F1 201X - Updates & News DiscussionF1 2010-2016 

Edit :



So I did a few laps, bare in mind I tried this on the PS3 and played 2010/2011 on the PC. I'm using a Logitech G27 to play, I tried with a gamepad first as I couldn't get the wheel to work initially, and that was a difficult and frustrating experience.

Graphics :
Horrible, Terrible
The Driving/Physics : Terrible, horrible. The car understeers ridiculously and it really feels like I dont have much control over the car other than putting it in the right gear for the corner and pointing it through, there is no real control or feel to the car and I feel like I have to learn to play the game how it wants me to play it in order to drive the car fast, 2011 felt nothing like this, sure it was no sim but it had a nice driving model with a wheel.
Force Feedback - Seems to be mostly just canned effects over rumble strips and a whole lot of "bleh"
Sounds - Pretty good as expected.



I didn't think I would say this but the demo has really made me think I should skip on this one, the driving model is absolutely terrible compared to 2011, I was hoping they would be making improvements not taking major steps backwards. I'm a sad F1 fan.
 
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Bigbazz
Edit :

So I did a few laps, bare in mind I tried this on the PS3 and played 2010/2011 on the PC. I'm using a Logitech G27 to play, I tried with a gamepad first as I couldn't get the wheel to work initially, and that was a difficult and frustrating experience.

Graphics : Horrible, Terrible
The Driving/Physics : Terrible, horrible. The car understeers ridiculously and it really feels like I dont have much control over the car other than putting it in the right gear for the corner and pointing it through, there is no real control or feel to the car and I feel like I have to learn to play the game how it wants me to play it in order to drive the car fast, 2011 felt nothing like this, sure it was no sim but it had a nice driving model with a wheel.
Force Feedback - Seems to be mostly just canned effects over rumble strips and a whole lot of "bleh"
Sounds - Pretty good as expected.

I didn't think I would say this but the demo has really made me think I should skip on this one, the driving model is absolutely terrible compared to 2011, I was hoping they would be making improvements not taking major steps backwards. I'm a sad F1 fan.

I think your observations are in line with your experience with the two previous versions on the PC.
The feel of the PC, no matter what driving game will be different and many feel that racing games in general feel, act and behave better on the PC. So when you go to a console, no matter how advanced they've become, will be behind in tech.
Let us know what you think of the PC demo. :-)
 
I'm quite pleased with the "understeer" model. It's quite easy to see how one can take advantage of the poor tire model in both F1 2011 and GT5.

There's a lot more going than that which meets the eye - without slip angle being modeled graphically (though it may be in some degree from a physics perspective) steering input being used in-game compared to steering angle allowed and present in reality is hard to judge. However, watching a good amount of hot lap videos shows how easy it is to take advantage of a tire model that rewards the idea that more steering input yields more turn-in. Compare some of the fastest hot lap videos to real onboards and sure, the lap times, car-track positioning and gear changes line up. But more often than not, turn-in seems massively overaggressive. It doesn't end at turn in either, mid corner, speed scrubbing steering angle is easy to find. Who can blame them? If the model rewards this driving style with low lap times, why stop?

A huge difference for a formula 1 car comes in the area of aerodynamics. Codemasters are trying to capture that difference, i.e. GIGANTIC drop-off in tire grip levels as the speed is reduced, especially at hairpin, +100kmh turns. Unfortunately, a move towards this idea hasn't been received well on the interwebz.

Now I'm not saying all of the fastest hot laps on GT5 and F1 2011 are poor, overly aggressive, unrealistic attempts that fall short of reality. I'm simply saying: maybe a Formula 1 car is an understeering pig when several thousand pounds of downforce are suddenly gone.

This could be the reason why there's so much understeer. You do lose a lot of downforce on lower speeds.
 
All the actual simulator versions of an F1 car are nowhere near as understeery and doggy as this though, Mu22stangs explanation seems to be a fancy excuse for a very obvious flaw.

Anyway I've downloaded the PC version, time for another try.
 
Ok PC version.

Graphics : Much better, really nice infact, I didnt have any options to change them but they looked great anyway.

Driving/Physics : Exactly the same as PS3, feels like there aren't any physics and just a canned driving mode. Whether you can turn a corner depends on what gear you're in, nevermind that you should be able to take the corner fine in 2nd, its a 1st gear corner so you will understeer off the track in 2nd? that is laughable. I had the game on the hardest difficulty and was able to beat Bianchi's times at the young driver test once I got the hang of it, seems like I dont have to deal with any real understeer or oversteer but instead I just brake down to the intended gear and turn in full lock in the slow speed corners and then nail the throttle.

Oversteer happens as a canned effect, so is not dynamic or controlable as part of the driving experience, instead it is a trigger that happens at a certain threshold, tested it a few times, similar to how I feel about the whole "understeer" theme of the game.

