F1 2015!F1 2010-2016 

Honestly, career mode is just...meh. It would actually mean something if you could create your own driver (as opposed to just choose his/her helmet) and actually feel like you have some connection. Yeah its your helmet, but its again just one of many premade helmets (of which, you know you'll eventually see more then one of online) and at the end of the day, your just driving one of the driver's cars as opposed to it having your name on it.

To put it simply, all career mode has been is you still driving that driver's car with that driver, just with a different name and helmet, nothing all that big.
 
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Honestly, career mode is just...meh. It would actually mean something if you could create your own driver (as opposed to just choose his/her helmet) and actually feel like you have some connection. Yeah its your helmet, but its again just one of many premade helmets (of which, you know you'll eventually see more then one of online) and at the end of the day, your just driving one of the driver's cars as opposed to it having your name on it.

To put it simply, all career mode has been is you still driving that driver's car with that driver, just with a different name and helmet, nothing all that big.

Exactly.

Like glassjaw said, a dedicated franchise mode where the player gets to act as driver, technical director, owner, etc. and move resources around to build a better team would be interesting.
 
See how F1 is complicated, over-ruled and restrictive ? From what we people can hear the contract between FOM and Codemasters is just about the same.

Otherwise I'm pretty sure CM would have tried something even if that meant skipping one year at some point.
 
Can you switch cars in replays, if not then I really don't understand why the replays are 30 fps...

I have now seen some replay footage on a live stream and you can switch cars and change between lots of different cameras.
 
Honestly, career mode is just...meh. It would actually mean something if you could create your own driver (as opposed to just choose his/her helmet) and actually feel like you have some connection.
It would also be interesting if CM did what Milestone did for their WRC & MotoGP games and include lower classes (at least GP2 & GP3, maybe other classes such as World Series, F3, etc). CM already have the F1 license which is the hardest part afaik, getting licenses for feeder series shouldn't be that difficult or expensive.
 
It looks good but I'm still less than enthused in terms of purchasing it. I'll try it and go from there.
 
FS7
It would also be interesting if CM did what Milestone did for their WRC & MotoGP games and include lower classes (at least GP2 & GP3, maybe other classes such as World Series, F3, etc). CM already have the F1 license which is the hardest part afaik, getting licenses for feeder series shouldn't be that difficult or expensive.

Getting the licenses would be fairly simple one would think, being allowed to use them together in one game in a single game mode, very difficult. Easier with MotoGP as its all FIM and Dorna.
 
See how F1 is complicated, over-ruled and restrictive ? From what we people can hear the contract between FOM and Codemasters is just about the same.

Otherwise I'm pretty sure CM would have tried something even if that meant skipping one year at some point.

Their contract with the F1 big wigs would almost certainly require annual releases.
 
FS7
It would also be interesting if CM did what Milestone did for their WRC & MotoGP games and include lower classes (at least GP2 & GP3, maybe other classes such as World Series, F3, etc). CM already have the F1 license which is the hardest part afaik, getting licenses for feeder series shouldn't be that difficult or expensive.
Getting the licenses would be fairly simple one would think, being allowed to use them together in one game in a single game mode, very difficult. Easier with MotoGP as its all FIM and Dorna.
Maybe GP2 and/or GP3 but there is absolutely zero chance for World Series and pretty low chances for F3.
I remind you of the new point system to acquire the FIA Super Licence, it shows quite well what they think about WS...

Their contract with the F1 big wigs would almost certainly require annual releases.
Yeah, it's even 100% sure. That's one of the restrictions I'm talking about.
 
Maybe GP2 and/or GP3 but there is absolutely zero chance for World Series and pretty low chances for F3.
I remind you of the new point system to acquire the FIA Super Licence, it shows quite well what they think about WS...


Yeah, it's even 100% sure. That's one of the restrictions I'm talking about.

Kinda the point I was making, individual licenses would be possible, getting them into 1 game, impossible.
 
I'm surprised that people are so skeptical about the new game. The graphics have taken a big step forward. The idea of using a real driver in career mode is a lot better too because it means that none of the drivers disappear from the game and you can compare how you get on to the real driver.

I think my first gamesave will be a Daniel Ricciardo revival. :D
 
I think I will wait until autumn to get it at a discounted price.

Same here. I'll at least wait to see how the game is received on here and other places before purchasing. Coming off of PCARS it all looks a bit arcadey, for lack of a better word. The physics seem underwhelming, and the graphics and texture work look a bit flat and bland. This makes the tracks and environments look unrealistically clean. Not a fan of the hands going through the chassis in cockpit cam either. Unacceptable really in this day and age, as is having no safety car option.
 
