F1 201X - Updates & News DiscussionF1 2010-2016 

Ok thanks mate.
Seems I had to unplug my wheel while in game and plug it back in to calibrate it instead of having the already plugged in before starting the game.
Just done the hairpin test, I now understand the understeer talk.

Cheers Shaun.
 
Just tried the demo.

Pretty fun, considering I never played a Codemasters game before. There was plenty of understeer, but that's probably just my driving. The graphics were okay, the physics were decent, and it was a pretty good demo. Not the best at the game, but overall I'd say about 7.0 judging on the demo alone. The FPS on the PS3 did seem to drop as low as 15 sometimes, but that's okay.
 
Does anyone have G27 wheel settings that work on PC ?

I can't seem to get the wheel right for PC, On the ps3 demo I just gave up..
 
I've figured out the understeer issue with a bit of close analysing.

The game has a speed sensitivity type filter on, it limits how much steering angle it allows you to apply based on your speed and gear choice. After you hit the limit for your speed the game ignores further input and you can even feel this through the wheel's FFB and see it on screen (The wheel hits a sort of squidgy dead zone feeling), in order to then add more lock you have to slow down. As the speed decreases through a corner the ammount of steering angle available increases, in a low speed 1st gear corner the squidgy dead zone is completely gone because 100% steering angle is available.

It is a strange system but its liklely responsable for both the lack of typical dynamic oversteer effects and the understeer.
 
It understeers because you are still on the brakes when you try to turn, try proper driving technique. And use the brake bias during Monza, helps a ton for the Lesmos and parabolica

Bigbazz
I've figured out the understeer issue with a bit of close analysing.

The game has a speed sensitivity type filter on, it limits how much steering angle it allows you to apply based on your speed and gear choice. After you hit the limit for your speed the game ignores further input and you can even feel this through the wheel's FFB and see it on screen (The wheel hits a sort of squidgy dead zone feeling), in order to then add more lock you have to slow down. As the speed decreases through a corner the ammount of steering angle available increases, in a low speed 1st gear corner the squidgy dead zone is completely gone because 100% steering angle is available.

It is a strange system but its liklely responsable for both the lack of typical dynamic oversteer effects and the understeer.

If you use more than the appropriate lock, all you are doing is scrubbing speed. Its not strange, if all you had to do was just turn the wheel tighter without slowing down that would be strange
 
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If you use more than the appropriate lock, all you are doing is scrubbing speed. Its not strange, if all you had to do was just turn the wheel tighter without slowing down that would be strange

I don't think you really understood what I said, go back and read it again.
 
Bigbazz
I've figured out the understeer issue with a bit of close analysing.

The game has a speed sensitivity type filter on, it limits how much steering angle it allows you to apply based on your speed and gear choice. After you hit the limit for your speed the game ignores further input and you can even feel this through the wheel's FFB and see it on screen (The wheel hits a sort of squidgy dead zone feeling), in order to then add more lock you have to slow down. As the speed decreases through a corner the ammount of steering angle available increases, in a low speed 1st gear corner the squidgy dead zone is completely gone because 100% steering angle is available.

It is a strange system but its liklely responsable for both the lack of typical dynamic oversteer effects and the understeer.

That's basically what I thought too, though I might not have used the word squidgy :P

I'll keep my hopes up, and I'll still be following this sub-forum for any news about handling changes, but I will not be getting day 1, and probably not at all. Luckily I can still enjoy F1 2010 or 2011 if I ever get bored of WRC 3, which is unlikely :D

Now to start waiting for F1 2013, the game with a handling model all pad users and wheel users will love :)
 
Ok, here goes! So I've been monitoring this forum for a while and I have a few opinions......OPINIONS.......that I would like to share.

Firstly, I think that the demo is awesome! The new suspension model is great. I get the feel of having no downforce at low speeds, just like in a real F1 car. The slight understeer problem isn't really a gamebreaker for me because the tuning aspect has been left out of the demo, therefore there is no way to compensate for the understeer with a better setup. I also like the new audio. At low revs the car sounds just the way it should. I think the demo is great for what it is, a DEMO! This leads me into my second topic.

