[FGTA]Formula 1 World Championship - GT_Vette is Champion over DrAug and xChris93_!Finished 

Well too bad that minimum downforce doesn't help at Monza. Would be cool to have special "aero packages" and such for fast tracks like Spa, Monza, Fuji, etc. I was able to go 215 mph with low DF but the car is practically undriveable in the corners and under braking especially. Atleast there's some room for playing around but not a lot of room. GT5 you always had full DF even after the updates. :lol:
 
Just to let everyone know, there will be no waiting for anyone tonight. The race is starting when it is planned to start. If you show up during quali, you will miss the race.
 
Arty I tried the special rear wings but none of them made any speed difference over the standard so I just went with the standard.

Sorry to evolution (racing line) for passing you at the start, I didn't intend to outbreak the top 3 cars but it just ended up that way. It was clean pass though but I wasn't trying to be rude or anything I just hit the brakes a bit later than you guys accidentally and an accident ended up being good for me.

Anyways a decent race all round hopefully I can build on that and my setup maybe wasnt superior to anybody else's but it didn't feel slow either. I wish those wings made a difference but they seem the same, didn't know about them though until I checked lol. :lol:
 
Arty I tried the special rear wings but none of them made any speed difference over the standard so I just went with the standard.

Sorry to evolution (racing line) for passing you at the start, I didn't intend to outbreak the top 3 cars but it just ended up that way. It was clean pass though but I wasn't trying to be rude or anything I just hit the brakes a bit later than you guys accidentally and an accident ended up being good for me.

Anyways a decent race all round hopefully I can build on that and my setup maybe wasnt superior to anybody else's but it didn't feel slow either. I wish those wings made a difference but they seem the same, didn't know about them though until I checked lol. :lol:


No don't be sorry you did the right thing, I would have done the same :P
 
Hi guys, good race again top drivers did a great job, well done to you all!

I had a good 41 laps not perfect and I am sure I crossed the white lines with miss timed braking or over ambition at times but I was pushing as hard as I could trying to keep up.

One thing I would like to bring up to be discussed is the last lap; once the lead drivers cross the line they are no longer in control of their cars as the CPU takes over and as a result their cars dramatically slow down and become moving chicanes and the final lap for the rest of us becomes a lottery dodging slower cars, I clipped a car on this final lap spun out got a load of damage then lost control because of this damage and then had to try to pass a car blocking a corner, dam CPU. This does not happen in the real world and in my humble opinion should not happen in these simulated races.

I am not calling for my 7th place to be reinstated the rules as they stand are the rules but going forward I do believe this needs some thought.

In real world races, as we all know once the lead car crosses the line the race is ended and if you’re a lap down you are listed a lap down when you cross the line, drivers are not expected to dodge the lead cars and race the full race distance.

If back markers have to give way in the race to the lead cars how is it right that lead cars being driven by the CPU can block and be obstacles in our final lap? Why should our race result be compromised by what the CPU decides is the line it takes regardless of the effect to other drivers having to complete the race in this manner is wrong. I was having a hard race with Glen (I think) for 7th place, I clipping a lead car caused me to crash, this in turn could have also compromised Glen’s race as he then hit me as he had nowhere to go.

I propose that like in the real world once the race has been won and the countdown timer is visible the race is over once you cross the finish line regardless of how many laps you may have to finish the full distance of the race and the countdown timer should reflect this by being set to a time suitable for the track i.e. Monza 1.30

This may not be the perfect solution and any thoughts on this matter should be discussed before the next race, but I do believe that a solution should be found as it is simply not right that racers should have their hard fought races destroyed by a car driven by a CPU.
 
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Would just like to thank everyone for another exciting race, was a lot of fun and challenging as usual. I had pretty low expectations heading into this race because I've been pretty busy recently and never had the chance to practice beforehand, so the end result was a really good surprise. Shout out to my team mate Agro as well for a great drive, constructors championship is really tight so we need to keep up those results! I'm sure everyone else won't want us to though lol so we need to keep it up, everyones pace at the last race was really impressive and the races seem to be getting tighter each time.