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Not a fan of the hands going through the chassis in cockpit cam either. Unacceptable really in this day and age, as is having no safety car this year.
Yeah it shocked me when I saw it. Can't believe it'll be in the retail version !
I heard about the no SC, is it confirmed ? That game feels like a downgrade in many areas. Graphics are cool but if it's at the cost of one half of the game I don't know...
 
Yeah it shocked me when I saw it. Can't believe it'll be in the retail version !
I heard about the no SC, is it confirmed ? That game feels like a downgrade in many areas. Graphics are cool but if it's at the cost of one half of the game I don't know...
And to think, they'll get away with it because they're a niche and there's few options on the PS4 right now. They are taking advantage in classic fashion.
 
I think I will wait until autumn to get it at a discounted price.
I am going to give it a few months too. PCars and DriveClub will keep me busy racing for a long time yet so there is no urge to get F1 2015 yet.

In fact I will try it but if it has the same handling model as their previous F1 games I will not buy another. I last bought a Codemasters racer in 2011 as they went downhill. I am not willing to spend €65 on a game I may not enjoy.
 
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Same here. I'll at least wait to see how the game is received on here and other places before purchasing. Coming off of PCARS it all looks a bit arcadey, for lack of a better word. The physics seem underwhelming, and the graphics and texture work look a bit flat and bland. This makes the tracks and environments look unrealistically clean. Not a fan of the hands going through the chassis in cockpit cam either. Unacceptable really in this day and age, as is having no safety car option.

Yeah it shocked me when I saw it. Can't believe it'll be in the retail version !
I heard about the no SC, is it confirmed ? That game feels like a downgrade in many areas. Graphics are cool but if it's at the cost of one half of the game I don't know...

I am going to give it a few months too. PCars and DriveClub will keep me busy racing for a long time yet so there is no urge to get F1 2015 yet.

In fact I will try it but if it has the same handling model as their previous F1 games I will not buy another. I last bought a Codemasters racer in 2011 as they went downhill. I am not willing to spend €65 on a game I may not enjoy.

It's a shame that none of you look at the bigger picture. Too many people are assuming too many things about this game. The Codemasters forums are a joke, people wanna know why Codemasters aren't talking to them anymore and telling them what is and isn't in the game or conversing on the forum with their queries and answering questions. Well the answer is the people themselves, everyone treats CM like absolute turds and expect everything that they think they deserve.

To all those who haven't read about this game in depth, haven't opened up and looked at the bigger picture and haven't read the small slivers of information we do have, here is a sum up, not all of it official, but all of it confirmed one way or another:

- Brand new game engine. As in, built from the ground up, every single asset remodelled, every car, every track, every crew member, every tree. All new, don't believe me? Look at comparison videos, and maybe start believing that they aren't going to blatantly lie to us when they say it.

- As a side effect of a brand new engine, we get brand new physics, not improved physics from the last game, brand new physics rebuilt from the ground up. People complaining about it not being a sim, get with the times, COdemasters are a business, it still has to sell enough to pay for the license. FIA and FOM will no doubt only allow them the license if the game can actually sell. That said, it is still the most advanced physics engine they have made for an F1 game yet. That doesn't mean it will be the best ever, just the best they have made.

- Lack of career mode, yes, that sucks a bit, but again, brand new engine. Codemasters are building a foundation here, build a game that works, that is what Lee Mather has been saying, they want to get the basics right. For this reason, also expect no safety car, no red flags and no formation laps. Too many variables that will ruin a first pass on a new engine. The championship mode however will work and will be fun, and they have still managed to give us some much requested features. Podium sequences, grid build up, parc ferme scenes, interviews and broadcast presentation and TV replays.

- I mentioned him just now, but Lee Mather took over Mr Hood who lead the previous games. It was clear in my opinion that Codemasters were not happy with the fan reaction to the games and knew it needed a direction change.

- To all those saying pCars will tide you over, that's great and I hope you enjoy it. It has a career mode, which is good, it is however completely broken. Also not actually that much fun in the Formula A cars. My opinion.

- Finally, no, this will not be the best game in the world, nor will it be the most revolutionary, but it will be solid and is going to give Codemasters an excellent foundation to push on with their next/current generation plans. F1 2015 is the beginning of a new chapter, with new design leads, new teams, a new engine and new physics and in the next few years we will see this come to fruition. It's just a shame some people won't support them and help them get there by pre judging the game by being misinformed.
 
You'll have to excuse me if I'm not salivating at the opportunity to purchase, or even be excited about a game that I am wholly hesitant to believe will be any different than any of the previous 5 (6, if you have experience with F1 2009) years worth of F1 games under their arm.

