F1 201X - Updates & News DiscussionF1 2010-2016 

what the hell is going on with this game? Surely this is like an alpha product??

1. understeer. this is massive. Maybe I am a noob but is this normal for F1 cars? Even driving slow and it still understeers!!! This better not be in the final product.

2. jittering. My wheel was going to explode just on the straights. What the hell? Especially just at the very start it goes haywire...settles down after a while, hit a curb and it goes all over the place.

Turn the environmental effects down under 'force feedback options' , it should solve the problem.
 
I'm quite pleased with the "understeer" model. It's quite easy to see how one can take advantage of the poor tire model in both F1 2011 and GT5.

There's a lot more going than that which meets the eye - without slip angle being modeled graphically (though it may be in some degree from a physics perspective) steering input being used in-game compared to steering angle allowed and present in reality is hard to judge. However, watching a good amount of hot lap videos shows how easy it is to take advantage of a tire model that rewards the idea that more steering input yields more turn-in. Compare some of the fastest hot lap videos to real onboards and sure, the lap times, car-track positioning and gear changes line up. But more often than not, turn-in seems massively overaggressive. It doesn't end at turn in either, mid corner, speed scrubbing steering angle is easy to find. Who can blame them? If the model rewards this driving style with low lap times, why stop?

A huge difference for a formula 1 car comes in the area of aerodynamics. Codemasters are trying to capture that difference, i.e. GIGANTIC drop-off in tire grip levels as the speed is reduced, especially at hairpin, +100kmh turns. Unfortunately, a move towards this idea hasn't been received well on the interwebz.

Now I'm not saying all of the fastest hot laps on GT5 and F1 2011 are poor, overly aggressive, unrealistic attempts that fall short of reality. I'm simply saying: maybe a Formula 1 car is an understeering pig when several thousand pounds of downforce are suddenly gone.
 
well i find this game really weird

on pad it drives normally, but on wheel ... that's completely different story

i mean how hard can it be to simplify the steering settings? polyphony digital made it very easy for gt5 users, all get the same steering settings. why can't codies make steering as close as possible to reality?

so i am still looking for the solution to understeer and wobbly feeling
 
My settings.

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Even at 10% environmental effects, it was killing my G27. I have turned them off for now and it feels much better. Anyone with the same problem and that doesn't like it should try and turn environmental effects off.
 
My G25 wheel settings are 90, 90 and 60 so far.

Feels like the car is 'skating' at all speeds; even using 'balanced' setting; but you do get used to it.

I do like the new menus and graphics appear improved (ps3)
 
What laptimes do you do at monza on the PS3?

I have terrible understeer at lesmo 1 and 2 and at parabolica.

The other corners are no problem, but they pass me easily after lesmo 1 and 2.
 
hmm i think about the "A" superlicense and "B" superlicense... what does that do. is there big team contract offer hidden in a or b?
 
Suprised no ones mentioned the dreaded slippery apexes, ive been caught out a fair few times at turn 5 after taking the kerbs a bit too aggressively. I think i can feel steering lag and it might explain why the cars oversteering. Not overly happy with physics and the way the games coded for wheel users. Hype job akin to F1 2011 👎
 
Its good that it punishes you for abusing rumble strips, you have to think carefully about attacking them. Like real life.
 
Im not so sure. The car should feel unsettled if you ride the kerbs aggressively but it shouldnt automatically put you into a spin. Its F1 2010 all over again and to be honest i prefer the feel of that game over F1 11 & the 2012 Demo.
 
I found that the rumble strips are a little too slippery, but apart from that, the game looks and feels great! I do wish that the colour was more saturated though, it looks like it's through a soft filter...
 
ENTERSANDMAN13
Here are my G27 settings again, if anyone wants to try them, feels much better to me.

1%
5%
10%
0%
5%
1%
20%

These and T12s settings are a big big improvement
 
SKIDMARX
Even at 10% environmental effects, it was killing my G27. I have turned them off for now and it feels much better. Anyone with the same problem and that doesn't like it should try and turn environmental effects off.

Don't worry, I have the same problem on my G27. Had the same problem on 2011 and that's why I just turned the environment completely off!!! Annoying that I can't feel the curbs that much but I would rather keep my wheel healthy for a longer time. Seriously, it really gets crazy when the environment is turned on.
 