Controls : They feel slightly more responsive on the PC version but I had a few problems (same problems on PS3 version), 100% linear is not 100% linear and instead there seems to be some sort of smoothing at the middle point and then as you get closer to full lock it moves more and more. 0% appeared to be the closest to linear, but still didn't feel like 100% linear, almost like it's going through a gamepad filter.

Force Feedback : I couldn't test this as it was broken, it was erratic and sometimes gave negative feedback and then it would jerk into a positive feedback, the only other time I have experienced this is on some car/track combinations in the game Project CARS. The worst example is that I come to a right hand corner and the wheel forces itself left with quite a lot of force, crazy. This buggy FFB was not a problem in the PS3 version.


To me this is a very canned and sterile formula 1 experience that shares little in common with reality and has in my books taken the step from a semi-sim into a sort of no-mans land area of flashy F1 branded racing game. Based on my experienced with both the PS3 and PC demo I will absolutely not be buying this game.
 
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I'll throw in my impressions now...

I've sampled all three platforms, PC, PS3, and Xbox 360 with my Fanatec CSR[FW 706 +750B] combo(combined and separate pedals). I also sampled the G27 on the PC. The G27 felt great, and I more or less used it as a control where applicable.

I'll go ahead and disclaim right now that while I have found it easier to understeer, I'm not getting as frustrated I guess as many other users. I find the driving model OK. I can deal with this blend of simcade racer, it feels pretty good. I'll also disclaim that in no way shape or form does it even come close to rFactor 2 or pCARS. Anyway...

The only thing I set outside the game using the Fanatec CSR and G27 was steering rotation. That's locked down to 270 degrees. The CSR's in wheel settings are FF=100 SHO=100 DRI=OFF ABS=92 SPR=0 DPR=-3.

Advanced wheel settings: are zero across the board.
FFB: Env=100% FFB STR=90 WW=70

On the PS3: OK with FW 706. No FFB on FW 750B.

On the 360: OK with FW 706. No FFB on FW 750B.

On the PC: Weird steering lag if wheel weight is not ZERO. 706 and 750 same. If you have wheel weight beyond 0% there is an opposite lock weighted lag. Basically, if you go through a chicane, left right left, or something... there's a weight or pull that takes a second to 'let go.' I don't understand this at all and it's incredibly frustrating as this is NOT apparent on the consoles. One other note of frustration in wheel support is during the instant replay/flashback feature, F2 and F3 are both RED. Time does not move in replay time. The work around is hold down F3, and then press F1 if you want to watch your replay. Let go if you want to rewind.

For what it's worth, the Fanatec CSR is NOT in the official supported wheel list. However the Fanatec GT2, Fanatec CSR-E , and the Fanatec CSW are. Am I mistaken or doesn't the CSR and the GT2 roughly have the same internals? I don't understand this. Should I just upgrade to the CSR-E or CSW then?

One other thing that bugs me in the game is the notchy center. This is on both wheels and every platform. There is a forced deadzone even if set to ZERO, AND when the wheel is on center you can visually see some driver feedback that is not being transmitted to the wheel. Going straight feels like a Camry. Boring.

That was rather long winded, but I'll conclude with 2010 and 2011 were spent on the PS3. I was looking forward to moving to PC, but these wheel issues on the PC have me worried for retail release. The game looks and runs LOADS better on the PC and I'll probably stick out a purchase through steam.
 
Completely agree with bigbazz on this one. And I really enjoyed the last two games, but this demo was a real surprise.

That90sGuy
^ This. I was just about to write the same. I'm optimistic that the game will be better then the demo.

I hope so. But I'll wait and see. 2010 and 2011 were day one purchases for me. 2012 was until I played the demo. I've tried to like it, but I can't help but feel the same way as bigbazz. The handling seems very fake in this one. I'll wait until the full game has been released first, but I cancelled the pre order. Which is a shame, because I have a few money off vouchers which expire tomorrow. I could have got this delivered for £30, which is a good price for an imported game.
 
After really trying to enjoy this, I also gave the wrc3 demo a try. I'll spend my money on wrc3 this.

F1 2012 feels weird. I can't adjust to it and really feel the weight and speed of the car. It lacks "punch".
 
the thing that bothers me the most is the perfect feeling on pad, but weirdest feeling on the wheel

people complain that they can manage to set faster laps on pad instead on the wheel

edit: I also noticed one thing, the wheel is realy loose on little movements driving straight, I feel no resistance if you know what I mean
 
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the thing that bothers me the most is the perfect feeling on pad, but weirdest feeling on the wheel
Codemasters evidently don't want to force people to go out and spend several hundred dollars on a steering wheel so that they can get more out of the game.

