for those who don't like the change:
Take another look at the steering and see if you notice what I do. It's frickin' brilliant now. I hear what you all are saying about less resistance, but they have seriously altered the way the wheel connects to the car and to the player, thus creating a very very real and immediate sense of control and connection to the car.
DFGT user, BTW
I agree a bit more resistance would be in order to bring the realism back, but remember that realism isn't the only factor for GT as a game. It also needs to correctly translate the feel and connection that would exist IRL even though this isn't "RL" at all...
They've just hit it out of the park. I've tried several cars with wildly different setups, and I can say that this feels like a new game again. They might have even made some physics changes - either that, or the changes to the FFB algorithms might have brought out more of the magnificence of the new GT6 physics that we simply haven't had the opportunity to "feel" until now.
Remember that FFB in GT is not about translating 1 to 1, exactly what a real wheel is going to feel like. Rather, GT has taken the approach of trying to give the driver information about the car's attitude and forces applied to it, through the wheel and the types of vibrations and resistance that come with it.
- Steering is more direct
- Creates better connection to car and road surface for player.
- All camera views can viably be used as a driving option. All feel 10x better for control of car.
- Point your car, it goes there unless too much understeer. Easy to diagnose now.
- Easy to feel "sweet spot" in the car's suspension mated to the given track (or lack of a sweet spot)
- Easy to suspend disbelief while driving a tough car.
- Curbs have more intense feel to them, as should be. Can feel them with realistic application of resistance against arms, does not cause cascade effect of over-correction.
- Driving is much more smooth, generally.
- Driving does feel a bit "numb" to the touch because of decreased resistance from steering. Hopefully that is curable.
If, for some reason, putting the resistance levels back to the way they were before means they must revert to the old style of FFB tactile "feel", i'd say leave it exactly like it is because sooner or later I'm pretty sure that the rest of you will see how brilliant this game feels now.
If, on the other hand, they can keep this pretty much like it is now, but tweak the settings to the point of perfection, that's exactly what it will be. That, and the other thing I found today, is really going to breathe new life into this game right when it needs it. Hopefully more new content is coming such as promised community features (quick match is nice, but doesn't promote community building)
I have been playing another PC game that is coming out soon, and even though its FFB settings are a lot more ellaborate and involved, I think GT just jumped back up to being the best "feeling" racing game out there.
I have some more observations about this update, to follow: