F1 2011F1 2010-2016 

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have just finished my initial session with the PS3 preview build.

I just love this game, even in this preview stage.

Handling is great (G25 here, will explain some issues regarding Fanatec GT2 later). Sound is... great. I use large 5.1 DTS setup and new effects you witness all the time (bumps of suspension, track bumps, plank sound, wind in high speeds, actual change of sound during DRS activation..). I so love it. Also, engines sounds almost perfect, with different peaches and roars.

Graphics are still in works (no screens allowed) but potential is just awesome. Tracks looks better 2X than in F12010 (detail, pavement, debris, run-off areas, details in stands, etc.). Cars are modeled with good accuracy (length and width related), but for final judgment I will sustain until the final review code.

Cockpit view is just beautifully immersive - and 100% usable, most importantly. Each wheel is now modeled accordingly to real-life and visible parts of interiors for every car also showcase differences. I like those small touches, like you can 't have OSD during cockpit-view (can't remember was it the same in 2010) but you have to rely only on on-wheel readouts (including DRS and KERS being activated/not).

Regarding DRS/KERS inclusion - only problem I come it is lack of *usable* buttons on G25. You can map everything everywhere, but I presume that DFGT owners will be the happiest ones (as far as PS3 related) since they can have everything under their thumbs. I had to get rid of rear-view and side-views in order to map DRS/KERS on two red buttons of G25. Since you really need D-pad for fuel mixture/tyre options (they are in), remaining red buttons on shifter-console are really inconvenient to use.

Such problems barely exist on Fanatec because of button-placement, while PC G27 users will probably be the happiest. I have no idea will all 6 buttons of G27 be mappable so that one is yet unanswered.

There are 6 tracks available in this build and while I'll sustain from naming them, I have to say that all look and feel spectacular. Also, improvement in rain effect is beautiful, especially from cockpit view. What I really likes most is the new physics. It just feel like a vast improvement over F12011 and I have to say that Codemasters Birmingham did their job perfectly. Central pivot point physics is finally abandoned and all movement comes from rear-drive with steering being on front wheels. Overall feel of tires on pavement have been severely improved - every compound feels just *perfect* in it's condition - and lateral movements and suspension modeling are finally made very convincing (especially suspensions) and I can really say this is the almost perfect pseudo-F1-simulation I've played ever. Grip levels are just as they *should* be and I am delighted with inclusion of engine-stall while accelerating. When going on uphill sections or recovering from traction-loss engine stalls for short period until torque kicks-in. I really like that effect, it is small but it adds to immersion and I find it very promising for close online battles in terms of deciding the positions when exiting the corners.

This build does not allow participating in Career mode (no online too, it is preview build at this point), but it allows entrance to new addition, Proving Grounds. Besides usual Time Trial, innovation is Time Attack mode, with *scenarios* in which (5 basic ones are available, more probably to come) you have to fulfill some *task*. In available scenarios you have to tackle certain course with predetermined car and in predetermined condition (light rain, dry weather, heavy rain, etc.). There are gold/silver/bronze challenges - along the lines of Licenses in GT series - and Leadeboards will also be supported here. Since you can adjust all driving aids in those scenarios, I hope that Leaderboards will be divided to assisted/non-assisted. I really love the challenge of Time Attach mode - running one of the tracks on rain and compensating for 0.500 through every next lap in order to catch the ghost - was a beautiful experience and great way to learn basics of the new physics, especially in wet conditions. I feel that in final game Proving Grounds/Time Attack mode will be something I will tackle in deep, before even starting Career.

Worth noticing is that game clearly identifies usage of G25 (or similar) wheel and I really hope that online modes will allow filtering/matchmaking by input-device (wishful thinking of course but I presume thousands of people would welcome such option).

I really love new OSD-graphics, they are informative and nicely designed. Although they are clearly not FOA-style, they offer all needed information, including having LG as official sponsor. I also love the voice-overs of your mechanic, they are informative and not very intrusive. You can choose to use them full/partial/off but I have no problem with them on *full*.

New OSD feature is Director Mode and it can be accessed anytime during the race through Pause menu. It is a graphic of current state of the race (drivers positions, tire compound used, number of pitstops, list of accidents, etc) and I find it very handy. At this build all menus during pit-stop are literally the same as in F12010, but I presume there will be some changes upon final build.

I could write more now, but I will return to play. I managed to run one fast GP weekend and test some of the AI. Preview notes clearly says how this AI is not finally polished, but I really love what I've encountered. I have to note how I drive without any assists and with the wheel, so I can't be as fast as experienced controller players due to serious challenges of throttle and traction control with new physics. However I had a great time in managing AI on *medium* setting while I presume it would require great concentration and skill to finish in points on *hard*. I used Mercedes Petronas car and it was a blast.

