F1 2015!F1 2010-2016 

@CarreraGT
I never discussed bug free games...
I noted that CM games in particular have numerous larger bugs and flaws that ARE NOT FIXED. All games have little bugs and flaws that are hardly noticed. The larger bugs are the problem, which these games have a lot of still after patches (being redundant). I will wait for a close to finished copy, not a beta.

Was CM a good developer back when they first got the license in 2009/2010?
Yes! I was impressed with their first game and how they rolled it out. However, they have only gotten worse since then. More bugs, less communication, omitting features, etc.

Also, it is kind of unfair to compare PS2 EA games to PS3 games...

Perhaps our expectations are developing quicker than the games themselves then?

Each to their own, I mean I got rid of GT6 and PS3 to buy a PS4 and Project Cars months ago while many people are still playing GT. Personally I haven't looked back, but am equally looking forward to GT7.

The more I think about it, the more I think I agree with Codemasters' "low key" approach to F1 2015... No promises of gimicky game modes, just (hopefully) solid gameplay, sound and visuals. That will keep me happy!
 
Compare it to the previous gen versions then. Looks better than pcars.
I compared with PC version of 2014 and from the little I've seen of 2015 the gap is not that stunning . As Formula said graphics improvements are expected.
Project CARS is good looking but certainly not amazing, nothing surprising since it's supposed to put emphasis on physics. Comparing it to Driveclub or the new NFS for instance seem more fair to me.

Still getting the game on day one but I'd be hardly convinced the game is going to be great and everything is going perfectly well.
 
Couldn't really comment on the pc version as I haven't seen footage of it yet. But the ps4 version is leaps and bounds over the os3 2014 game. But will be interesting to see it running on max settings on a pc.
 
Couldn't really comment on the pc version as I haven't seen footage of it yet. But the ps4 version is leaps and bounds over the os3 2014 game. But will be interesting to see it running on max settings on a pc.
You can be 99% sure all what you've seen in official stuff is from the PC version on max settings.
 
You can be 99% sure all what you've seen in official stuff is from the PC version on max settings.

I wouldn't be so sure. E3 was all consoles and all the preview code so far has been consoles so I wouldnt count on everything being pc based.
 
Lets face it, graphics are always going to be more stunning on invented courses (like in Driveclub).
Nobody wants or needs to see butterflies and birds in an F1 game, and they dont expect to see trees
and vegetation where none exist on the actual F1 circuits. Rain effects are nice, but not everyone wants
to race in the rain if they dont have to. Whats left are the cars and what you experience in the cockpit
or tcam view, and I dont own a racing pc, but F1 2015 PS4 certainly has great looking graphics as far as it
goes.
 
Just watching some races from the final game on twitch and sure enough, the hands still go through the chassis when they turn the wheel. Shame. Racing at 60FPS look terrific though. So smooth.
 
I wouldn't be so sure. E3 was all consoles and all the preview code so far has been consoles so I wouldnt count on everything being pc based.
9 out of 10 trailers and even sometime gameplay videos at E3 are on PC. That's an old usage and it would be naive to assume multiplateform games are shown on the console versions...

Lets face it, graphics are always going to be more stunning on invented courses (like in Driveclub).
Nobody wants or needs to see butterflies and birds in an F1 game, and they dont expect to see trees
and vegetation where none exist on the actual F1 circuits. Rain effects are nice, but not everyone wants
to race in the rain if they dont have to. Whats left are the cars and what you experience in the cockpit
or tcam view, and I dont own a racing pc, but F1 2015 PS4 certainly has great looking graphics as far as it
goes.
True, the blooming Japanese cherry trees are nice to watch but I was more thinking about universal things in racing games like the lighting, road textures and reflections, sky (sun, sun rays, clouds), etc...
If I have to compare to another F1 game for my point to be valid, we're going nowhere...

And don't get me wrong I didn't say the PS4 game isn't good looking, just that it isn't mind blowing for an arcade-leaning game (consider that I didn't see the game running on my own TV too). We were weighting what they removed and what they brought this year, my point was graphics are good but really not sure it balances what they removed.
 
Other than better lighting and FPS, which is what everyone is doing, and is to be expected on the new hardware, I don't see the "big step", really.

