Can please you tell us what settings you are running?
Dude, you could not have said that any better! Exactly how I think it is. And I prefer the constant max torque personally. Also, it would probably take a lot of work for them to put the ability for us to change our curve. But it would be awesome.10 and 10.
Here is what I'm thinking:
View attachment 225540
Basically the wheel can't produce more torque than the full effect, which prior to 1.12 came early in comparison to now. That means that a lot of time you had a lot of torque from the wheel, but because it was already at or near max it couldn't increase more so when the "tyre load" (can't think of a better name, but it's of course suspension, weight shift and everything else that affects the force feedback strength) increases you don't notice much or any ffb change.
With 1.12 I've noticed that ffb is generally weaker, but also that it gets stronger as "tyre load" increases. It takes a lot of "tyre load" to get to max torque, and there's only really one or two corners on Circuito de la Sierra where it happens for me (Ferrari 458, SH tyres): It's the slow corners with a bit of banking where I'm also braking while cornering.
I don't know if it's actually true or if it's just a trick of the mind, but this is how it appears to me anyway.
If it is true, then maybe a possible fix could be to let every user draw their own wheel torque curve, much like you can draw exposure curves in photoshop, or level curves in audio programmes...
Wow, 30% of PD's prophets?
Dude, you could not have said that any better! Exactly how I think it is. And I prefer the constant max torque personally. Also, it would probably take a lot of work for them to put the ability for us to change our curve. But it would be awesome.
Honestly, I don't think anybody is complaining about the level of detail in the new FFB. It's just the strength that's too weak. I'm not saying FFB 10 is the most realistic either (I run FFB 5-6 depending on car), but it would be nice to have a range of strengths. As it is, the difference between 1-10 in the new settings is less than 1-2 in the old settings.
We just want a nice range of strengths PD, so everyone can tailor the FFB to their liking. Currently Logitech G2x wheels feel lifeless no matter what setting you use.
I do hope the notice this, or others at least
I have a G27 and I like the change.is there anybody with a g25/27 who is comfortable with the new force feedback?
i have a g25 and i didn't have force feedback at 10 before, maybe at 8 or 6, i don't quite remember. i admit that there were quite some details missing in the force feedback when driving race cars before, because there was this extreme centering force that dominated over everything. but the feedback for racecars still feels heavy now, despite having much more detail in it. so it has not been entirely a clipping issue and there is no need to water down the feedback for roadcars as much as they did.
i guess all those who say that the force feedback is much improved now either haven't driven a roadcar now or they have a different type of steering wheel. on my g25 it is definately broken. i know that there ought to be a difference between a racecar and a roadcar and that the force should not be as strong as when driving a truck without power steering, but there should be a noticeable feeling for weight transformation and currently there is absolutely none.
i can't feel anything and changing the settings makes no difference at all, setting strength at 10 feels exactly as numb as setting it at 1. prior to this update, i could throw the car into a drift and let the wheel adjust itself to catch it. now its not possible anymore because there simply is no force to speak of that would make the wheel spin. its just dead. i can't catch a slide anymore intuitively and i can't feel any of the details that you guys are talking about, because there is no force whatsoever to show them.
10 and 10.
Here is what I'm thinking:
View attachment 225540
Basically the wheel can't produce more torque than the full effect, which prior to 1.12 came early in comparison to now. That means that a lot of time you had a lot of torque from the wheel, but because it was already at or near max it couldn't increase more so when the "tyre load" (can't think of a better name, but it's of course suspension, weight shift and everything else that affects the force feedback strength) increases you don't notice much or any ffb change.
With 1.12 I've noticed that ffb is generally weaker, but also that it gets stronger as "tyre load" increases. It takes a lot of "tyre load" to get to max torque, and there's only really one or two corners on Circuito de la Sierra where it happens for me (Ferrari 458, SH tyres): It's the slow corners with a bit of banking where I'm also braking while cornering.
I don't know if it's actually true or if it's just a trick of the mind, but this is how it appears to me anyway.
If it is true, then maybe a possible fix could be to let every user draw their own wheel torque curve, much like you can draw exposure curves in photoshop, or level curves in audio programmes...