this I a very good explanation10 and 10.
Here is what I'm thinking:
View attachment 225540
Basically the wheel can't produce more torque than the full effect, which prior to 1.12 came early in comparison to now. That means that a lot of time you had a lot of torque from the wheel, but because it was already at or near max it couldn't increase more so when the "tyre load" (can't think of a better name, but it's of course suspension, weight shift and everything else that affects the force feedback strength) increases you don't notice much or any ffb change.
With 1.12 I've noticed that ffb is generally weaker, but also that it gets stronger as "tyre load" increases. It takes a lot of "tyre load" to get to max torque, and there's only really one or two corners on Circuito de la Sierra where it happens for me (Ferrari 458, SH tyres): It's the slow corners with a bit of banking where I'm also braking while cornering.
I don't know if it's actually true or if it's just a trick of the mind, but this is how it appears to me anyway.
If it is true, then maybe a possible fix could be to let every user draw their own wheel torque curve, much like you can draw exposure curves in photoshop, or level curves in audio programmes...
10 and 10.
Here is what I'm thinking:
View attachment 225540
Basically the wheel can't produce more torque than the full effect, which prior to 1.12 came early in comparison to now. That means that a lot of time you had a lot of torque from the wheel, but because it was already at or near max it couldn't increase more so when the "tyre load" (can't think of a better name, but it's of course suspension, weight shift and everything else that affects the force feedback strength) increases you don't notice much or any ffb change.
With 1.12 I've noticed that ffb is generally weaker, but also that it gets stronger as "tyre load" increases. It takes a lot of "tyre load" to get to max torque, and there's only really one or two corners on Circuito de la Sierra where it happens for me (Ferrari 458, SH tyres): It's the slow corners with a bit of banking where I'm also braking while cornering.
I don't know if it's actually true or if it's just a trick of the mind, but this is how it appears to me anyway.
If it is true, then maybe a possible fix could be to let every user draw their own wheel torque curve, much like you can draw exposure curves in photoshop, or level curves in audio programmes...
Could you speak for yourself? And stop trying to educate PD?
Now, if you could also stop making figures up, and change your suggestion to give us the option to increase it back to previous strength levels, I might agree with your comment.
No. The details of force feedback are fine. It's hard to explain, but when I grab my wheel now there is a severe reduction in friction when I turn my wheel from side to side. If I hit bumps in the road or drive over the rumblestrip my wheel vibrates just fine. In fact, it might even be a little more sensitive, which is nice. The problem is the way the wheel feels in my hands is terrible -- compared to pre 1.12 update. This is for me and my DFGT. I'm not saying everyone agrees with this assessment, but many do.So if I get this correctly; the update removed the dead zone (prevalent in my DFGT) but reduced the overall force feedback. This is what it seems like to me. Is this what everyone is saying?
So clearly me being experienced in racing cars, karts and single seaters does not know how its meant to be compared to an average gamer.
It was more realistic previously.
Well you didn't mention any of your own experience/base of judgement in your comment. I would have liked that rather than going on about estimated amounts of wheel users (if anyone, PD will know how many players are affected).
Mr Badger, I have just tried PD Shifter Kart and I can say that it feels exactly the same as before update. Weight of wheel does not seem to have changed, irrespective of the fft/ffs settings. It's heavy, but not as heavy as a real Kart, but the difference is there when compared to a road car.
As far as I am aware virtually all modern racing categories employ power steering.
In my opinion Torque- 4, Center Sensitivity- 10So which settings for the DFGT are the most realistic?
G27
Lock 450
Controller sense 6
Strength 5
Ffb sensitivity 9 or 10
Perfect. I love the new FFB.
i also have a G27. Yet when i go to start > steering controller > steering characteristics > i show only these options
steering type. Amateur professional simulation
Power Assisted Steering off on
force feedback max torque a range from 1 - 10
force feedback sensitivity a range from 1 - 10
where do you find, controller sense and strength ?
Has anyone done any testing with same car + different tires?
And for steering lock -i also have a G27. Yet when i go to start > steering controller > steering characteristics > i show only these options
steering type. Amateur professional simulation
Power Assisted Steering off on
force feedback max torque a range from 1 - 10
force feedback sensitivity a range from 1 - 10
where do you find, controller sense and strength ?
👍 Completely agree. Somebody please put this in the suggestion forums if it is not already there!Maybe they could at least add an option to use the old settings?
In my opinion Torque- 4, Center Sensitivity- 10