Running on 60 FPS is enough of an upgrade, also Codies let's be fair and say aren't exactly Polyphony Digital.
 
I'd say this is a big step, and the FPS increase looks great.

Well it's new hardware most of the games I've seen on the xbone or PS4 look much better with the FPS increase compared to prior iteration, but not so much that (in this case especially) it's anything to write home about. The game still has the color saturation problems and textures that make it look under performed compared to that of other race games on the market.

Features missing, that were in prior games also just devalues it and the list grows, we'll see if this game is riddled with the same bugs that were on previous ones. But I've yet to see why I should spend the money, if you want to I'm not stopping you, just stating why I don't see the point in myself doing so.

Running on 60 FPS is enough of an upgrade, also Codies let's be fair and say aren't exactly Polyphony Digital.

Who claimed they were?

Compare it to the previous gen versions then. Looks better than pcars.

That's quite pushing it, I wouldn't even say it looks better than Driveclub. What we've seen for NFS 2015, I'd say I feel that will look better as well. The problem I've had with CM's approach is the cars look a bit plastic like and the color is too much at times as if it doesn't have the same reflection and texture it would in real life.
 
That's quite pushing it, I wouldn't even say it looks better than Driveclub. What we've seen for NFS 2015, I'd say I feel that will look better as well. The problem I've had with CM's approach is the cars look a bit plastic like and the color is too much at times as if it doesn't have the same reflection and texture it would in real life.

But Driveclub is better looking than pCars. Way more detail. NFS, games usually look good but tend to suck at gameplay.
 
Just received the game on PS4 but it won't appear in the menu when I insert the disc. I'm pretty new on the PS4, what am I missing ?

Edit: Now installing it was probably a bug. Patch is 690MB here.
 
Last edited:
Other than better lighting and FPS, which is what everyone is doing, and is to be expected on the new hardware, I don't see the "big step", really.
Everyone is doing better FPS rates? Where? :lol: :P
 
Ok, so I did couple of 25% races (+FP and Q) and some TT, I'll cut down the suspense, despite being very skeptical Codemasters clearly didn't only removed a lot of content. The game has an overall good feeling, a lot more fun than F1 2014.

UI is clearer, car handling is a bit more precise, sound is a lot better than last year although I find that the engine sound is a bit too quiet and/or lacks energy (I already see V6 hybrid comments coming :lol:).

Graphics (PS4) didn't impress me at all this far, I'm yet to see night races, wet track and stuff but I have the feeling pCARS is sometime better looking on a dry track if you want a reference point. There's nothing to say really, not good not bad, it's of course much better than PS360 games.

Not sure the physics changed drastically although they did as I said above, it's more fun and you feel much more in control of the car especially in corner exit. Talking about that I tried with the wheel too (T300GTE), ok FFB is clearly better than what Codies are used to but it's still minimalistic, nothing to brag about. I'll stick with the pad for several reasons but the FFB is finally decent and enjoyable, you feel what is going on but don't expect too much if you're used to games that have good FFB.
Most of all, wheel and pad are back to an even balance now (no more artificial TCS on the pad).
Collisions are still very generic though, didn't encounter side pod bugs or anything but nothing happens when wheels touch each other or when I bump the guy in front...

The TV style coverage is nice but I'm sure it'll loop and eventually get repetitive soon unfortunately. Cutscenes are not all clumsy, some are even recycled from old career ones (objective failed or accomplished) but there are new ones too.
Didn't have the opportunity to see much the drivers without their helmet and their weird facial animations on the podium yet but many drivers' models are in the uncanny valley (Alonso on the top list :odd: ) but I have to admit it's not as bad as I'd thought.
Onboard cam while waiting in the box is back too.