Can you blame them for that?
 
yes, yes I can.

because you see it is natural to be faster with the wheel than with the pad. good example is gt5. the best times are always set by those with wheels
 
Well, that just strikes me as another example of the arrogance displayed by the hardcore fans of Formula 1, who seem to think that the only acceptable product is a hardcore simulator that everyone - even those with only a passing interest in Formula 1 or video gaming - will appreciate because the most dedicated fans approve of it.
 
i am not trying to be arrogant, realy. i am for equal rights, but if you spend more money on something, the better results are to be expected from it

So you also do not like it when poor long distance runners beat white meat?

Money isn't everything.
 
Actually no, but since you ask.

I think it's a bit silly that expecting the more money you spend on something the better you get at it.

African long distance runners many times win from western runners. And I think it's fair to say that there is not that much money spent on African long distance runners. That's an estimate though. I do not have figures or websites to back that up.

Anyway, I think you should enjoy the game as it is. Apperently some people do not like it with a wheel. Then either play it or not. Or use a gamepad.

But just expecting to be better at something because you throw more money at it, is a bit strange.
 
Regardless of the money: the more a developer promises, the more a customer expects. And Codemaster promised a lot when they started their F1 racing game series with the 2010 version.
 
Patrick
I haven't felt the understeer at all... I'm having a blast running laps at Yas Marina.

Me too! Im loving it, Im seriously wondering if some of these people are playing the same game!

Sure its different, but once you adapt (its pretty much a New driving style), its awesome! I can't wait for the high speed corners of spa and silverstone now the car is so planted... Also the fact that you can't set alien lap times makes me happy more.

And for those who can't handle the understeer, don't forget that your using crappy fixed setup's.
 
Is there anyway to get rid of the extreme sensitivity on the wheel? The slightest move of the wheel and it looks as though I'm trying to warm up my tyres.
I might need to play with the settings, at the moment it feels like I haven't even got force feedback turned on. I can turn the wheel fairly violently at 200mph+ and I feel no resistance at all. Because of this the cars feel really vague, I can't really hit apex's, there's no feel when the back end steps out.

Another thing I find it a bit annoying is that it's in your hands to create a decent setup, why don't they have a good fixed setup? I know F1 is all about tuning and stuff but I don't have a clue what to do. And I don't really want to google a setup for every practice session and every race I do on the game. It got very tedious on F1 2011.
 
Well, that just strikes me as another example of the arrogance displayed by the hardcore fans of Formula 1, who seem to think that the only acceptable product is a hardcore simulator that everyone - even those with only a passing interest in Formula 1 or video gaming - will appreciate because the most dedicated fans approve of it.

👍 x2
 
Well, that just strikes me as another example of the arrogance displayed by the hardcore fans of Formula 1, who seem to think that the only acceptable product is a hardcore simulator that everyone - even those with only a passing interest in Formula 1 or video gaming - will appreciate because the most dedicated fans approve of it.
It's not arrogant to wish for a great sim and to be disappointed if you don't get one. Do you really think that it's a big issue that there aren't enough casual racing games on the market?
 
Is there anyway to get rid of the extreme sensitivity on the wheel? The slightest move of the wheel and it looks as though I'm trying to warm up my tyres.
I might need to play with the settings, at the moment it feels like I haven't even got force feedback turned on. I can turn the wheel fairly violently at 200mph+ and I feel no resistance at all. Because of this the cars feel really vague, I can't really hit apex's, there's no feel when the back end steps out.

Another thing I find it a bit annoying is that it's in your hands to create a decent setup, why don't they have a good fixed setup? I know F1 is all about tuning and stuff but I don't have a clue what to do. And I don't really want to google a setup for every practice session and every race I do on the game. It got very tedious on F1 2011.

THIS!
as i said earlier, why can't they provide default settings for all of us that gives you the right feeling (like gt5)?

and tip for the extreme sensitivity, put linearity to 25% and report back
 
Joie de vivre!
THIS!
as i said earlier, why can't they provide default settings for all of us that gives you the right feeling (like gt5)?

and tip for the extreme sensitivity, put linearity to 25% and report back

Okay cheers, I will give that a go.

I also hope the AI will be more difficult than on this demo, around monza, in a Williams, with the AI on their fastest setting I was at least half a second a lap faster.
 
Me too! Im loving it, Im seriously wondering if some of these people are playing the same game!

Sure its different, but once you adapt (its pretty much a New driving style), its awesome! I can't wait for the high speed corners of spa and silverstone now the car is so planted... Also the fact that you can't set alien lap times makes me happy more.

And for those who can't handle the understeer, don't forget that your using crappy fixed setup's.
👍

Okay cheers, I will give that a go.

I also hope the AI will be more difficult than on this demo, around monza, in a Williams, with the AI on their fastest setting I was at least half a second a lap faster.

The AI in the demo is only hard not legend which is in the full game :)
 
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