Only *problem* I've encountered is now almost usual activation of central spring on Fanatec GT2. Same problem existed on Shift 2 and DIRT3 and even this preview version of F12011 have it. I tried every setting available (in-game options are also vast) but there was no way to turn of that nasty spring (not even through GT2's settings) which heavily influence low-speed physics and makes problem when accelerating/steering out of corner. However, using CSP pedals is drastically superior to G25's ones, since throttle control is almost doubled in performance. I really hope that issue with Fanatec wheels will be solved since I would really like to have surgical precision of throttle/brake control pas CSP pedals are providing.

This concludes my initial impressions, feel free to ask questions and I will be very happy to answer them later on. Cheers.



^ That's Amars quote, I found it slightly further down the thread on NeoGAF :)
 
Thanks, I now see it was posted further down in the NeoGaf thread. I hope you can turn the ghost off on time trial mode. It's my favorite part of the game just hot lapping around, but having a annoying car infront of you made it impossible in F12010.
 
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Read that post ASAP, guys. I'm sure it'll soon be gone as it is based on pre-release code and the FIA has enough lawyers to make Codemasters rather cagey.
 
Read that post ASAP, guys. I'm sure it'll soon be gone as it is based on pre-release code and the FIA has enough lawyers to make Codemasters rather cagey.

Er - I would have thought Codemasters are the only ones who would want to keep the details of their game secret till nearer release. The FIA and FOM/Bernie probably couldn't care less about the handling and features of an F1 game - or rather the fact these details have been leaked early.

If anything is removed, blame Codemasters, not the FIA.
 
Er - I would have thought Codemasters are the only ones who would want to keep the details of their game secret till nearer release. The FIA and FOM/Bernie probably couldn't care less about the handling and features of an F1 game - or rather the fact these details have been leaked early.

If anything is removed, blame Codemasters, not the FIA.

Alot of stuff has to be put past the FIA, the dev diaries take 3 weeks to get through the FIA before they can be published. But yes I would guess it's CM job to keep things under wraps for now.
 
The embargo on details about the game is only something that bothers Codemasters' marketing department - it makes no difference to the licensing and copyrights for the game.

Are you sure the Dev Diaries go through the FIA? Surely they would go to FOM as they are the ones who own the F1 license? The FIA merely regulate F1, they don't have anything to do with the commercial rights.
 
Are you sure the Dev Diaries go through the FIA? Surely they would go to FOM as they are the ones who own the F1 license? The FIA merely regulate F1, they don't have anything to do with the commercial rights.

Yeah you're right. FOM not FIA.

I hope you can turn the ghost off on time trial mode. It's my favorite part of the game just hot lapping around, but having a annoying car infront of you made it impossible in F12010.

In other news I posted on the forums and got a reply from one of the main devs within 1 hour confirming that you CAN turn it off now.
 
Can anyone explain further what this Fanatec problem is and does it relate to the PWTS?

I visit gtplanet, and the official F1 2010, Dirt 3 forums, and visit 3 forums for mods on these games and never heard of this and haven't encountered it.

I did a brief search and can only see 2 references and this relates to 110 driver?
 
I like the "arrow" it shows you where the other car is. next to you or just behind you. I miss this in GT5 when playing whit to roof cam since i have no rearmirror. its perfect for driving clean while defending.
 
If anyone is interested, here are my initial impressions from preview code:

http://www.neogaf.com/forum/showpost.php?p=29819524&postcount=366

Regarding the GT2 and CSP's.... I'm really hoping this gets lined out, as i LOVE playing 2010 on my GT2 & CSP's and it was a main reason for me to get the wheel before this game came out.

On youtube TeamVVV showed preview ( I think it's in this thread) of them playing the game actually using the GT2 at E3. I wonder if they had issues at that time?? :grumpy:

I can't even play Shift2, which is very irritating.
 
Wow, did not know what I was missing out with this game. I was in the mall today with my wife and decided to stop at a Gamestop and I decided to get F1 2010. Just won my first race at Bahkir (sp?) on professional difficulty with no aids on. I'm hooked now and will be getting F1 2011. Such a refreshing change of pace compared to Gran Turismo 5 I think. If anyone wants to add me for some online racing feel free to do so.
 
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I can't even play Shift2, which is very irritating.

what system mate. Sorry for off topic. What's the problem?

On topic.

Codies are pulling the online pass crap out for this title. Still going to get it but just thought I'd warn anyone waiting for second hand copies.
 
what system mate. Sorry for off topic. What's the problem?