The fastest lap pace at the end was really impressive, albeit with lower fuel load and slipstream. I was disappointed I never managed to get it, but I never wanted to take any risks particularly at the end so I tried to coast back braking early and short shifting to save fuel; even though at the end I had plenty lol, its amazing how paranoid you get with 5-10 laps left! :P

I'm definitely learning more and more each race and it's a really great championship to be a part of, in my opinion there really isn't a better car on gt6 to drive so to race against other people with good pace and who enjoy it as well is a lot of fun.

Also thanks to Arty for telling me to switch engine torque map to "no mercy" lol ;) I really needed it at the start after racing line had a mega launch off the line. I had to hold a tight line on the inside but left just enough room for a potential move, was glad to see that he never took it on though with the blocks on the inside making it risky. Looking forward to Tokyo now though, Agro is definitely the man to watch there! :D #RTX FTW!
 
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Tokyo will be awesome. Great racing at Monza. Hopefully I don't get DC'd in a decent position with two laps left again grrrr. Right before I got dc'd, it showed arty and whoever ahead of him crash and I was all "YESSSSSS THEY WILL NEVER CATCH BACK UP BY THE END!"...but nope. It was just my connection itself crashing haha -_-

I was in sixth place at one point and I could not see the top or bottom three on my driver position roster HUD on the right of the screen, under the timing HUD. Idk if Duffy was in the top section or bottom sections that get cut off, because you can only see the four ahead and behind I be live? Maybe three ahead and three behind? Either way, if he was in the top three at that point, I may have impeded him coming out of turn two and I'm sorry. I wasn't sure if I was getting my lap back or he was a lap down and I couldn't see the results to find out when I rejoined the room after the DC.

Also, on lap 29, I over cooked turn four braking zone and had to cut the chicane, but I back off to try and match whatever time I could have gained. It couldn't have been more than a half second. There were a few times that I may have crossed the track limit at turn 8 enter the S - I was getting hung up on the stickyness of the groove and it goes right over the green island inside of the white line and kerb. I always kept the wheel on the kerb every time it pulled me in, though. I wasn't cutting the turn. I apologize for that and don't screw track limits ever aside from that (if in was indeed tough to tell here and there as I use the cockpit view) and I'm sure that's been picked up upon/no complaints Afaik.

Anyways, looking forward to next race. Had a tough time holding stiggy and alz off for a good part of the race. Couldn't catch you at the end arty. I was for a few min and then you must have gotten low on fuel because you were faster than yoouve been than I've seen since we started preparing for monza. You were a rocket the last five laps. I came out not far from you at lap 3x from my last stop and I was all "yeah, I've got him on on fresh softs." Haha negative. Whatever strategy you refined since Friday, when we had that practice run, worked for sure!
 
I was glad to see a good sized grid of 13, and it seems like most had fun. If you have any incidents to report, send them in a PM to me.
Hi guys, good race again top drivers did a great job, well done to you all!

I had a good 41 laps not perfect and I am sure I crossed the white lines with miss timed braking or over ambition at times but I was pushing as hard as I could trying to keep up.

One thing I would like to bring up to be discussed is the last lap; once the lead drivers cross the line they are no longer in control of their cars as the CPU takes over and as a result their cars dramatically slow down and become moving chicanes and the final lap for the rest of us becomes a lottery dodging slower cars, I clipped a car on this final lap spun out got a load of damage then lost control because of this damage and then had to try to pass a car blocking a corner, dam CPU. This does not happen in the real world and in my humble opinion should not happen in these simulated races.

I am not calling for my 7th place to be reinstated the rules as they stand are the rules but going forward I do believe this needs some thought.

In real world races, as we all know once the lead car crosses the line the race is ended and if you’re a lap down you are listed a lap down when you cross the line, drivers are not expected to dodge the lead cars and race the full race distance.

If back markers have to give way in the race to the lead cars how is it right that lead cars being driven by the CPU can block and be obstacles in our final lap? Why should our race result be compromised by what the CPU decides is the line it takes regardless of the effect to other drivers having to complete the race in this manner is wrong. I was having a hard race with Glen (I think) for 7th place, I clipping a lead car caused me to crash, this in turn could have also compromised Glen’s race as he then hit me as he had nowhere to go.

