Welcome to the thread and thanks for the kind words! I do converse with the friendly folks at Fanatec, and I do have an NDA with them. Not doing much with that ATM though.
Have you checked the in-wheel settings carefully? The hard stops on my wheel slightly vary side to side from one other. My RHS is firm but the LHS has a "soft landing" by comparison. You can kind of see that in my recent videos (Fana-Blogs 6 and 7 in this thread).
The variable software "stops" generally apply 100% current/torque to act like a virtual hardware stop. So those can vary depending on the belt situation, and whether the motors have gotten hot. My high torque Four-Buchi rig has very firm and solid software stops that can feel like hardware stops BTW.
Is your belt tension good, is there much slip? A certain amount of slip is just fine and not a problem whatsoever. That is kind of the price tag for the absence of the slight cogging feel from the belts on a CSR/P wheel or the T500rs for that matter. If you had an adjustable supply I'd have you look at the current readout when you hit the software stops. And maybe tweak belt tension if the current was lower than expected or some slip could be felt or seen that seems excessive. If you are into it sometimes a firmware reflash can get rid of weirdness. It's a good idea to keep a folder with the different firmware and drivers for your wheel in it. If you ever see a thread with an URL for a beta or new file, get it just in case. Sometimes they vanish or are hard to find later on. It is also easily possible for there to be more slip in one direction than the other.
Yes I read about that too, but did not want to comment as I have not iRaced much in years.
LOL, your voice reminds me of Kimi.
Glad you are liking the wheel. Yeah the CSW starts up slower than the CSR-E, what with the different boards and firmware in use. I'd keep that video as a reference you can refer back to someday (if needed).
One thing I noticed is that when you manually rotate you wheel (at around 4:30 in the video) you can hear some sounds from the base. It's hard to tell from the video, what do you think that might be? My CSR-E motors made haunted house creaking sounds at first. This turned out to be the brushes needing to be run in. I knew for sure from when I removed them and turned them by hand and the haunted house sounds continued. So I took them for a swim via a water break-in as discussed earlier in this thread. I'm sure they'd break in on their own over time but I did not feel like waiting.
Which way do your fans blow? In from the left and out through the right? The CSR-E "last batch" units like mine have an intake air filter on the LHS and the single RHS exhaust fan sucks air out to ventilate the case. My suggestion for this device (CSR-E) is to flip the fan over so that it blow directly onto the motors and their heat sinks. And then exhausts through the LHS vents. This cools more effectively as the cold air is blow directly and strongly onto the stuff that is hot. And all the little holes (such as the slots in the base's face plate for belt adjustment) let air in bypassing the air filter anyway!
And sounding like Kimi is a good thing eK!
The video as promised, RacerXX.
Unfortunately I had to retention the belt prior to everything as it was slipping. Though its perfect now as you will see in the video.
I also found that the retail base features two fans instead of one, which I forgot to mention.
Plus as you can see in the video, it also comes with the 3 ribbed long belt that goes around the motor, instead of the two ribbed ones in my beta wheel.
Anyways, I am a happy camper again.
On the much Googled topic of: "Guy that sounds like another famous guy, doing a Fanatec related video"...... http://www.youtube.com/watch?v=jw52Dq3SZaA
Requires knowledge of 80's sit"com" Perfect Strangers.
Hello LogiForce,
I also have the thin belt that is slipping. I would like to mod my wheel as yours can you PM me where you bought both belt and what are the reference numbers?
I also loose the center of my wheel after 15 - 20 min of gaming do you think it is related?
Some of them run much lower FFB settings, so they won't have much of a difference. .
Oh yes Jos was fast as hell and was pals with and respected by Schuie back in the day. But I still refer to him as the "Flying Dutchman", partly because he was fast and partly because he'd wind up flying in the air during races in crashes! ;-). A problem for the Dutch in F1 is that they tend to be so tall and so many cannot fit properly into a modern F1 car. I'm half Polish and like and have met Kubica. My other half is British, the Brits may be the best racing techs in the world. Lotus wound up really liking some of my Elise mods, particularly my clutch stop which had a bolt both retaining the steering rack to the aluminum frame, and acting as an adjustable stop to cut excess clutch pedal travel which only slows you down during shifts. Plus it looked cool. Those guys love parts that do several things at once, that is how you cut weight. Oh yeah I also had that bolt holding an alignment shim for rack height which affects things like bump steer.