Everyone really needs to read the disclaimer before they hit the start button. "This demo does not represent the final quality of the game." What this means is a little more than half of you think! It doesn't just mean that you won't have all of the options that the full game will have, it means that it's not the final build! There will be improvements to more than just the content! Last year everyone was moaning because we didn't get a demo and how they weren't going to buy the game because Codies couldn't release a demo. This year we get a demo and everyone is moaning because the demo is not the off-the-shelf product that they have to spend money to play. It's FREE people! If you don't want to buy the game because you don't like it then fine, don't buy the game and that's that!!! Codies are not PD, they don't have the spending power or backing from Sony. Their titles are yearly and not once in a blue moon like GT. I think they're on the right path to having a very good racing title, once they weed out all of the problems (yes, that's you. yea you, the one complaining!) How many people still play FIFA? A lot! How many improvements do they get a year? One, two? At least we got more new features than the world's best selling sports game. I think that's saying something! FIFA is not a simulator, and neither is the F1 series. If you want a simulator then go play one. This game is not for you. This game is for up-and-comers to the sport of F1 and for those of us who are just happy to have a Formula 1 game. I live in the US and I don't have cable, so this is pretty much as close to the action as I get. I'm not asking for a simulator, I just want a playable game. And this one fits right in.

My two cents worth of opinions. Take them or leave them. Thanks for the read! Hope to see those of you who buy it on the track!


Agree with you and EnterSandman 100%. I'm loving this new demo, just what i expected. I love how the cars a planted now and it is harder to spin, seems much more realistic. Its nice how you can't gain 10 places at the start now, but using KERS at the start, I flew past everyone, so i hope Legend AI might use this tactic. It's also great that i've seen AI make mistakes. I have seen three or four. I do admit, the understeer is a little annoying at times,but this should be able to be fixed with a proper set-up. There is one thing i really hate though. The STUPID AUTO BRAKE WHEN YOU GO OFF ROAD!!! Arghh, its so annoying. I can see that this is for online purposes, but could it be just for online trolls? Anyway, really enjoying it, can't wait for release.
 
Jiggins
Agree with you and EnterSandman 100%. I'm loving this new demo, just what i expected. I love how the cars a planted now and it is harder to spin, seems much more realistic.

Yeah. Really realistic... I mean, it's not like real f1 cars spin or anything. I really hope there are a number of hidden driving aids present in the demo that can be turned off in the game.
 
well it seems the understeer is due to my driving then given the comments above. what about the FFB? has anyone else realised the erratic FFB when you play? No offense, "this being a demo" isn't an excuse. Its no way near up to scratch, don't release it, don't do a demo at all and just release the finished product. Releasing this doesn't help at all. Also given codemasters history and the lack of patches and fixes to their prior titles, it gives me less hope.
 
Just a couple of "Issues" I have with the DEMO, fingers crossed they fix it before the release.

1. Traction Control. I have no idea what they were thinking! With it on its too lose and with it off it's too grippy.

2. When you go off track what is with that limiter thing? If they are using that as a deterant then surely the car just get restricted the full time its off the track, not on off on off 99% of the time causing me to spin.

3. They ditch the bouncing tyre glitch in favour of a bouncing car glitch.

4. The Rev sound doesn't change in the pitlane.

Get this fixed and I'll consider buying it. I was never able to buy on release day so I'll wait for a few reviews on here first.
 
I've figured out the understeer issue with a bit of close analysing.

The game has a speed sensitivity type filter on, it limits how much steering angle it allows you to apply based on your speed and gear choice. After you hit the limit for your speed the game ignores further input and you can even feel this through the wheel's FFB and see it on screen (The wheel hits a sort of squidgy dead zone feeling), in order to then add more lock you have to slow down. As the speed decreases through a corner the ammount of steering angle available increases, in a low speed 1st gear corner the squidgy dead zone is completely gone because 100% steering angle is available.

It is a strange system but its liklely responsable for both the lack of typical dynamic oversteer effects and the understeer.

I understand what you are saying but it is far from realistic becuase you should be able to turn the wheel almost 100% to the right and left even in 2nd and 3rd gear.
 
Joie de vivre!
I understand what you are saying but it is far from realistic becuase you should be able to turn the wheel almost 100% to the right and left even in 2nd and 3rd gear.

Not in an f1 car. 100% lock would be for 1st gear hairpins.
 
Free running at Yas Marinas (in the dry or wet) is great fun! Everyone should try to check this buried-away feature of the demo :)

The sun also sets as time progreses during the Yas Marinas free run. I didn't leave it long enough to see if it gets dark.

I'm enjoying the demo and will be buying the game. Sounds like those with most issues are wheel users. I use a pad and thought the handling was decent enough to immerse me in the game.
 
Does anyone know what they mean by "a ten race season"? After you complete the monza race it says something like, "the full version will have you compete in a ten race season." Are they letting go of some tracks???
 
nebularis23
Does anyone know what they mean by "a ten race season"? After you complete the monza race it says something like, "the full version will have you compete in a ten race season." Are they letting go of some tracks???

They deleted the traditional championship mode. Instead you have the season challenge. 10 key races in the championship. It is in my opinion the stupidist design choise ever in a racinggame. It even surpasses some of Gt 5 faults.

An official F1 CHAMPIONSHIP game. Without a championship mode....
. Crazy codemasters.
 
They deleted the traditional championship mode. Instead you have the season challenge. 10 key races in the championship. It is in my opinion the stupidist design choise ever in a racinggame. It even surpasses some of Gt 5 faults.

An official F1 CHAMPIONSHIP game. Without a championship mode....
. Crazy codemasters.

Thanks. God, that is a major let down...
 
They deleted the traditional championship mode. Instead you have the season challenge. 10 key races in the championship. It is in my opinion the stupidist design choise ever in a racinggame. It even surpasses some of Gt 5 faults.

An official F1 CHAMPIONSHIP game. Without a championship mode....
. Crazy codemasters.

Is this true?, I thought we were getting a career mode alongside it? I thought the young drivers challenge in Abu Dhabi was the prologue for the career mode......

So they have the rights to make the Official F1 game but dont include the most important thing of all... The drivers world championship?? Thats hard to believe.:ouch:
 
They deleted the traditional championship mode. Instead you have the season challenge. 10 key races in the championship. It is in my opinion the stupidist design choise ever in a racinggame. It even surpasses some of Gt 5 faults.

An official F1 CHAMPIONSHIP game. Without a championship mode....
. Crazy codemasters.

Why on earth have they done that?!? That's utterly utterly utterly ridiculous.

Does this mean that have cut out the "none important" circuits? I sincerely hope not.

That's kind of put me off the game if I'm honest, looks like I'm going to buy FIFA 13 instead.
 
Free running at Yas Marinas (in the dry or wet) is great fun! Everyone should try to check this buried-away feature of the demo :)

The sun also sets as time progreses during the Yas Marinas free run. I didn't leave it long enough to see if it gets dark.

I'm enjoying the demo and will be buying the game. Sounds like those with most issues are wheel users. I use a pad and thought the handling was decent enough to immerse me in the game.

How can i do that? Iv'e only done the Driver challenge and Monza.
 
From the official forums:

Hi all,

I have been playing the actual game, not the demo, for the past hour or so. Before you ask, I'm the motorsports editor for Autoweek in the USA and each year we receive some review copies a few days early. That's how I have it.

Each year, I read all the arguments here, and I too downloaded the demo the other night and was not thrilled. I only played it for about 20 minutes, and I wasn't anywhere near as hysterical about it as some have been. But it did feel . . . odd and numb.

Good news, boys. The game comes alive once you have the open car setup options available--and especially the advanced wheel options. In fact, I've barely got into the car setup because I've been screwing with wheel options over and over. Starting to dial it in, and it is a HUGE improvement over the demo. None of the weird weaving on the straights, and I honestly feel so far that the force feedback--completely lacking in the demo--is the best yet. By far. The first two games had nowhere near enough wheel weight on the straights, and barely in the corners. Put it to 100 and it is a major difference.

Understeer? I've slowly started to dial it out just by using the advanced wheel setup. After an hour or so, I am very confident that the right settings combined with a good car setup--again, I just took a guess and bolted one on, too much downforce just to make the car stable--will eliminate a huge percentage of those complaints.

No wheelspin or oversteer? Hmmm, not in my opinion at this point. It seems to vary by corner and chassis load, just as in real life. I HAVE spun the car on the throttle in medium speed corners with all assists off.