Don't worry, I have the same problem on my G27. Had the same problem on 2011 and that's why I just turned the environment completely off!!! Annoying that I can't feel the curbs that much but I would rather keep my wheel healthy for a longer time. Seriously, it really gets crazy when the environment is turned on.

I have the same problem and I had the same one in 2011, I'll try Sandman's settings in a second and report back.
 
This feels so much worse than 2011 for me, whatever wheel settings I try. Won't be purchasing this at all.
 
TomMcD
This feels so much worse than 2011 for me, whatever wheel settings I try. Won't be purchasing this at all.

Well I'm getting used to the new handling model and the game seems to be getting more and more attracting the more I play it. I just hope they increase the AI difficulty for the full game because it is way too easy at the moment and the AI brake at some really weird places.

Did you try Sandman or T-12's wheel setups?
 
I did, and much of my own tweaking on top of that when things still didn't feel right. I wasn't very keen on buying it anyway (have a 2 year rule in general when it comes to sports games) since I bought 2011 so it's not a massive deal that I dislike it this time around.
 
It is a shame but this could end up being the first F1 game I do not buy since 2002.
I am still undecided but right now 2011 feels better.
 
I can flick mine round no problem.

Same here.

I would love to see a video of you doing this.

I mean it can be done, but it's not remotely realistic. It's not a flick spin but more of a slow understeer progressing into a slow drift like your stuck in mud.

Same physics problem with doing a donut, does not work properly.

Not a huge deal, but just shows how unrealistic the physics are. Unless there is some hidden driver aid...
 
I did, and much of my own tweaking on top of that when things still didn't feel right. I wasn't very keen on buying it anyway (have a 2 year rule in general when it comes to sports games) since I bought 2011 so it's not a massive deal that I dislike it this time around.

I really don't understand this. I'm not a pro in wheel settings and all that, but my wheel with standard settings on this game, it just feels so smooth and nice. Much better than '11! I can't think of someone not liking it, it's THAT good.
 
I am using Sandman's and T-12's settings, I only set steering linearity to 13 and it feels better ... but still I think there is a little bit too much understeer sometimes. Also at some points wheel kicks left and right for no reason at all (Yas Marina straights for example).

I just hope they get it right in the full game.

I first tried the demo with pad and it felt quite good, but when I pluged in steering wheel ... just not right feeling.
 
It’s very interesting to hear all these varied opinions regarding the F1 2012 “DEMO”. IMO I have found this installment (again based on the demo so far) to be the best in terms of FPS, graphics and handling. Keep in mind I’m solely speaking about the PS3 version and it’s only my opinion =)

I don’t have a XBOX. Don’t care for the available wheel options. I only play racing games with a wheel. It’s more fun and immersive to me that way =)

I don’t have the PC version. I don’t care to build or upgrade a PC just for the latest eye candy. That’s just a money pit. LOL

Some have complained about the graphics. Since we’re on a GT5 forum, nothing will compare graphically (console wise) to that game, so I keep my graphics expectations to what Codies have done with their other titles.
Handling wise, I think it’s the best they’ve done, but YOU MUST play with the setting to get what you want out of it. We’ve had to do it for the last two versions. Why should 2012 be different? Thank goodness they give us the sliders to play to our hearts content on the feel. I think FANATEC owners have it even better as they can tweak beyond the sliders with the hardware settings on their wheels. Personally, I think that’s awesome, but I realize not everyone has or wants that solution.

I will concede the F1 cars under steer like mad when using the hand controller, but again…why would you play a racing game with a pad when wheels are so much fun.

My two cents to keep the opinions flowing. =)
 
The understeer is fine. You don't have to turn the wheel that hard when entering a corner. Just take it easy and turn harder as you go in to the corner. That worked well for me. Braking seems less forgiving than in 2011. The curbs are also less forgiving.

The framerate is excellent compared to 2011. Only slight FPS drops on some parts, but nothing too drastic. I have the PS3 version.

The only problem I have is the wheel weight. I feel no resistance at all when making slight adjustments at fast speeds. It's hard to keep the car going straight. Everything is set to 100% in the FFB settings.

Overall, I'm really liking it right now. The young driver thing is a nice way to get started. It kinda reminds me of the licenses in GT :P
 
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