F1 201X - Updates & News DiscussionF1 2010-2016 

Q) Is it just me, or can you not use a wheel on the PS3? I was hoping when people were talking about G27 settings that you could... Or is it only available at the moment for PC?
 
I'm having the same problem as T12.... Even at Yas Marina in the hairpins im getting understeer trying to take them at anywhere near what you would in real life. Massive understeer everywhere.... and the steering is super ( I mean super ) sensitive. Are you using a G27?

Yep. Mess around with the sensitivity settings as it'll give you a better feel. But trust me, and I just finished experimenting with this - '12 is miles better than '11.

T12 yeah would appreciate the Snap,and tomorrow i will experiment with all the setups posted thus far.

Will do.

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Also further experimentation:

d5296bce.png

2011, Modded

vs.

2012, Vanilla​

d2cfcfff.png
 
I never really noticed the under steer until you guys mentioned it. Comparing to a video of 2011 where they could take the hairpin at 80kph we now have to take it at closer to 60kph.

Maybe this is more realistic? Does anyone know what the corner speed is in real life?

Something that is annoying me is the physics at low speeds. You can't gas it up and flick spin the car. Or do donuts. The car just sort of floats around in a weird low speed under steer. Very unrealistic.
 
That's weird, but over all the physics feel more realistic than 2011. The car seemed to move around a lot at high speeds in 2011 which is not realistic and the cars seemed to have too much front end grip.

Damn this game sounds good! Just hooked it up to my stereo and turned it right up for some hot laps of Yas Marina :D
 
Terronium-12
You couldn't really power over since 2010.

You could. You had to be very sensitive with the throttle application in 2011. Now, not so much. I really don't know what to make of 2012. I was really happy with 2011's handling as it required delicate throttle and steering application. In the demo, it seemed like there were hidden driver's aids.
 
You could. You had to be very sensitive with the throttle application in 2011. Now, not so much. I really don't know what to make of 2012. I was really happy with 2011's handling as it required delicate throttle and steering application. In the demo, it seemed like there were hidden driver's aids.

There's no doubt you can make the wheels spin at low speeds and you can get over steer by using too much throttle on corner exit. But you can't flick spin the car if you need to quickly spin around.
 
You could. You had to be very sensitive with the throttle application in 2011. Now, not so much. I really don't know what to make of 2012. I was really happy with 2011's handling as it required delicate throttle and steering application. In the demo, it seemed like there were hidden driver's aids.

"Delicate" isn't a word I'd use to describe the characteristics of 2011. I'd agree with the hidden driver assists though, but only when clear of any runoff area. The accelerator modulates itself and that's extremely off putting.
 
TiZzla
There's no doubt you can make the wheels spin at low speeds and you can get over steer by using too much throttle on corner exit. But you can't flick spin the car if you need to quickly spin around.

I don't know. It feels like there are assists at play here. In f1 2011, I felt like I was in control of the car, but I don't in 2012.

Terronium-12
"Delicate" isn't a word I'd use to describe the characteristics of 2011. I'd agree with the hidden driver assists though, but only when clear of any runoff area. The accelerator modulates itself and that's extremely off putting.

It is. I hope that is not something to be expected in the full game.
 
F1 fan
I don't know. It feels like there are assists at play here. In f1 2011, I felt like I was in control of the car, but I don't in 2012.

It is. I hope that is not something to be expected in the full game.

I think it's just because the force feedback is so messed up compared to 2011, feels so unatural to me. I don't really feel like I'm in control, I'm just kind of helping the car and keeping it on the track. In 2010/2011 I felt entirely in control, the car would do what I wanted it to, it would tell me when I was asking too much, and if I didn't back off it would spin to let me know that it was too much. Now the car still talks, but it's just mumbling in a completely different language. So you have no idea what it's teeling you, and if you to pick out loanwords you just get confused and in the gravel.

Once I stopped listening to what the car was mumbling I got pretty quick, and set pole fairly easily in season challenge Monza and went on to race win with fastest lap. But it didn't feel good to drive. It just felt like I was a passenger in the car, doing almost nothing, just being there to make sure that the car didn't try to take the corner too fast. Back in 2010/2011 you felt in control. The time was there and it was you're job to find it. You'd be able to feel being on the edge, and you'd have to keep trying to push past it without going too far. I don't know how to describe it, but this doesn't feel real at all.

All that being said, I can see how most pad users will love this game (and anyone who's used to no force feedback). The cars are stable, and it would be a lot easier to get into a rythym then it was before. Not for me though.