I'm not in a postition to say the thing is perfect, but my initial reaction after playing the demo is that it has loads of potential from the pure driving standpoint. Haven't done anything but a bunch of practice laps at Spa, my favorite track, but I feel confident when I say the demo has people freaking out for no good reason. I think this is going to turn out to be the best Codemasters F1 offering by a longshot once we all get dialed in. Relax, dudes.

Last thing: I'm on PS3. The graphics are a huge step up from 2011 on my 50-inch plasma. I liked playing that game, but good lord did it hurt my eyes. No more. For the first time in the series, I can use cockpit view and not get disoriented. Bottom line: if you ask me right now, without official review notes and any idea of actually racing the AI or possible bugs, this will go down easily as the best pure driver Codemasters has done yet. All I need is a good car setup and tweaked wheel settings. No doubt plenty of people will find them--me, I don't necessarily have the patience LOL. But with just an hour of screwing around with it, I'm extremely pleased. To the point that I think the reactions to the demo will go down as a "remember when we all freaked out?" moment.

http://community.codemasters.com/t5...final-retail-game-good-news-so-far/td-p/59202

What do you lot make of this? In my opinion, he only thinks this because he never bothered to tweak the steering settings in the demo, he says he only played it for 20 mins and then talks about the advanced wheel options in the game as if they weren't available to him with the demo. Most people's complaints are that even despite all the tweaking, the handling is still very strange. I have tried all sorts of settings with my G27 (PS3) and I think the FFB is still rubbish. I have wheel weight and strength at 100% and I can weave across the pitstraight at Monza and barely feel anything, it's not communicating the cornering forces well at all. I don't get the hype about the FFB in the corners, it's bollocks. I could sense it more in f1 2011.
 
Is this true?, I thought we were getting a career mode alongside it? I thought the young drivers challenge in Abu Dhabi was the prologue for the career mode......

So they have the rights to make the Official F1 game but dont include the most important thing of all... The drivers world championship?? Thats hard to believe.:ouch:

They do have a career mode, but it appears to be only 10 races long.
 
I'll clear this all up, F1 2012 DOES have a career mode that IS 20 races long, the YDT is the start of it.

The 10 race season is called Season Challenge and has nothing in common with the actual career mode. You start in a team like Williams and each race get a new contract until you reach the top and win the championship.

So the game does have a career like 2010 and 2011.

From what I have heard elsewhere they have removed something else but most certainly not the career, I think it is the option to run a full season on the Grand Prix Weekend that has been removed.
 
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I'll clear this all up, F1 2012 DOES have a career mode that IS 20 races long, the YDT is the start of it.

The 10 race season is called Season Challenge and has nothing in common with the actual career mode. You start in a team like Williams and each race get a new contract until you reach the top and win the championship.

So the game does have a career like 2010 and 2011.

Ah, that makes more sense - thanks.
 
SKIDMARX
From what I have heard elsewhere they have removed something else but most certainly not the career, I think it is the option to run a full season on the Grand Prix Weekend that has been removed.

This ^^

You can no longer play a full season as say Mark Webber but career is still there where you play as yourself (up to seven seasons I think).
According to Codies the championship mode was hardly utilised.

Cheers Shaun.
 
Doesn't surprise me. I don't think I ever touched a full season outside of career mode in 2010 or 2011.
 
I understand what you are saying but it is far from realistic becuase you should be able to turn the wheel almost 100% to the right and left even in 2nd and 3rd gear.

That is what I'm saying.

The game is restricting you when it shouldn't be, this is causing the understeer and the lack of oversteer in corners, makes the car too planted in high speed and too understeery medium speed. But I think it is a system/filter that shouldn't be on for wheel users.



Completely seperate, I found a strange thing at Monza.

Did a Race (had qualified the day before) - Finished the race and had a good idea of braking points and racing line etc.

Qualifying (new session) - Suddenly the braking distances become much much larger, my speed is faster due to DRS usage but my car should also be much lighter. After adjusting to new braking I qualify on pole with a 1:23.xxx. DRS is making up massive ammounts of laptime, seconds.

Race - Suddenly my car is both easier to drive and has better braking, much much better braking infact and I found myself braking far too early, suddenly I have a good 50meters extra before I have to brake. My laptimes are still slower than qualifying due to the lack of DRS (1:25s).
 
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