tell that two cars behind "Kubica" collided and caused him to get a penalty. Especially since there's no rear camera. And even if he did get a penalty for causing that collision, it would probably be because he gave them no where to go but into each other.
Buemi didn't appear til 0:58-9. By 1:01, Buemi has dropped back in the right mirror. Unless this game takes 3 seconds to register a penalty, Buemi had to have made contact with someone else behind b/c he had already let off the gas trying to pass the player on the shoulder.
 
And what I saw according to recent videos we can clearly see that there aren't latest updates on the cars ...
Expecting the absolute latest updates to these cars to appear in the game is a bit silly, don't you think? I mean, any of these teams could change something just weeks before the game's release.

Personally, I think it's all stuff that can be thrown in an update or something at the end of the season. No point in pushing back the release to get the mirrors right.
Edit*Mods, please merge posts? :ouch:
 
I agree. F1 CE's handling was almost terrible to the point you couldn't get round a tight corner without nearly stopping the car- something that this looks to of fixed.

I'm not sure what this means? Once you get dialed into F1CE it is possible to drive very smoothly - it takes a precise modulation of throttle, steering & braking (as you would expect). I've always felt something was missing from the feel of F1CE - most likely the eyeball popping G-forces generated from the acceleration, braking & cornering in real F1 racing. :dopey: I hope that F1 2010 provides more of this "feel", but I don't think there's any way of knowing for sure, until I get to sit down behind the wheel myself & take it for a spin.
 
I'm not sure what this means? Once you get dialed into F1CE it is possible to drive very smoothly - it takes a precise modulation of throttle, steering & braking (as you would expect). I've always felt something was missing from the feel of F1CE - most likely the eyeball popping G-forces generated from the acceleration, braking & cornering in real F1 racing. :dopey: I hope that F1 2010 provides more of this "feel", but I don't think there's any way of knowing for sure, until I get to sit down behind the wheel myself & take it for a spin.

I'm no Codemasters fan but it has to be said their FFB in Dirt 2 was fantastic, and as gamey as the core handling model was, you could genuinely feel the difference in grip between tarmac and gravel. If they're able to replicate the FFB from Dirt 2 into a much improved handling model of F1 2010, I'll be chuffed. The chief designer also boasted about a really exciting physics update that they're to implement into the handling, which apparently wasn't present at the Gamescom. Again, rumour has it that it's to do with the suspension and the feeling of the road beneath you.
 
Unless this game takes 3 seconds to register a penalty,
Is that such a bad thing? Instead of instantly issuing a penalty, the game would take a moment to consider what happened and whether it was a racing incident or an avoidable accident.

Buemi had to have made contact with someone else behind b/c he had already let off the gas trying to pass the player on the shoulder.
In which case, it's easy to make the argument that the penalty was issued because the player blocked Buemi - they're very close to the outer edge of the circuit, so it's possible Buemi was run off the road - who dropped back and collects what appears to be a Sauber. Although "Kubica" didn't make contact with either driver, they collided because "Kubica" put them in a position to do so, a position the game judged to be avoidable.
 
HN7
Where did you get this pic? I think the FOV is too far back too (probably early build). But in recent video, the view have been fixed to be more realistic ie. the McLaren video (page 26).

Recent gamescom convesion:


I find it weird because that video on page 26 is very great example of how camera should be. I just hope that we'll have option to adjust angle and distance of camera (i prefer camera as on page 26)
 
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You know, I'm hoping there will be some secret content. Historic racing cars and the new Indian and Austin Grands Prix, maybe?
 
You know, I'm hoping there will be some secret content. Historic racing cars and the new Indian and Austin Grands Prix, maybe?


I doubt either will be in as they are going to(presumably) leave India out for next year's game and Austin is just getting finalized. If there is any additional track it will probably be Jerez.

I would also love some historic cars, only if we can race them though as just doing time trials(all you could do in F1CE) in them got boring rather fast.
 
You know, I'm hoping there will be some secret content. Historic racing cars and the new Indian and Austin Grands Prix, maybe?
How could the Austin GP be in as secret content? They haven't released a concept design of it yet for anyone to go off of.
 
I really doubt that but it would be great to have f1 cars from 2008 and older.
Well, Codemasters have a history of including them.

How could the Austin GP be in as secret content? They haven't released a concept design of it yet for anyone to go off of.
Um, if they worked closely with the promoters? After all, they've been able to recreate the Korean circuit despite it not holding a race yet.
 
Um, if they worked closely with the promoters? After all, they've been able to recreate the Korean circuit despite it not holding a race yet.

But there are blue-prints, renderings and WIP pics to use for the modeling of the Korean circuit. So far the first two probably exist for the Austin track, but it sounds like the design was just completed in the past few days.
 
they already said that they can't have any secret or old content due to license, not even 2009 cars that were showed in the first dev diary.
 
You know, I'm hoping there will be some secret content. Historic racing cars and the new Indian and Austin Grands Prix, maybe?

👍

yeah its ashame that this doesn't happen more often, personally i would like to see some old tracks - estoril, A1, beuno aries, imola, brands hatch, adelaide, etc included , even as dlc 'map' packs.
 
Um, if they worked closely with the promoters? After all, they've been able to recreate the Korean circuit despite it not holding a race yet.
The Korean circuit has also been in the works for nearly a year now & has had more than enough info released to paint a picture of how it should look.

Austin GP only just recently revealed the location.
 

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