There are also a lot of small changes that makes the game feel overall more immersive and/or enjoyable
e.g. :
  • you now only rely on your feeling and what your engineer tells you for tyre/brakes temps/wear and fuel usage
  • tyre/brakes temps now have a real impact on performances, but not as real as a sim
  • in your box you can have current weather along with the next 15/30/45/90 mins and the overall tendency
  • fuel strategy is back for the races and (sorry re-checked and it's not the case...) is displayed in fuel weight, there is still an estimation of # of laps though
  • radio is a lot more fluid since you can ask for info instead of waiting for it (didn't try vocal commands yet) Update: Just tried out the vocal commands, it works surprisingly well considering I switched the game in english and my accent isn't exactly the best out there... The engineer got it 9 out 10.
  • I think track engineers aren't clones anymore :lol:. Raced for McLaren and he was Japanese. Red Bull had the old bald guy. Minor detail but still !
  • new tuning options : tyre pressures, ballast position, differential but no more brake tuning AT ALL (no pressure, no bias except when you're in the car). And some weird advices (put weight at the rear for more oversteer... wait what ?!)
  • but Codies, why still no pitstops during Practice and Quali ? You now loose even more time when boxing because the mechanics lift you car off into the garage. That's lacking.
My overall advice would be, if you're not too sure and still having fun with F1 2014 or any other racing game and not craving for licensed F1 races then you probably should wait for 2016, because what Codemasters just did here is building a very solid base to build on in the future but the content is poor. Chances are next year it will be slightly better and with new or returning features.
In the other case you can go for it, it seems to be a good game and a step forward gameplay-wise, only missing crucial features but nothing we can do about it right now.


Oh and I forgot but that will concern a minority of people here, on console we still don't have the option to switch the game's language in order to have english speaking engineer. It's important for immersion IMO and it's annoying I have to switch my system language in order to achieve this...
 
Last edited:
...it's seems to be a good game and a step forward gameplay-wise.

Since I live in the US I am keen to read all the first impressions that are about to 'hit the fan'.
Thanks for that. My own interest in F1 2015 is very narrow but very strong, so its a no-brainer
purchase on day one. Speaking of FF effects, well, Pcars has a hundred and one options but it
doesnt help me when the game has T500 issues since day one. I returned it to the store long ago.
I dont even WANT 100 FF options.. if F1 2015 has weaker FF effects (but work with my wheel)
I can live with it. Thanks agaiin.
 
It seems damage are better handled too, look how the nose is partially broken. Not sure of performance incidence though.

F1™ 2015_20150709181810.jpg


I just have to share this one, just tried to tell the famous "Leave me alone I know what I'm doing" to my engineer and he said "Ok copy that" meaning that Codemasters have put more hidden commands than we thought :lol: :lol: :lol:
 
Last edited:
Thanks for the impressions David. Sounds decent overall, so far. Couple of questions:

I know you mentioned FFB but just to clarify, how's the force feedback on the DS4? Specifically, do you get feedback when going up and down through the gears at all?

Is there an option to save the game during a race?
 
Thanks for the impressions David. Sounds decent overall, so far. Couple of questions:

I know you mentioned FFB but just to clarify, how's the force feedback on the DS4? Specifically, do you get feedback when going up and down through the gears at all?

Is there an option to save the game during a race?

FFB on the pad is about the same feeling as with the wheel, it feels like an improvement from what I recall from 2014 on the DS3 but no there's no feedback on gear shift.

There's still the mid-session save, I assume it works exactly the same as before.
 
Thanks for the detailed impressions David ! i am having fun with project cars and i am concerned that F1 2015 won't hold a candle to it. However, the last F1 game i bought was f1 2012 so i am still very tempted whether or not to get it.
 
I just have to share this one, just tried to tell the famous "Leave me alone I know what I'm doing" to my engineer and he said "Ok copy that" meaning that Codemasters have put more hidden commands than we thought :lol: :lol: :lol:

If you dont mind: are the replays saved within the game itself (like Driveclub) or are they saved into
the PS4 menus (like PCars)?? Its just curiosity, thats all. I'm not deciding whether I like or dont like
based on the answer. Dude, YOU should post some replays for us in the US! :)
Time Trial at Monaco.. can you save TT things?
 
If you dont mind: are the replays saved within the game itself (like Driveclub) or are they saved into
the PS4 menus (like PCars)?? Its just curiosity, thats all. I'm not deciding whether I like or dont like
based on the answer. Dude, YOU should post some replays for us in the US! :)
Time Trial at Monaco.. can you save TT things?
You can't save replays at all.
 
Last edited:
Back