Ferrari F458 in GT5 (New video post 67)

  • Thread starter tnaa777
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To the guy saying they don't use the PS3 to render these. They actually do. They just have the settings extremely high. You can see that the car still doesn't reflect itself and the lighting and everything is the same as in GT5P. Think of it as photomode just for a video.
 
No offence but this quite clearley mullers forza for those moaning that most of GT's pics were not ingame

Indeed, I've used those and other images to send some FM fanboys packing before...

PD have one of the best LOD systems I've seen to date, get one car close up to the camera and it renders at max detail, quite impressive.. I've seen hardly any FM in-game that renders at a reasonable detail when up-close..

The problem is the consistency with all these games, when you are in cockpit view with loads of cars on screen in normal racing, it can get a bit low-rent at times, but that's the nature of the beast, when you've been at it as long as PD have, you know how to make sure that you always render at the highest detail level you can get away with, right up to the awesome shots people have yielded from GT5p..
 
To the guy saying they don't use the PS3 to render these. They actually do. They just have the settings extremely high. You can see that the car still doesn't reflect itself and the lighting and everything is the same as in GT5P. Think of it as photomode just for a video.

This is what's bugging me when it comes to using a different rendering software. They could increase the reflections easily but they don't. They are clearly using the in-game graphics, but somehow getting rid of the aliasing and being able to show more detail. This must mean they are actually rendering the game in a far higher resolution and then scaling it down to 1080p to do those videos.

Still, even though it is the game's graphics, it's still not exactly what you're gonna see when you play the game.
 
3309032145_c5f706fb38_o.png


942026_20080220_screen016.jpg
 
This is what's bugging me when it comes to using a different rendering software. They could increase the reflections easily but they don't. They are clearly using the in-game graphics, but somehow getting rid of the aliasing and being able to show more detail. This must mean they are actually rendering the game in a far higher resolution and then scaling it down to 1080p.

Still, even though it is the game's graphics, it's still not what you're gonna see when you play the game.

I think it's proven that you can get very close to this level in-game as people have demonstrated in GT5p..

The distinction comes in the term 'play the game'.. when you are racing, and their are several cars on screen etc, in the usual 'views' the image IQ is very much less then the video suggests, but if you stop, drive right upto another car, and see how the LOD ramps right up to a high level of detail, you do get close to the IQ of that video..
 

In all fairness, the car is in a different track, with different lighting and different reflections. To compare, we would need the car in the exact same track and spot.

Still you can see what I mean about the AA. You see no jaggies in the bullshot, however the in-game capture is quite jagged.
 
This is what's bugging me when it comes to using a different rendering software. They could increase the reflections easily but they don't. They are clearly using the in-game graphics, but somehow getting rid of the aliasing and being able to show more detail. This must mean they are actually rendering the game in a far higher resolution and then scaling it down to 1080p to do those videos.

Still, even though it is the game's graphics, it's still not exactly what you're gonna see when you play the game.

they can't enable more reflections because it's not coded into the game and it would be a waste of time to do it just for a video. What they do is increase the resolution of everything. The textures, the shadows, AA, etc. There is a shot in the video with a close up of the headlights. You can actually see the textures backed on the headlight.. It's pretty low res since its soo deep into the headlight, well never see it that close in the game, but in this vid it shows.
 
This must mean they are actually rendering the game in a far higher resolution and then scaling it down to 1080p to do those videos.

Still, even though it is the game's graphics, it's still not exactly what you're gonna see when you play the game.

Supersampling basically. This is how they are doing it.
Oh, and I believe that they are using some kind of ray tracing...in the pit/garage part of the game.
 
You like to use that comparison right? :lol:
Why dont you use any other stuff from the game?
Like from the "post your pics" thread.

EDIT: https://www.gtplanet.net/forum/showpost.php?p=3458822&postcount=505

I just post them as I see them. They are in game pics, posted from the game, vs. the Sony bullshots. It speaks for itself. I didn't say anything about those shots. If you think they were equal, than I wouldn't know why you would say anything. I never said one was better or worse than the other.
 
The screenshot from "Taxi Gamer" you always use looks worse than the game, everyone in the thread where it was originally posted said that (bad capture compression it seems).
 
The screenshot from "Taxi Gamer" you always use looks worse than the game, everyone in the thread where it was originally posted said that (bad capture compression it seems).