There's new management and the handling is being praised thus far but that isn't nearly enough for me to care. There are still no official overlays, no commentary, nothing that actually makes it feel like licensed Formula 1 merchandise - the very thing that it is. At this point I don't even care what the excuse or logical conclusion could be as to why those aren't included when games made prior to those under CM's arm by Studio Liverpool, a dev that doesn't even exist anymore, apparently went for more of an experience and not just visuals or half-cocked statistics and odd design choices.

Again, I'll try F1 2015 on Friday but I'm definitely not excited to purchase it, nor will I, as I literally have no reason to be as the last five years (3 really, I stopped caring after 2012) have proven to me.
 
It's a shame that none of you look at the bigger picture. Too many people are assuming too many things about this game. The Codemasters forums are a joke, people wanna know why Codemasters aren't talking to them anymore and telling them what is and isn't in the game or conversing on the forum with their queries and answering questions. Well the answer is the people themselves, everyone treats CM like absolute turds and expect everything that they think they deserve.

To all those who haven't read about this game in depth, haven't opened up and looked at the bigger picture and haven't read the small slivers of information we do have, here is a sum up, not all of it official, but all of it confirmed one way or another:

- Brand new game engine. As in, built from the ground up, every single asset remodelled, every car, every track, every crew member, every tree. All new, don't believe me? Look at comparison videos, and maybe start believing that they aren't going to blatantly lie to us when they say it.

- As a side effect of a brand new engine, we get brand new physics, not improved physics from the last game, brand new physics rebuilt from the ground up. People complaining about it not being a sim, get with the times, COdemasters are a business, it still has to sell enough to pay for the license. FIA and FOM will no doubt only allow them the license if the game can actually sell. That said, it is still the most advanced physics engine they have made for an F1 game yet. That doesn't mean it will be the best ever, just the best they have made.

- Lack of career mode, yes, that sucks a bit, but again, brand new engine. Codemasters are building a foundation here, build a game that works, that is what Lee Mather has been saying, they want to get the basics right. For this reason, also expect no safety car, no red flags and no formation laps. Too many variables that will ruin a first pass on a new engine. The championship mode however will work and will be fun, and they have still managed to give us some much requested features. Podium sequences, grid build up, parc ferme scenes, interviews and broadcast presentation and TV replays.

- I mentioned him just now, but Lee Mather took over Mr Hood who lead the previous games. It was clear in my opinion that Codemasters were not happy with the fan reaction to the games and knew it needed a direction change.

- To all those saying pCars will tide you over, that's great and I hope you enjoy it. It has a career mode, which is good, it is however completely broken. Also not actually that much fun in the Formula A cars. My opinion.

- Finally, no, this will not be the best game in the world, nor will it be the most revolutionary, but it will be solid and is going to give Codemasters an excellent foundation to push on with their next/current generation plans. F1 2015 is the beginning of a new chapter, with new design leads, new teams, a new engine and new physics and in the next few years we will see this come to fruition. It's just a shame some people won't support them and help them get there by pre judging the game by being misinformed.

Hopefully you (and others) will post your objective impressions of F1 2015 here once you've played it.
 
It's a shame that none of you look at the bigger picture. Too many people are assuming too many things about this game. The Codemasters forums are a joke, people wanna know why Codemasters aren't talking to them anymore and telling them what is and isn't in the game or conversing on the forum with their queries and answering questions. Well the answer is the people themselves, everyone treats CM like absolute turds and expect everything that they think they deserve.

To all those who haven't read about this game in depth, haven't opened up and looked at the bigger picture and haven't read the small slivers of information we do have, here is a sum up, not all of it official, but all of it confirmed one way or another:

- Brand new game engine. As in, built from the ground up, every single asset remodelled, every car, every track, every crew member, every tree. All new, don't believe me? Look at comparison videos, and maybe start believing that they aren't going to blatantly lie to us when they say it.

- As a side effect of a brand new engine, we get brand new physics, not improved physics from the last game, brand new physics rebuilt from the ground up. People complaining about it not being a sim, get with the times, COdemasters are a business, it still has to sell enough to pay for the license. FIA and FOM will no doubt only allow them the license if the game can actually sell. That said, it is still the most advanced physics engine they have made for an F1 game yet. That doesn't mean it will be the best ever, just the best they have made.

- Lack of career mode, yes, that sucks a bit, but again, brand new engine. Codemasters are building a foundation here, build a game that works, that is what Lee Mather has been saying, they want to get the basics right. For this reason, also expect no safety car, no red flags and no formation laps. Too many variables that will ruin a first pass on a new engine. The championship mode however will work and will be fun, and they have still managed to give us some much requested features. Podium sequences, grid build up, parc ferme scenes, interviews and broadcast presentation and TV replays.

- I mentioned him just now, but Lee Mather took over Mr Hood who lead the previous games. It was clear in my opinion that Codemasters were not happy with the fan reaction to the games and knew it needed a direction change.