I propose that like in the real world once the race has been won and the countdown timer is visible the race is over once you cross the finish line regardless of how many laps you may have to finish the full distance of the race and the countdown timer should reflect this by being set to a time suitable for the track i.e. Monza 1.30

This may not be the perfect solution and any thoughts on this matter should be discussed before the next race, but I do believe that a solution should be found as it is simply not right that racers should have their hard fought races destroyed by a car driven by a CPU.
Agreed. I will look into it.
 
Is qualifying going to run with penalties on to prevent corner cutting? / Recorded for
Tokyo will be awesome. Great racing at Monza. Hopefully I don't get DC'd in a decent position with two laps left again grrrr. Right before I got dc'd, it showed arty and whoever ahead of him crash and I was all "YESSSSSS THEY WILL NEVER CATCH BACK UP BY THE END!"...but nope. It was just my connection itself crashing haha -_-

I was in sixth place at one point and I could not see the top or bottom three on my driver position roster HUD on the right of the screen, under the timing HUD. Idk if Duffy was in the top section or bottom sections that get cut off, because you can only see the four ahead and behind I be live? Maybe three ahead and three behind? Either way, if he was in the top three at that point, I may have impeded him coming out of turn two and I'm sorry. I wasn't sure if I was getting my lap back or he was a lap down and I couldn't see the results to find out when I rejoined the room after the DC.

Also, on lap 29, I over cooked turn four braking zone and had to cut the chicane, but I back off to try and match whatever time I could have gained. It couldn't have been more than a half second. There were a few times that I may have crossed the track limit at turn 8 enter the S - I was getting hung up on the stickyness of the groove and it goes right over the green island inside of the white line and kerb. I always kept the wheel on the kerb every time it pulled me in, though. I wasn't cutting the turn. I apologize for that and don't screw track limits ever aside from that (if in was indeed tough to tell here and there as I use the cockpit view) and I'm sure that's been picked up upon/no complaints Afaik.

Anyways, looking forward to next race. Had a tough time holding stiggy and alz off for a good part of the race. Couldn't catch you at the end arty. I was for a few min and then you must have gotten low on fuel because you were faster than yoouve been than I've seen since we started preparing for monza. You were a rocket the last five laps. I came out not far from you at lap 3x from my last stop and I was all "yeah, I've got him on on fresh softs." Haha negative. Whatever strategy you refined since Friday, when we had that practice run, worked for sure!

I was really impressed with your driving, stepped up a level, Mini and Glen totally respected track limits but the rest of us (me probably the most) was most liberal with them because I follow the black lines on track (no penalty when penalties are on).

Great race from Chris, he's been close a couple of times and finally got his win, it would have been great if Evo, who drove a three stop race, hadn't made mistakes... Next time Evo, though Agro and Aug count Tokyo as their territory, you can do it...

More than Torque Maps, Tyre Protection probably contributed to the win... is such an important tool in this car, not only saving tyres it helps traction too, it is not the easiest device to assimilate into a driving style, which is why only Chris and myself run it, but the results speak for themselves...

A great drive from Vector, fighting off Mini and Glen, unlucky at the end mate, maybe RTs reserve driver @Cb will return and join your team, we'll gladly faciliate it, if the organizers allow his entry.

Duffy is strong around Tokyo and Mustard too, Mini and Glen after all the long endurance races they've done will be back, and Bresson might lay off the alcohol until the race is finished lol
 
On Vector's incidences in the last lap, my opinion is that things should remain as they are, it was his first race he finished and probably didn't anticipate it, for me it's joyful to unlap myself, I used to play chicken driving as fast and as close to Immortal's car to make it wobble from the turbulence when he was on his warm down lap! It adds to the excitement to me, also having to finish race distance!
 