That is how it looks in my PS3 as well in 1080p :grumpy: (and I only posted that SS once before. Not sure where you get "always") :(

I am truly amazed how people on the Forza forums and GT forums think that their in game play cars are the same as the bullshots that PD and Turn 10 put out, when they are clearly not.

Why?
 
I think its safe to say forza just got absolutely owned

I was lol'ing watching the forza version it looked terrible.
 
That is how it looks in my PS3 as well in 1080p :grumpy: (and I only posted that SS once before. Not sure where you get "always") :(


Yeah and we already had a huge discussion about this which wont change what i posted.

EDIT: I didnt say always, i said you like to use it.
 
Wrong back at you..

Che's mentioned lots of times the 'source' of the promo vids..

As an example,
http://www.neogaf.com/forum/showpost.php?p=17512955&postcount=7541

And there are lots of references to using the replay cam footage for the Dreams video intermixed with in-game footage..

If you have a source for your accusation fine, I only get to see what is on FM.NET and the Gaf..

:)
Look at the interior, clearly your car model is swaped once the race begins and all other cars on the race share the same low detailed interior, also in the replays no car show that detail so not a LOD problem, the original in-game models are like that.

2mi14ci.jpg


http://www.youtube.com/watch?v=W5UUEOiUrnI
 
That is how it looks in my PS3 as well in 1080p :grumpy: (and I only posted that SS once before. Not sure where you get "always") :(

I am truly amazed how people on the Forza forums and GT forums think that their in game play cars are the same as the bullshots that PD and Turn 10 put out, when they are clearly not.

Why?

I don't get it also..

When I'm actually playing GT5p it's exceedingly obvious it's a computer game, it's only every now and again the odd glimpse of a replay cam angle, or I stop and stage a nice shot that it becomes "Wow, this is excellent", but people seem to fixate on the rare odd moments of non actual playing it (i.e. racing)..

Perhaps this is why I'm not that big on the graphics front and tend to concentrate on how it looks while racing, and the actual gameplay, as long as it's pretty reasonable to look at, I'm happy enough..
 
Look at the interior, clearly your car model is swaped once the race begins and all other cars on the race share the same low detailed interior, also in the replays no car show that detail so not a LOD problem, the original in-game models are like that.

2mi14ci.jpg


http://www.youtube.com/watch?v=W5UUEOiUrnI

Oh dang not you again..

You know what LOD is, you know that it can change on the fly, please lets not go there.. or do we have to find every crap example we can of one game and the best examples we can of the other..

I can post lots of GT5p shots that look no where near the same LOD as the video, and you'll use the same explanation as I'm using for why FM looks pretty shoddy at times, better at others..

Head/Wall/Bang, then rinse and repeat..
 
Perhaps this is why I'm not that big on the graphics front and tend to concentrate on how it looks while racing, and the actual gameplay, as long as it's pretty reasonable to look at, I'm happy enough..

That is how I am as well. The 458 could look half as good as the Sony bullshot, and I would still be happy. I just want them to get the proper physics this time around, along with damage.
 
Oh dang not you again..

You know what LOD is, you know that it can change on the fly, please lets not go there.. or do we have to find every crap example we can of one game and the best examples we can of the other..

I can post lots of GT5p shots that look no where near the same LOD as the video, and you'll use the same explanation as I'm using for why FM looks pretty shoddy at times, better at others..

Head/Wall/Bang, then rinse and repeat..
Well then take the easy way, if you can find it post only one F3 in-game race screenshot that show a detailed interior.
 
Look at the interior, clearly your car model is swaped once the race begins and all other cars on the race share the same low detailed interior, also in the replays no car show that detail so not a LOD problem, the original in-game models are like that.

at 0:15-0:16... the car is swaped from hi res to low res


So he is right.

fm3glitch.png


tail lights change.
spoiler change.
interior is now blacked out.
shadow change.

Clearly forza 3 is no where near "Definitive"
 
I hope we get the 458 off the bat in the game! I can't even afford a Focus the way I race :(



Neither one is. They are both glaring with faults.

Well PD never claimed Granturismo was the Definitive racing game of this generation.

Nor did it say it was the best looking.

Turn 10 did.
 
at 0:15-0:16... the car is swaped from hi res to low res


So he is right.


tail lights change.
spoiler change.
interior is now blacked out.
shadow change.

Clearly forza 3 is no where near "Definitive"


:ill:

Embarrassing

Nice catch. You would think with just 8 cars @ 720p...
 

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