- To all those saying pCars will tide you over, that's great and I hope you enjoy it. It has a career mode, which is good, it is however completely broken. Also not actually that much fun in the Formula A cars. My opinion.

- Finally, no, this will not be the best game in the world, nor will it be the most revolutionary, but it will be solid and is going to give Codemasters an excellent foundation to push on with their next/current generation plans. F1 2015 is the beginning of a new chapter, with new design leads, new teams, a new engine and new physics and in the next few years we will see this come to fruition. It's just a shame some people won't support them and help them get there by pre judging the game by being misinformed.
You make valid points but why should I spend $60 on a game that is lacking several things? I did not buy NHL 15 for this very reason.

Another reason why I am reluctant to buy it immediately is because it is made by a developer that has failed several times with their previous F1 titles. These include:
-Numerous bugs existing while CM announces there will be no further patches
-Broken safety car in F1 2012 and rarely came out on all circuits in 2013-14
-No hardcopy of F1 2013 in NTSC region available in retail stores.
-Inaccurate tracks ---barriers and kerbs are STILL not accurate on some tracks in F1 2015--
-Elimination of interviews and other "live the life" features in F1 2012.
-Auto braking in runoff areas (just barely running wide at T11-12 at Albert Park would destory your lap as it made you go from say 160mph to 70mph).
-Even poorer communication after each title (remember dev diaries? Now there is hardly anything)

Although because I am a huge F1 fan, I will buy this, but at >$40.
 
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I got one off ebay. They weren't officially sold at retail stores, but they exist.
I think I saw one NTSC copy on there too back then, but it was listed at $70 I believe (and that was the standard version!)
 
I'm surprised that people are so skeptical about the new game. The graphics have taken a big step forward. The idea of using a real driver in career mode is a lot better too because it means that none of the drivers disappear from the game and you can compare how you get on to the real driver.

I think my first gamesave will be a Daniel Ricciardo revival. :D

What big step? Other than that I also have no issue racing as one of my favorite drivers but a separate campaign mode would be nice.
 
I think I saw one NTSC copy on there too back then, but it was listed at $70 I believe (and that was the standard version!)

I got mine for $60 CDN plus shipping, but no tax, which ended up being about the same as if I bought the retail version.
 
FS7
It would also be interesting if CM did what Milestone did for their WRC & MotoGP games and include lower classes (at least GP2 & GP3, maybe other classes such as World Series, F3, etc). CM already have the F1 license which is the hardest part afaik, getting licenses for feeder series shouldn't be that difficult or expensive.

This is a great idea if you ask me
 
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You make valid points but why should I spend $60 on a game that is lacking several things? I did not buy NHL 15 for this very reason.

Another reason why I am reluctant to buy it immediately is because it is made by a developer that has failed several times with their previous F1 titles. These include:
-Numerous bugs existing while CM announces there will be no further patches
-Broken safety car in F1 2012 and rarely came out on all circuits in 2013-14
-No hardcopy of F1 2013 in NTSC region available in retail stores.
-Inaccurate tracks ---barriers and kerbs are STILL not accurate on some tracks in F1 2015--
-Elimination of interviews and other "live the life" features in F1 2012.
-Auto braking in runoff areas (just barely running wide at T11-12 at Albert Park would destory your lap as it made you go from say 160mph to 70mph).
-Even poorer communication after each title (remember dev diaries? Now there is hardly anything)

Although because I am a huge F1 fan, I will buy this, but at >$40.

Guess what... There never has been and never will be a game that is perfect or bug free. In fact, as games become more and more complex, it's probably only going to get worse. The next punter could come up with a defect list all of his own, and it would probably be completely different to the one you have just written.

If you ask me, Codemasters taking on the F1 licence in 2010 was the best thing that has happened for the sport (in the virtual world anyway). F12010 - 2014 are far better than anything EA ever managed and I can't wait to see where they take it with F1 2015.

I'm a huge F1 fan and as such, I'll be buying it on day 1
 
@CarreraGT
I never discussed bug free games...
I noted that CM games in particular have numerous larger bugs and flaws that ARE NOT FIXED. All games have little bugs and flaws that are hardly noticed. The larger bugs are the problem, which these games have a lot of still after patches (being redundant). I will wait for a close to finished copy, not a beta.

Was CM a good developer back when they first got the license in 2009/2010?
Yes! I was impressed with their first game and how they rolled it out. However, they have only gotten worse since then. More bugs, less communication, omitting features, etc.

Also, it is kind of unfair to compare PS2 EA games to PS3 games...
 
Also, it is kind of unfair to compare PS2 EA games to PS3 games...

In fairness, I have yet to see a difference when it comes to EA on either system and I say this as someone who's owned games on both systems from them.
 
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