Remember something on belts that are not cogged. Zero slip is not the goal, some is okay and does no harm. Some folks are uncomfortable with the concept of allowing some slip, but this is a psychological thing. You can't really get this kind of belt technology to zero slip anyway. Even in real cars the clutches slip. One of my cars which I've datalogged a lot has about 1-2% clutch slip. The engines turns that much faster than it "should" when floored for a given road speed. Shrug. When this starts to go up your clutch is worn and you can't even feel that yet.
You want enough belt tension on CSW/Elites that a human does not feel slip. And so that your FFB torque all gets through. Any further reduction in the remaining minor slip just needlessly raises drag for no performance gains and only losses. If you have a fish scale handy try measuring your drag, I am now well under 2 ounces running two motors and 8 ounces with four although the latter can be brought down as the Four-Buchi™ did not have all of my latest low-drag mods in place. Both figures are much lower than stock. I can say for 100% sure that this speeds you up on the track. Seen it countless times. Because you can countersteer faster seems to be the main thing. And feel improves. My wheel now has response something like an Ecci (which has no forcefeedback) combined with a Fanatec that works on PCs and both main gaming consoles.
You are right on the belt thickness, that is a key part of what I did to drastically cut wheel drag. By doing that and a few other things I wound up removing my floating / bearing mounted pulleys and now run modified pulleys on stock motors. The floaters (ala the Japanese Tuner to which you referred) were simply not needed after all. A needless complication compared to the actual main problem. The stock belts are too darn stiff and to get decent wrap out of them to create grip (particularly at the small pulleys), you need to tighten them to the point that drag at the steering wheel rim rises dramatically.
Hello LogiForce,
I also have the thin belt that is slipping. I would like to mod my wheel as yours can you PM me where you bought both belt and what are the reference numbers?
I also loose the center of my wheel after 15 - 20 min of gaming do you think it is related?
Logi, the wider belt is necessary on the steering wheel's pulley because it is the higher stressed of the two. If you went with a 3-rib instead you would almost definitely have slippage issues that would be impossible to eliminate. If you used RXX's belt grinding method you might be able to go to a 3-rib, but it would be borderline. I am with RXX on the slippage issue...on a stock set of motors at stock voltage you should be fine in terms of slippage. If you can't feel it while racing, you should be just fine, and you'll never notice a little slippage in-game, since the slippage will only be very minor at the very highest of sharp steering forces. When I do the stall test like you did in your video with my Buhler motors at 40V, I get just a smidge of slippage when turning the wheel back and forth. I can't feel it at all when driving though. I've tried it tightened up enough to eliminate the slippage entirely and the extra drag makes it feel terrible.
I believe you have an excellent point here, when you run lower feedback, you generate less heat, and you might actually never put the wheel in a state where it has to lower the current to stabilize the over heating.
I always prefered lower feedback, as to me, it allows me to feel more, not less, of what the game is trying to tell me.
When some one says it does not feel a difference after a while, it would be interesting to know at what level his ingame Force Feedback is at.
The T500rs and the CSR-E/CSW are so strong, that I suspect, a lot of people are like me and run low FFB ingame settings.
Sim wheels kind of remind me of digital and film photography. See film has the wider dynamic range of the two, how many F-Stops of brightness that can be captured. However it is not so good in low light. Digital imaging rocks in the shadows, but is not so great with very bright light and overall dynamic range (shadows plus brightness in the same image).
Looking at sim wheels, our dynamic range is presently too narrow in my view. By that I mean how weak a force and how strong a force can be presented to the driver. The weak levels of torque get a dose of wheel drag covering them up. And this also slows countersteer which means you lose course time if steering corrections are required. And the strongest forces are too strong for the wheel to handle. We need both lower drag (to feel weak things and help avoid slowing countersteer) and we need higher FFB maximums (for more immersion, and to avoid compressing important car control signals to fit within what a wheel can do).
Anyone familiar with good sound reproduction? We need low noise and hiss, combined with a wide dynamic range up to realistic sound pressure levels, across all relevant frequencies. And that is before we get to the subtle stuff.