On topic.

Codies are pulling the online pass crap out for this title. Still going to get it but just thought I'd warn anyone waiting for second hand copies.


What do you mean the online pass crap? If you mean that you have to pay for online for buying it used, w.e. I think that is all justified. Developers don see anymore money no matter how many times that game gets tossed around. If they can make $5 for you to play online after you have already gotten the game cheap, why not.
 
what system mate. Sorry for off topic. What's the problem?

On topic.

Codies are pulling the online pass crap out for this title. Still going to get it but just thought I'd warn anyone waiting for second hand copies.

Online passes aren't so bad, not only does it help the developers get the money they deserve, but it's not overly greedy like Activision or EA. Go read about how EA started a useless season ticket for $25 for their sports games, or how they're not putting Battlefield 3 on Steam (for now) just to force digitial download sales through Origin. It's absurd how greedy those two are, I think if you buy cheaper and used and buy an online pass, it really isn't all that bad.

But that's just me, and I know some only care about number 1, so that's just the way it is going to be.

Anyway, I'm starting to get excited for F1 2011. After finishing DiRT 2/3, playing more of 2010 now. Loving it again.
 
Couldn't agree more dwight. Im so pumped for this release. I don't have a problem because I'll be buying it day 1 so "online" stuff with be with the release. No one should either if they plan to. The Pass stuff is only for people who buy used as we have established.
 
what system mate. Sorry for off topic. What's the problem?

On topic.

Codies are pulling the online pass crap out for this title. Still going to get it but just thought I'd warn anyone waiting for second hand copies.

I'm playing most of these games on Xbox. Forza 3 and F1 has the best feel for the wheel IMO. The problem is similar to Dirt3/GT5. When I let go of the wheel, it goes nuts and on Shift2 It is unbearable to play unless using a controller. I guess it's the Center spring issue like they are talking about but the cars sway... Any help in wheel settings would be good but I think it is the games.

September can not get here fast enough, I still play the time trial in 2010 very often and on my 5th season. Love it.
 
That's Force Feedback. F1 is actually poor in that respect, have never played Forza with a wheel so I can't comment on that. The wheel is supposed to do that, just don't let go of the wheel.

Also, whatever game you're playing, make sure the wheels settings are on professional or expert, it's the most realistic.👍
 
That's Force Feedback. F1 is actually poor in that respect, have never played Forza with a wheel so I can't comment on that. The wheel is supposed to do that, just don't let go of the wheel.

Also, whatever game you're playing, make sure the wheels settings are on professional or expert, it's the most realistic.👍

I'm sorry but there is no way that I should have to hold on with a death grip to the wheel in GT5, It is uncontrollable. . I have tried different steering wheel settings with these games that I am speaking of. Edit- I will try Shift2 again and look at wheel settings.

I do always run them on the highest setting in the game, I just can't play GT5 or Shift2. In Shift2 the car sways from left to right with the wheel straight. I'm willing to try more settings but I have tried quite a few as is with no luck.
 
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I'm sorry but there is no way that I should have to hold on with a death grip to the wheel in GT5, It is uncontrollable. . I have tried different steering wheel settings with these games that I am speaking of. Edit- I will try Shift2 again and look at wheel settings.

I do always run them on the highest setting in the game, I just can't play GT5 or Shift2. In Shift2 the car sways from left to right with the wheel straight. I'm willing to try more settings but I have tried quite a few as is with no luck.

Have you tried toning the FFB down in the settings? And it isn't really a 'death grip', you get used to holding it with a firm grip after a while.
 
Yeah it's kind of hard to get used to it. I completely underestimated how hard you had to keep hold of it but now I have it in 10 and it feels just fine. Don't even bother with the X1 on GT5 though, you will break you're arms.:lol:
 
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*Groan* Still super-shiny graphics and the colours still seem a bit off. At least the brown has gone a bit...but it still looks wrong. The glare and shine on everything is just OTT, hopefully they have got rid of the shiny menus from 2010 but probably not.
 
*Groan* Still super-shiny graphics and the colours still seem a bit off. At least the brown has gone a bit...but it still looks wrong. The glare and shine on everything is just OTT, hopefully they have got rid of the shiny menus from 2010 but probably not.

The glare off the cars around 45 seconds in the first video is just horrendous. Are they just doing that because they can or do they think it honestly looks good? Either way, hope that's changed.
 
I am so pumped about the 16-player grids online with additional 8 AI drivers.

Just chuck in some low-skill AI backmarkers and in as little as a 10% online drop-in race the leaders have to contend with lapped cars near the end of the race if you're running real lifie car performance levels.

Should be massive 👍
 
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