On Vector's incidences in the last lap, my opinion is that things should remain as they are, it was his first race he finished and probably didn't anticipate it, for me it's joyful to unlap myself, I used to play chicken driving as fast and as close to Immortal's car to make it wobble from the turbulence when he was on his warm down lap! It adds to the excitement to me, also having to finish race distance!
Its always been with a 3 min timer, if cars dont have to complete race distance it changes things like somebody who's about to run out of fuel might be able to hang on, etc. GT AI :sly::
Slotcar_digital_track.jpg
 
I haven't watched the replay as yet but will later today, but from memory Glen had a great chance to take me on the final lap as I made a mistake out of the first chicane, but Curva Grande had three maybe four cars on their slow down lap driving on the outside impeding Glen's chance to go around my outside and challenging me before the next chicane, as I have said my solution may not be perfect and I would like to finish the race like any other racer that's the goal, could the lead cars possible ghost once past the finish line? this would be strange but would also allow the rest of the field to keep fighting until the end, just looking for a solution that works for all. I am also thinking Tokyo is a street circuit and once the lead drivers have finished it will be crazy trying to pass them as the CPU will leave them on the racing line. Anyhow lets keep the idea's flowing there has to be a solution that fits everyone's needs. I forgot to thank the organizer's for their time and effort for this great series, so thanks guys for all your work and commitment!
 
I suppose people could hit the pause button right as they cross the finish line? So long as it wasn't going to be a photo finish... Just a thought. Not saying this or that should be run in x manner. I'll play tonight and make sure you can win by crossing finish line paused or if it affects the outcome.
 
I will make the rule how it is in real F1. Say Driver A crosses the line in 1st to win the race. Driver B is one lap down and is in sector 3. Driver A crosses the line to win, autopilot takes control of his car driver B then crosses the finish line and has one lap to go. Driver B's race is over. His last lap will just act as a cool down lap. I will watch the replay to find out the finishing order.

Does this make sense?
 
I will make the rule how it is in real F1. Say Driver A crosses the line in 1st to win the race. Driver B is one lap down and is in sector 3. Driver A crosses the line to win, autopilot takes control of his car driver B then crosses the finish line and has one lap to go. Driver B's race is over. His last lap will just act as a cool down lap. I will watch the replay to find out the finishing order.

Does this make sense?
Yeah, can't think of a better way.
 
Your relying on people to stop once the leader has crossed the line, ie (if immortal is 1 lap ahead of 2nd place the 2nd place car doesn't keep going to finish the full race.)

I haven't looked at full race replays recently, does the replay record to the end of the race? If not getting accurate results would be impossible if somebody just kept going after crossing the line.

I'm not sure this is realistic, it sounds nice but it is complicated and could very well cause more confusion than its worth.
 
Your relying on people to stop once the leader has crossed the line, ie (if immortal is 1 lap ahead of 2nd place the 2nd place car doesn't keep going to finish the full race.)

I haven't looked at full race replays recently, does the replay record to the end of the race? If not getting accurate results would be impossible if somebody just kept going after crossing the line.

I'm not sure this is realistic, it sounds nice but it is complicated and could very well cause more confusion than its worth.
It is very simple. And it's exactly what is done in real life, so maybe you're misunderstanding me?
 
It is very simple. And it's exactly what is done in real life, so maybe you're misunderstanding me?
Oh yeah, if you watch the replay to the end I guess but the listed finishing order wouldn't always be the actual order... Anyways I dont like it but you can use it if you want I guess.
 
I don't like it either, rather keep it as it is, in our championship over half the cars get lapped so it would neutralize the most exciting, achievement related part of the race for those drivers, me included... The feeling of this is it, FINAL lap! Rather than oh, leader has crossed the line, OK, race over...
 
Your relying on people to stop once the leader has crossed the line, ie (if immortal is 1 lap ahead of 2nd place the 2nd place car doesn't keep going to finish the full race.)

I haven't looked at full race replays recently, does the replay record to the end of the race? If not getting accurate results would be impossible if somebody just kept going after crossing the line.

I'm not sure this is realistic, it sounds nice but it is complicated and could very well cause more confusion than its worth.
He is not freezing the standing order as soon as the leader finishes or anything like that. You still get to race back to the line. Finishing the race on your lap as the leader crosses is...realistic. Have you ever watched a legitimate top tier series IRL that kept racing minutes after the leader crossed the finish line lol? No lol. Watch an f1 race sometime. Leader crosses - everyone who crosses behind him is done as soon as they cross next themselves. Whether you are ten seconds or ten laps down - you're done.

I think it is pretty good that stiggy is willing to go through a little extra trouble with the replays, so other people have more fun/to make it more realistic.
 
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