WRC 3 on the other hand felt brilliant once I tweaked the wheel settings to normal linarity/no deadzones. It might not have been perfectly realistic or anything, but it felt awesome! You had total control of the car, it handles brilliantly, feedback is great, and wow it's addictive. Just added up the time and I know realise that after playing the demo for well over 2 hours (only 3 stages (out of 80)), I still wanted to keep going for another 10. After playing that game with the brilliant feedback and fun that's it's got, I really don't think I can step back to this new F1 game. Really a shame too, because I was really looking forward to this one, and everything other then the handling is really good in F1 2012, but unless they release some kind of major patch to fix it ( :P ), Codies isn't taking my money.

WRC 3 though... :D
 
I pretty much agree with all of that and in using a pad. It feels like someone else is doing most of the work and you're just there to make sure it's going well. It's reminiscent of my earl driving lessons and flying lessons. I don't like it and I sincerely hope that the full game is not like this.
 
I'm sorry but unless you have actually driven an F1 car then you can't describe this as unrealistic, it is much more realistic than F1 2011 which had way too much front end grip and you could just throw it into corners at ridiculous speeds. It obviously will never be completely realistic as you don't get as much feedback as in real life but in my opinion codemasters have done a great job and after fiddling with the advanced wheel settings I really started to enjoy the demo. Also remember at the start of the demo it says that it isn't representative of the final product.
 
Reading all this talk about handling and wheel settings.
Does anyone have a set for the G25 PC or will Sandmans G27 settings do fine for a G25. I'm still yet to try the demo (will tonight once the kids are in bed) and I would like to make a comparison cpmpared to the standard settings. Then I assume it would be tweaking to personal preference.

Cheers Shaun.
 
I have just run some ps3 version and yesterday i gave a shot with PC demo.

I have to tell you that its first time i think i wont buy PS3 game. Graphics looks terrible and worst than F1 2011. Or at least my eyes say so.

I have F1 2010(PC) and 2011(PS3) and with F1 2012 i'm going back to PC.

Driving with default wheel setup feels better in PS3 demo but with some tweaking i got great feel of car in PC demo.

PS. In Legend Hamilton (pole position) did 1:22:9xx on PC (i did 1:24:9:xx) and on PS3 Alonso (pole position) did 1:23:4xx. I did 1:25:5xx
 
My thoughts on the F1 2012 demo, for PS3. I should note that I am a semi-pro that does drive with a few aids on.

  • Young Driver Test was pretty good and provides an adequate springboard for first timers
  • I admit the graphics are a bit bright, but I'm not too fussed about that
  • I wish the cockpit view was like F1 2010, a little bit lower and more realistic
  • It looks like the setups were locked and so it wasn't properly suited to my driving style, but the hardest difficulty was pretty challenging for me, especially being stuck using a pad.

For me, I'm still looking forward to the game and will definitely play it, regardless of any criticisms that I see.
 
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The demo does not have legend difficulty. This has been stated numerous times.

Where is the proof though? It does say in the options that the AI is set to Legend....



My PC demo has started crashing repeatedly, it was fine at first on High graphics but now it is crashing even on low.

System specs are AMD 4x 3.6ghz cpu, gtx 550ti and 4 gig of ram. Should this run it ok? I think something seriously wrong with my PC :nervous:
 
Well thinking about it, it may be right, because as you see in my ss the damage are supposed to be here, but even if you hit a wall at full speed nothing will break.

So yeah might be right.
 
what the hell is going on with this game? Surely this is like an alpha product??

1. understeer. this is massive. Maybe I am a noob but is this normal for F1 cars? Even driving slow and it still understeers!!! This better not be in the final product.

2. jittering. My wheel was going to explode just on the straights. What the hell? Especially just at the very start it goes haywire...settles down after a while, hit a curb and it goes all over the place.
 
Errmmm I know it's in french but obviously it means the same things in both language :
I just took the screenshot 2mn ago

F1_20122012-09-1311-44-06-38.jpg

Lovely picture yes, now tell me what difficulty you select when you go into season challenge? Where the options are easy, medium and hard? Go to Steve Hoods twitter, he tells you hard is equivalant to pro, 1 below legend. Selecting legendary does nothing in the demo. I don't want to have to go back through his twitter to find where he has been saying this but I will if you really want more evidence.

Where is the proof though? It does say in the options that the AI is set to Legend....

Lovely picture yes, now tell me what difficulty you select when you go into season challenge? Where the options are easy, medium and hard? Go to Steve Hoods twitter, he tells you hard is equivalant to pro, 1 below legend. Selecting legendary does nothing in the demo. I don't want to have to go back through his twitter to find where he has been saying this but I will if you really want more evidence.

EDIT: Well here they are anyway, I was already on his twitter so:

http://twitter.com/T4RG4/status/245232120858025984 "No legend isn't in the demo"
http://twitter.com/T4RG4/status/245231731454652417 "legend isn't in demo or Season Challenge"
 
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I'm new to F1 games and have never set up a wheel for them. Anyone have any advanced DFGT settings they're happy with for the demo? Too much wheel play-not tight enough. Thanks.
 
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